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Fable™ Heroes, available May 2, 2012, on Xbox Live Arcade, gathers a range of heroes and villains from across the epic videogame saga—and the Fable™ companion eBook series delves even deeper into their greatest triumphs, darkest secrets, and never-before-seen origins. In the second eBook short story, evil will be unmasked—but nothing is ever what it seems when Jack of Blades has the upper hand. Finally, the people of Albion are safe. Jack of Blades, the supernatural terror, has been slayed . . . or at least, that’s what they’ve been told. But the residents of Oddwood know that Jack is alive and well. Leading a small force of mercenaries, Jack has enslaved the townsfolk and is enjoying a life of luxury—until an unassuming young man arrives on the scene, inadvertently thwarting Jack at every step. Living up to his merciless reputation, Jack of Blades decides upon a suitable punishment: throwing the newcomer into a cage with a flesh-eating Balverine. Little does Jack realize that he’s dealing with a wild card—and a shocking twist to the Fable™ saga. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
The days of magic and adventure are fading away, giving way to the age of industry and science. As the aged last Hero sits upon the throne of Albion, two friends-the privileged Thomas and his loyal servant, John- set out for the East in search of a legendary beast: the vicious, rarely-seen balverine. But their desire for adventure may be their ultimate undoing-because their quarry has just found them...
Experience the vast tapestry of After Earth in a novelization unlike any other: a thousand-year saga featuring original content from the mind of Peter David, the veteran sci-fi author who helped develop the richly imagined universe. This is the complete, never-before-seen chronicle of the extraordinary family that’s been across the universe and back—from humanity’s last days on Earth through the events of the epic film! RAIGE RUNS IN THE FAMILY General Cypher Raige of the United Ranger Corps is only the latest in a long line of heroes. For a thousand years, ever since the globe was engulfed by environmental apocalypse, the Raiges have been instrumental in humanity’s survival. They led the way as the survivors abandoned Earth, settled an uninhabitable planet called Nova Prime, withstood an onslaught from a mysterious alien force, and carved out a new home in the farthest reaches of the galaxy. Now Cypher has returned to his family after an extended tour of duty. For his thirteen-year-old son, Kitai, tagging along with his famous father is the adventure of a lifetime—and a chance to salvage their relationship. But when an asteroid collides with their craft, they make a crash landing that leaves Cypher seriously—perhaps fatally—wounded. Kitai Raige has always wanted to prove that he has what it takes to live up to his illustrious name. Now, all too soon, he gets his chance. With his father’s life on the line, Kitai must venture out into the strange, hostile terrain of a new world that seems eerily familiar: Earth.
On the surface, it seems like just another routine contract for Boba Fett and his Mandalorian commandos, but the mystery client who hires them to start a small war is more dangerous than any of them can possibly imagine. When the Yuuzhan Vong invasion force sweeps into the galaxy, the Mandalorians find they’re on the wrong side–fighting for an alien culture that will bring about the end of their own. Now Fett has to choose between his honor and the survival of his people. Since he’ s a practical man, he’s determined help the resistance beat the Yuuzhan Vong—even if it means working with a Jedi agent. Trouble is, no one trusts a man with Fett’ s reputation. So convincing the New Republic that they’re fighting on the same side is a tall order. Denounced as traitors, Fett’s Mandalorians need to stay one step ahead of their Yuuzhan Vong paymasters–and the Republic who sees them as collaborators with the most destructive enemy the galaxy has ever faced. . . . BONUS: This original novella includes an excerpt from Star Wars: Republic Commando: Hard Contact and an interview with the author.
The lives of four young people in different circumstances are changed by their encounters with books. Four humorous, poignant stories about how books changed the lives of several youngsters.
Paul Dear is a good and clever boy, but he’s special in ways that even his adoring parents could never have imagined. For by day, in London’s Kensington Gardens, he walks and talks with the pixies and sprites and other magical creatures that dwell among the living–but are unseen by most. Then everything changes when tragedy strikes–and a quest begins that will lead Paul to a curio shop where a magical ally awaits him and launches him into the starry skies, bound for a realm where anything is possible. Far from home, Paul will run with fierce Indian warriors, cross swords with fearsome pirates, befriend a magnificent white tiger, and soar beside an extraordinary, ageless boy who reigns in a boundless world of imagination.
