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This massive tomes provides more than 20 pick-up-and-play churches, whose organization and beliefs are described in lavish detail. These churches can be used in any campaign setting to bring a whole new level of detail to the religious characters. Plus, for those who don't have a complete cosmology in their game, The Book of the Righteous provides a comprehensive mythology that unifies all of the gods in the book.
This collection details the 30 most important gods in the Forgotten Realms universe and expands upon the profiles of the rest of the deities. Faiths and Pantheons includes all-new prestige classes, feats, spells, and monster templates.
The gods may have been restored to their rightful seats of power—but the end of the Time of Troubles does not mark the end of all strife Although the gods have regained their powers and no longer walk in the mortal world, there is still little peace between them. When their deeply engrained power struggles erupt once more, ex-comrades Mystra—formerly known as Midnight and recently elevated to godhood—and Cyric are bound together in conflict. Cyric, now the god of strife, murder, and the dead, has become even more obsessed with power and revenge. No longer content with just the Tablets of Fate, he wants the Forgotten Realms all to himself—and to rule them in the name of evil. Only Mystra, the new goddess of magic, has the ability to defeat him and restore the balance that has been lost.
Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!
NAMED A BEST BOOK OF THE YEAR BY ESQUIRE, THE IRISH TIMES AND THE TIMES LITERARY SUPPLEMENT A provocative history of men who were worshipped as gods that illuminates the connection between power and religion and the role of divinity in a secular age Ever since 1492, when Christopher Columbus made landfall in the New World and was hailed as a heavenly being, the accidental god has haunted the modern age. From Haile Selassie, acclaimed as the Living God in Jamaica, to Britain’s Prince Philip, who became the unlikely center of a new religion on a South Pacific island, men made divine—always men—have appeared on every continent. And because these deifications always emerge at moments of turbulence—civil wars, imperial conquest, revolutions—they have much to teach us. In a revelatory history spanning five centuries, a cast of surprising deities helps to shed light on the thorny questions of how our modern concept of “religion” was invented; why religion and politics are perpetually entangled in our supposedly secular age; and how the power to call someone divine has been used and abused by both oppressors and the oppressed. From nationalist uprisings in India to Nigerien spirit possession cults, Anna Della Subin explores how deification has been a means of defiance for colonized peoples. Conversely, we see how Columbus, Cortés, and other white explorers amplified stories of their godhood to justify their dominion over native peoples, setting into motion the currents of racism and exclusion that have plagued the New World ever since they touched its shores. At once deeply learned and delightfully antic, Accidental Gods offers an unusual keyhole through which to observe the creation of our modern world. It is that rare thing: a lyrical, entertaining work of ideas, one that marks the debut of a remarkable literary career.
Krishna is the single most beloved figure in Hinduism. Such is his popularity that he is considered a supreme god in his own right even though he is only an avatar. In this book, we journey through Krishna's life--spanning his birth, childhood, youth, and adulthood--and describe many of the delightful stories associated with him. We also examine the Mahabharata War in which he plays a major non-combat role. Krishna is the eight incarnation of Vishnu. Although the purpose of his incarnation was to end the life of the demon king Kamsa, he turned into a larger-than-life figure with his childhood pranks and adolescent romances. Starting with a miraculous birth—that has parallels to the birth of Jesus—Krishna grew up as an ordinary, but adorable child. In his youth, Krishna became the heartthrob of milkmaids and popularized the passionate romantic dance Rasa Lila, together with his childhood sweetheart Radha. The annihilation of Kamsa followed thereafter. By this time the purpose of his incarnation was accomplished, but he stayed back on Earth to play a major part in the Mahabharata War. His greatest gift to humanity—the Bhagavad Gita—was delivered at this time. Maybe he overextended his stay, because his extraordinary life came to an end in less than perfect circumstances. The Mahabharata occupies a significant portion of this book. With a complex plot and a myriad of characters, the epic has surprisingly no role models, only many heroes. Yet, the Mahabharata has been the inspiration for countless books, songs, and Bollywood movies. Although this book is centered on Krishna, the remaining avatars of Vishnu—particularly Buddha—are also explored at length.
Offers a comprehensive description of the Forgotten Realms, one of the most well known Dungeons & Dragons campaign settings.
Winfried Corduan describes both the beliefs and the real-life practices of major and minor world religions, including Judaism, Islam, Hinduism, Buddhism, Jainism, Sikhism Native American religions and Baha'i.
Examines the nature of community and religion in the United States, traces the origins of religious freedom along with its advances and setbacks, and surveys the diverse range of religious faith throughout the nation.