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WINNER OF FOURTEEN EISNER AWARDS Tourists of the world unite! If you've ever craved a guided tour of Fabletown's secret Manhattan location, prepare to be voraciously satiated. Pinnochio has a field day taking a certain VIP around the city. Andexactly which Fabletown denizens are no longer active (dead, alive or otherwise) just might shock you into a comic-book coma. Also in this volume, you'll find the 4-part story featuring Freddy and Mouse, two local rogues who just want to get alongand perhaps turn a bit of profit in the post-war, topsy-turvy world. Meanwhile, in Fabletown, a new political group forms called the Society of Seconds, and what they want doesn't seem very reasonable at all. Collects issues #76-82 in BillWillingham's Eisner Award-winning Vertigo series.
Follows the adventures of storybook and nursery rhyme characters Snow White, the Big Bad Wolf, and others who live side-by-side with humans in New York. Their latest case: Who killed Rose Red?
WINNER OF FOURTEEN EISNER AWARDS The final battle between the free Fables of the mundane world and the Empire occupying their former Homelands is about to begin, and the scrappy storybook heroes have already managed to even the oddsconsiderably. With his previously unstoppable wooden soldiers neutralized, the Adversary is about to get his first taste of high technology in the form of steel-jacketed bullets and laser-guided bombs. But the ruler who conquered a hundred differentworlds didn't do it by fighting clean—and he's still got a surprise or two left to spring on the residents of Fabletown. Collects issues #70-75 in Bill Willingham's Eisner Award-winning Vertigo series.
The Nobel Prize-winning Egyptian writer Naguib Mahfouz refashions the classic tales of Scheherazade into a novel written in his own imaginative, spellbinding style. Here are genies and flying carpets, Aladdin and Sinbad, Ali Baba, and many other familiar stories from the tradition of The One Thousand and One Nights, made new by the magical pen of the acknowledged dean of Arabic letters, who plumbs their depths for timeless truths.
Imagine that all the characters from the world's most beloved storybooks were real -- real, and living among us, with all their powers intact. How would they cope with life in our mundane, un-magical reality?
The New York Times Best-selling Series and Winner of 14 Eisner Awards! Completing more than thirteen years of critically-acclaimed storytelling, FABLES #150 is here! Doubling as the final volume of the series, creator Bill Willingham, artist Mark Buckingham and a host of the industry’s finest artists deliver the end to this legendary Vertigo series that sees the final fates of beloved characters Bigby Wolf, Snow White, Rose Red, Boy Blue, Pinocchio and countless others. Ready or not, ever after is here. d
For the first time ever, Bill Willingham's acclaimed, Eisner Award-winning series FABLES is presented in a deluxe hardcover edition collecting issues #1-10. When a savage creature known only as the Adversary conquered the fabled lands of legends and fairy tales, all of the infamous inhabitants of folklore were forced into exile. Disguised among the normal citizens of modern-day New York, these magical characters have created their own peaceful and secret society within an exclusive luxury apartment building called Fabletown. When Snow White's party-girl sister, Rose Red, is apparently murdered, it's up to Fabletown's sheriff, the reformed and pardoned Big Bad Wolf, to find the killer. Meanwhile, trouble of a different sort brews at the Fables' upstate farm where non-human inhabitants are preaching revolution – and threatening Fabletown's carefully nurtured secrecy.
In 2002, Vertigo/DC Comics published the first issue of Bill Willingham's Fables. The series imagined the lives of fairy tale figures--Snow White, the Big Bad Wolf, Cinderella and the ubiquitous Prince Charming, among many others--as they made new lives for themselves in modern-day New York City, having fled their storied homeworlds following an invasion. After 150 issues and many awards, Fables concluded its run in July 2015. This study, the first about the sprawling, complex series, discusses such topics as Fables' status as a contemporary adaptation of folk and fairy tales; its use of conventional genres like sword-and-sorcery, crime and romance; its portrayal of social and political relationships; and its self-referential moments. Providing a detailed introduction to the themes and ideas in the series, the author explores how Fables portrays redemption, the function of community, and how our hopes and fears influence our ideal of "happily ever after."
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
The mythic world of Juno, Jupiter's consort, is one of flesh and begetting, of suffering and death, and of poetry itself. Exploring the relationship between that realm of the classical gods and the sphere of medieval mythographers, Jane Chance illuminates the efforts of medieval writers to understand human existence and the forces of nature in relation to Christian truth.