A collection of political tales—first published in British workers’ magazines—selected and introduced by acclaimed critic and author Michael Rosen In the late nineteenth and early twentieth centuries, unique tales inspired by traditional literary forms appeared frequently in socialist-leaning British periodicals, such as the Clarion, Labour Leader, and Social Democrat. Based on familiar genres—the fairy tale, fable, allegory, parable, and moral tale—and penned by a range of lesser-known and celebrated authors, including Schalom Asch, Charles Allen Clarke, Frederick James Gould, and William Morris, these stories were meant to entertain readers of all ages—and some challenged the conventional values promoted in children’s literature for the middle class. In Workers’ Tales, acclaimed critic and author Michael Rosen brings together more than forty of the best and most enduring examples of these stories in one beautiful volume. Throughout, the tales in this collection exemplify themes and ideas related to work and the class system, sometimes in wish-fulfilling ways. In “Tom Hickathrift,” a little, poor person gets the better of a gigantic, wealthy one. In “The Man Without a Heart,” a man learns about the value of basic labor after testing out more privileged lives. And in “The Political Economist and the Flowers,” two contrasting gardeners highlight the cold heart of Darwinian competition. Rosen’s informative introduction describes how such tales advocated for contemporary progressive causes and countered the dominant celebration of Britain’s imperial values. The book includes archival illustrations, biographical notes about the writers, and details about the periodicals where the tales first appeared. Provocative and enlightening, Workers’ Tales presents voices of resistance that are more relevant than ever before.
Piers Anthony’s bestselling Xanth series is one of the cornerstones of fantasy, a lively and whimsical interpretation of a genre often criticized for taking itself too seriously. Anthony’s first Xanth novel, A Spell for Chameleon, was initially edited to target a more traditional audience. Now, in an eBook exclusive, A Spell for Chameleon has been reworked line by line—its language matching the simpler, playful way with words that made Piers Anthony an enduring fan favorite. Xanth is an enchanted land where magic rules, a land of centaurs and dragons and basilisks where every citizen has a unique spell to call their own. For Bink of North Village, however, Xanth is no fairy tale. He alone has no magic. And unless he gets some—and fast!—he will be exiled. Forever. But the Good Magician Humfrey is convinced that Bink does indeed have magic. In fact, both Beauregard the genie and the magic wall chart insist that Bink has magic as powerful as any possessed by the King, the Good Magician Humfrey, or even the Evil Magician Trent. Be that as it may, no one can fathom the nature of Bink’s very special magic. This is even worse than having no magic at all . . . and he still faces exile!
The official prequel novel to the Xbox 360 videogame, Fable:™ The Journey It’s been almost a decade since the events of Fable 3, when the Hero vanquished the threat across the sea and claimed his throne. As king he led Albion to an era of unprecedented peace and prosperity. But on the night of his wedding to his new queen, ominous word arrives: The darkness has returned. Beyond a harrowing mountain pass, the exotic desert country Samarkand has been overrun by shadowy forces. Within the walls of its capital city, a mysterious usurper known only as the Empress has seized control. To protect his realm, the king must lead his most trusted allies into a strange land unknown to outsiders. As they forge ahead along Samarkand’s ancient Great Road, populated by undead terrors and fantastic creatures once believed to be the stuff of legend, the king is drawn ever closer to his greatest challenge yet. But soon Albion is engulfed in a war of its own. As the darkness spreads, town by town, a treacherous force has infiltrated the queen’s circle. Now the fate of all that is good rests with a faint flicker of hope . . . that somewhere, somehow, heroes still do exist. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
Good intentions aren’t everything. Sometimes things don’t quite go the way you planned. And sometimes you don’t plan. . . . This collection of sixteen stories (and one lonely poem) chart the many ways trouble can ensue. No actual human beings were harmed in the creation of this book. Stories from Eileen Gunn are always a cause for celebration. Where will she lead us? "Up the Fire Road" to a slightly alternate world. Four stories into steampunk’s heart. Into a very strange family gathering as they celebrate Christmas. Into the golem's heart. Never where we might expect.