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Fight and survive towards the one throne waiting at the end in Persona 4 Arena! The fighting game spinoff to the legendary Persona 4 RPG has already, itself, become an instant classic. Now, this spectacular art book collects the artwork behind the landmark title, including character designs, rough sketches, storyboards, and pin-ups. All this, plus character profiles, story summaries, creator interviews, and more!
- Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 3, one of the most unique and respected RPG's ever. Inside you'll find character designs, rough sketches, storyboards, backgrounds and settings, an exclusive interview with the game's creators, and more!
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Rough and tumble juvenile delinquent Kanji joins the search for the truth about the Midnight Channel.
A 1950s amnesiac and hard-boiled detective sets out for revenge in this blend of mystery, supernatural horror, and metaphysical fiction. Private investigator Harry Angel is in a jam. Handcuffed in his apartment along with the cops and a corpse, he stands accused of violently murdering three people. The good news is he knows who did it. But in order to exonerate himself, Harry must first make his escape—and figure out his own identity. With the authorities hot on his heels, Harry travels from New York and Boston to Paris and the Vatican in search of an elusive stage magician. Eventually piecing together his mysterious past, he descends into the dark world of the occult. And very soon he will have vengeance upon the devil himself . . . A terrifying thriller, Angel’s Inferno is the long-awaited follow-up to the Edgar Award–nominated noir suspense novel Falling Angel, the basis of the film Angel Heart. Praise for Falling Angel “Terrific . . . One of a kind . . . I’ve never read anything remotely like it.” —Stephen King “A chilling homage to the hard-boiled detective novel of the Raymond Chandler school.” —The New York Times “A near perfect book . . . Not since Psycho changed the bathing habits of thousands has a novelist so completely turned conceptions inside out.” —Los Angeles Times
Most men can’t handle Hazel. But her best friend Josh isn’t most men. Don’t miss New York Times bestselling author Christina Lauren’s new novel about two people who are definitely not dating…no matter how often they end up in bed together. Hazel Camille Bradford knows she’s a lot to take—and frankly, most men aren’t up to the challenge. If her army of pets and thrill for the absurd don’t send them running, her lack of filter means she’ll say exactly the wrong thing in a delicate moment. Their loss. She’s a good soul in search of honest fun. Josh Im has known Hazel since college, where her zany playfulness proved completely incompatible with his mellow restraint. From the first night they met—when she gracelessly threw up on his shoes—to when she sent him an unintelligible email while in a post-surgical haze, Josh has always thought of Hazel more as a spectacle than a peer. But now, ten years later, after a cheating girlfriend has turned his life upside down, going out with Hazel is a breath of fresh air. Not that Josh and Hazel date. At least, not each other. Because setting each other up on progressively terrible double blind dates means there’s nothing between them...right?
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.
In the post-apocalyptic Junkyard, a mysterious religious order known only as the Church watches over the brutal competition between warring tribes as they vie to unify six territories and thereby gain access to Nirvana, the promised land. But the rules of the competition have changed, and the Junkyard has been thrown into chaos after its inhabitants are granted not only demonic transformation powers, but their first taste of human emotion. The Church demands that any tribe seeking entry to paradise must also deliver the strange girl named Sera to them. Serph and the other members of the Embryon struggle to keep Sera safe from enemies on all sides, all while striving to find whatever allies they can in order to beat the Church at their own game. Avatar Tuner, Vol. 2 continues the Quantum Devil Saga, a series inspired by the Shin Megami Tensei video games, which are widely popular in their native Japan and have gained a considerable following in the West. Translated into English for the first time, experience the story of Serph and his tribe as they fight not only to win, but to understand the supernatural forces that govern the Junkyard.