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Hidden amongst the poor cowherds, Krishna uses his miraculous powers to fight an evil demon king who has overthrown the peaceful kingdom of Mathura.
A shepherd boy relates well-known Bible stories, including himself and his sheep Sammy in each one. The reader may search for the shepherd boy and Sammy in the illustrations.
Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game. Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game. The adventures include: The Night Blade: Ralavaz the Night Blade, a notorious bandit chieftain, has been released from prison. The local sheriff believes that Ralavaz's return means the Night Blades are back-and that the bandit chieftain must be stopped for good. The Dwarven Vault: Miners digging on Goldpeak Mountain recently broke into an ancient dwarven vault lost for centuries, and from which treasure and madness now flow. The Well of the Black Sun: The mine known as Deepfathom Well is the only source of the lucrative alchemical substance voidwater. However, a number of recent murders-including the immolation of a head miner-have closed the operation, and the mine's owner hires the characters to investigate. Rosethorn: A particularly intelligent goblin named Rosethorn has brought the local goblin tribes under his control, and is leading them in devastating raids against trade wagons and farm folk. The Gleam in the King's Eye: Lord Marlin Whitesparrow hires the characters to join him as he explores the lost chambers beneath his ancient keep. The Crashed Palace: When a celestial palace falls to earth, its destruction unleashes corrupting magic and a bearded devil intent on summoning its master-a powerful pit fiend from the hellish plane of Dyn. The Flesh Eaters: Lizardfolk tribes living near settled lands traditionally keep to themselves. So when a lizardfolk attack leaves local settlers dead, the characters are asked to investigate. The Queen of Red Water: At an old dwarven dam, a bugbear matriarch has found the key to holding an entire valley hostage by stopping the flow of the local river. The Cult of Dusk: A deadly attack in the local village leads to the revelation that a dark cult is seeking forbidden magic in the nearby ruins known as the forgotten library. Gloom: Lord Whitesparrow's spoiled nephew and heir, Pennin, is marked for death, and the characters are tasked with discovering who is behind the threat. Each adventure includes a map of the adventure location and a special presentation format designed to make it as easy as possible for game masters to pick up this book, choose an adventure, and get started playing. Whether you're running a single-session adventure for a few friends or want to drop a short adventure into the middle of your longer campaign, Fantastic Adventures has you covered.
Robert and Darlene, who like to be called Scruffy and Fluffy, are brother and sister bunnies who get to go on a plane for the first time to the wondrous state of Alaska. Being bunnies, they have lots of family there. Their first adventure starts in Homer, where they are staying with their uncle Doug and aunt Liz and their cousins Debbie, Don, and Sally. While digging for clams, accident-prone Scruffy gets into a bit of a mess and needs his cousins to help him out. On their halibut trip the next day, Scruffy has another mishap. As their adventures continue, they learn about nature through explanation and personal experiences and always remember to praise God for His guidance and for keeping them safe. They go on a cruise in Seward to the fjords. While waiting to see the glaciers calve, they see humpback whales, a couple of birds, and other sea life. On the Russian River, they get to go combat fishing for salmon. Amid the fun adventures, there always seems to be a little mishap, but that is usually easily righted. Scruffy, Fluffy, and their cousins will pull you right into their fun and adventures, stir your imagination, and encourage you to explore nature’s wonders.
WINNER OF THE PULITZER PRIZE • NEW YORK TIMES BESTSELLER • The epic, beloved novel of two boy geniuses dreaming up superheroes in New York’s Golden Age of comics, now with special bonus material by the author “It's absolutely gosh-wow, super-colossal—smart, funny, and a continual pleasure to read.”—The Washington Post Book World One of The New York Times’s 100 Best Books of the 21st Century • One of Entertainment Weekly’s 10 Best Books of the Decade • Finalist for the PEN/Faulkner Award, National Book Critics Circle Award, and Los Angeles Times Book Prize A “towering, swash-buckling thrill of a book” (Newsweek), hailed as Chabon’s “magnum opus” (The New York Review of Books), The Amazing Adventures of Kavalier & Clay is a triumph of originality, imagination, and storytelling, an exuberant, irresistible novel that begins in New York City in 1939. A young escape artist and budding magician named Joe Kavalier arrives on the doorstep of his cousin, Sammy Clay. While the long shadow of Hitler falls across Europe, America is happily in thrall to the Golden Age of comic books, and in a distant corner of Brooklyn, Sammy is looking for a way to cash in on the craze. He finds the ideal partner in the aloof, artistically gifted Joe, and together they embark on an adventure that takes them deep into the heart of Manhattan, and the heart of old-fashioned American ambition. From the shared fears, dreams, and desires of two teenage boys, they spin comic book tales of the heroic, fascist-fighting Escapist and the beautiful, mysterious Luna Moth, otherworldly mistress of the night. Climbing from the streets of Brooklyn to the top of the Empire State Building, Joe and Sammy carve out lives, and careers, as vivid as cyan and magenta ink. Spanning continents and eras, this superb book by one of America’s finest writers remains one of the defining novels of our modern American age. Winner of the Bay Area Book Reviewers Award and the New York Society Library Book Award
Reprint of the original, first published in 1874. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.
Bedtime Stories For Kids-Short Bedtime Stories Series Do you want to make your child fall asleep faster at night? Do you want your child to learn mindfulness while reading beautiful short stories? In this book, you will find a collection of stories written to help children enter a place of dreams and eventually drift off to sleep. These stories are intended to stir their imaginations in such a way that the transition from fantasy and adventure into dreamland will be a seamless one. Best of all, your children will be able to get a good night’s sleep and wake up feeling refreshed and happy. The chapters are designed to take you and your family on an exciting adventure through different situations, laden with imagination and surprises, while also attempting to disseminate valuable lessons about important principles, such as family, home, wrongdoing, and numerous other themes. While each story is unique, the underlying purpose of each remains the same: to confer on readers some degree of insight into moral behaviour and proper conduct. Through the careful application of allegory, the stories contained herein are intended not only to engage and captivate but also to serve as thought-provoking tools by which your children might avail themselves of one of mankind’s most powerful attributes: thoughtfulness and self-reflection. In addition, each story uses colourful and imaginative characters, settings, and situations to create an environment that will not only help children become interested in the story itself but also serve as a vehicle to convey a moral lesson. Plus, the stories in this book seek to create traditions and memories that will create everlasting moments that your children will treasure for the rest of their lives. These are the kind of moments that your children will surely love to share with their children someday, too. So, let’s jump right on in and take a trip into a magical world from which your children will drift off in their sleep. Don’t be surprised if they don’t want to wake up after having such beautiful dreams. Dreamland is a cherished place for children of all ages. After all, it is a place where kids can truly let their imaginations flourish. This book includes: Bedtime stories that will truly captivate the young mind of your child Fun stories about animals, adventures, and legends A valuable lesson for each story In addition: They will put down their phones. This is a good way to encourage your child to go to sleep by listening to the scripts. Each story will enhance your child’s imagination and thinking. And Much More... Are you excited? Do you want to read more? Would you like your child to learn and relax, falling asleep in peace? Get our book now!