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The days of magic and adventure are fading away, giving way to the age of industry and science. As the aged last Hero sits upon the throne of Albion, two friends-the privileged Thomas and his loyal servant, John- set out for the East in search of a legendary beast: the vicious, rarely-seen balverine. But their desire for adventure may be their ultimate undoing-because their quarry has just found them...
The official prequel novel to the Xbox 360 videogame, Fable:™ The Journey It’s been almost a decade since the events of Fable 3, when the Hero vanquished the threat across the sea and claimed his throne. As king he led Albion to an era of unprecedented peace and prosperity. But on the night of his wedding to his new queen, ominous word arrives: The darkness has returned. Beyond a harrowing mountain pass, the exotic desert country Samarkand has been overrun by shadowy forces. Within the walls of its capital city, a mysterious usurper known only as the Empress has seized control. To protect his realm, the king must lead his most trusted allies into a strange land unknown to outsiders. As they forge ahead along Samarkand’s ancient Great Road, populated by undead terrors and fantastic creatures once believed to be the stuff of legend, the king is drawn ever closer to his greatest challenge yet. But soon Albion is engulfed in a war of its own. As the darkness spreads, town by town, a treacherous force has infiltrated the queen’s circle. Now the fate of all that is good rests with a faint flicker of hope . . . that somewhere, somehow, heroes still do exist. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
"When they write down the histories of Albion, the name of Ben Finn will be remembered in honor. But at present, I'm feeling a bit of wanderlust-and I'm on the move again. I had to leave the beautiful Page behind, unfortunately. So, instead of a brave woman at my side, I've acquired a troublesome toadstool of a gnome who will neither leave me alone nor shut his insolent mouth. Not that verbal barbs can hurt me-they're nothing compared to the foe that is assaulting the walled city of Blackholm. A mysterious warlord has been slowly devouring the surrounding lands, and Blackholm is putting up a fight. What better place for a drifting warrior to make his way and earn his pay? But a darkness that no mortal can withstand is about to be unleashed. And it holds a secret that is bound with my very blood ..."--Back cover.
A guide that picks up the story of life in Albion over half a century after the events of Fable II. It tracks the decisions you make, determining the type of ruler you become.
The official companion novel to the videogame Fable® Legends Deep in Albion’s darkest age, long before once upon a time . . . Heroes are thought to be gone from the land. So why have the bards begun singing of them once more? For Fable newcomers and dedicated fans alike, Blood of Heroes delves into a never-before-glimpsed era, telling the tale of a band of adventurers who come together to defend a kingdom in desperate need. The city of Brightlodge is awash with Heroes from every corner of Albion, all eager for their next quest. When someone tries to burn down the Cock and Bard inn, four Heroes find themselves hastily thrown together, chasing outlaws through sewers, storming a riverboat full of smugglers, and placing their trust in a most unlikely ally. As the beginnings of a deadly plot are revealed, it becomes clear that Heroes have truly arrived—and so have villains. What connects the recent events in Brightlodge to rumors about a malicious ghost and a spate of unsolved deaths in the nearby mining town of Grayrock? Unless Albion’s bravest Heroes can find the answer, the dawn of a new age could be extinguished before it even begins.
Albion unveiled! Set off on a behind-the-scenes journey that delves deep into the design of the much anticipated Fable Legends. Featuring pages of high-quality concept art from Lionhead Studios, showcasing sketches, evolutions, renders, and more for each of the heroes, villains, creatures, and locations found throughout the game. Accompanied by exclusive developer interviews, this book is a must for any wandering hero - or malevolent villain...
"A Complete Strategy Guide with Secrets Revealed: incredibly detailed maps with Silver Keys, treasure chests, Demons Doors, and points of interest revealed. The Making of a Hero: an in-depth look at the creation of one of gaming's greatest franchises, featuring interviews with members of the original Fable team. From Sketch to Screen: a fascinating look at the art of Fable, tracing the evolution of Albion, its inhabitants, its creatures and its Heroes from early concepts to final design. Fable's Untold Tales: a tantalising glimpse at some of the stories, creatures and places developed for Fable but lost in the annals of time, featuring never-before-seen artwork and recollections from members of the Fable team. Experience a Classic: a wonderful re-telling, exploration, and strategies of an instant classic."--Amazon website.
On Zothique, the wizard Namirrha is out to take revenge on King Zotulla…
Years before they served together on board the U.S.S. EnterpriseTM, Commander William Riker and ship's counselor Deanna Troi had a tempestuous love affair on her home planet of Betazed. Now, their passions have cooled and they serve together as friends. Yet the memories of that time linger and Riker and Troi remain Imzadi- a powerful Betazoid term that describes the enduring bond they still share. During delicate negotiations with an aggressive race called the Sindareen Deanna Troi mysteriously falls ill and dies. But her death is only the beginning of the adventure for Commander Riker, an adventure that will take him across time, pit him against one of his closest friends, and force him to choose between Starfleet's strictest rule and the one he calls Imzadi.
Flinx is the only one with any chance of stopping the evil colossus barrelling in to destroy the Humanx Commonwealth (and everything else in the Milky Way.) His efforts take him to the land of his mortal enemies, the bloodthirsty AAnn, where chances are excellent that Flinx may be executed. And he must also seek out an ancient sentient weapons platform wandering around the galaxy and then communicate with it, a powwow that could very well fry his brain. Then there are the oblivion craving assassins determined to stop Flinx before he can prevent total annihilation. With a future that rosy, it's no surprise that Flinx is flirting with disaster. Still, he's no quitter. Now he's going to need every once of his know-how, because he's venturing to places where no one's every been, to do what no one's ever done, and where his deadliest enemy is so close it's invisible.