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The official prequel novel to the Xbox 360 videogame, Fable:™ The Journey It’s been almost a decade since the events of Fable 3, when the Hero vanquished the threat across the sea and claimed his throne. As king he led Albion to an era of unprecedented peace and prosperity. But on the night of his wedding to his new queen, ominous word arrives: The darkness has returned. Beyond a harrowing mountain pass, the exotic desert country Samarkand has been overrun by shadowy forces. Within the walls of its capital city, a mysterious usurper known only as the Empress has seized control. To protect his realm, the king must lead his most trusted allies into a strange land unknown to outsiders. As they forge ahead along Samarkand’s ancient Great Road, populated by undead terrors and fantastic creatures once believed to be the stuff of legend, the king is drawn ever closer to his greatest challenge yet. But soon Albion is engulfed in a war of its own. As the darkness spreads, town by town, a treacherous force has infiltrated the queen’s circle. Now the fate of all that is good rests with a faint flicker of hope . . . that somewhere, somehow, heroes still do exist. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
The official prequel novel to the Xbox 360 videogame, Fable:™ The Journey It’s been almost a decade since the events of Fable 3, when the Hero vanquished the threat across the sea and claimed his throne. As king he led Albion to an era of unprecedented peace and prosperity. But on the night of his wedding to his new queen, ominous word arrives: The darkness has returned. Beyond a harrowing mountain pass, the exotic desert country Samarkand has been overrun by shadowy forces. Within the walls of its capital city, a mysterious usurper known only as the Empress has seized control. To protect his realm, the king must lead his most trusted allies into a strange land unknown to outsiders. As they forge ahead along Samarkand’s ancient Great Road, populated by undead terrors and fantastic creatures once believed to be the stuff of legend, the king is drawn ever closer to his greatest challenge yet. But soon Albion is engulfed in a war of its own. As the darkness spreads, town by town, a treacherous force has infiltrated the queen’s circle. Now the fate of all that is good rests with a faint flicker of hope . . . that somewhere, somehow, heroes still do exist. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
The days of magic and adventure are fading away, giving way to the age of industry and science. As the aged last Hero sits upon the throne of Albion, two friends-the privileged Thomas and his loyal servant, John- set out for the East in search of a legendary beast: the vicious, rarely-seen balverine. But their desire for adventure may be their ultimate undoing-because their quarry has just found them...
NEW YORK TIMES BESTSELLING SERIES A REESE WITHERSPOON x HELLO SUNSHINE BOOK CLUB YA PICK Filled with all of the action, emotion, and lyrical writing that brought readers to Sky in the Deep, New York Times bestselling author Adrienne Young returns with Fable, the first book in this new captivating duology. Welcome to a world made dangerous by the sea and by those who wish to profit from it. Where a young girl must find her place and her family while trying to survive in a world built for men. As the daughter of the most powerful trader in the Narrows, the sea is the only home seventeen-year-old Fable has ever known. It’s been four years since the night she watched her mother drown during an unforgiving storm. The next day her father abandoned her on a legendary island filled with thieves and little food. To survive she must keep to herself, learn to trust no one and rely on the unique skills her mother taught her. The only thing that keeps her going is the goal of getting off the island, finding her father and demanding her rightful place beside him and his crew. To do so Fable enlists the help of a young trader named West to get her off the island and across the Narrows to her father. But her father’s rivalries and the dangers of his trading enterprise have only multiplied since she last saw him and Fable soon finds that West isn't who he seems. Together, they will have to survive more than the treacherous storms that haunt the Narrows if they're going to stay alive. Fable takes you on a spectacular journey filled with romance, intrigue and adventure.
A futuristic reimaging of the classic Greek myth, as a boy ventures through deep space and challenges the awesome power of black holes. The beauty of the book lies in the images, provided by NASA and the Hubble Space telescope, and printed on board rather than paper.
The official companion novel to the videogame Fable® Legends Deep in Albion’s darkest age, long before once upon a time . . . Heroes are thought to be gone from the land. So why have the bards begun singing of them once more? For Fable newcomers and dedicated fans alike, Blood of Heroes delves into a never-before-glimpsed era, telling the tale of a band of adventurers who come together to defend a kingdom in desperate need. The city of Brightlodge is awash with Heroes from every corner of Albion, all eager for their next quest. When someone tries to burn down the Cock and Bard inn, four Heroes find themselves hastily thrown together, chasing outlaws through sewers, storming a riverboat full of smugglers, and placing their trust in a most unlikely ally. As the beginnings of a deadly plot are revealed, it becomes clear that Heroes have truly arrived—and so have villains. What connects the recent events in Brightlodge to rumors about a malicious ghost and a spate of unsolved deaths in the nearby mining town of Grayrock? Unless Albion’s bravest Heroes can find the answer, the dawn of a new age could be extinguished before it even begins.
"When they write down the histories of Albion, the name of Ben Finn will be remembered in honor. But at present, I'm feeling a bit of wanderlust-and I'm on the move again. I had to leave the beautiful Page behind, unfortunately. So, instead of a brave woman at my side, I've acquired a troublesome toadstool of a gnome who will neither leave me alone nor shut his insolent mouth. Not that verbal barbs can hurt me-they're nothing compared to the foe that is assaulting the walled city of Blackholm. A mysterious warlord has been slowly devouring the surrounding lands, and Blackholm is putting up a fight. What better place for a drifting warrior to make his way and earn his pay? But a darkness that no mortal can withstand is about to be unleashed. And it holds a secret that is bound with my very blood ..."--Back cover.
Side characters can be heroes too in this charming and fast-paced adventure that is The Land of Stories meets The Phantom Tollbooth! Indira has been a character-in-waiting her entire life. So she can't believe her luck when she's finally chosen to travel to Fable and study at the renowned Protagonist Preparatory, a school known for producing the best heroes. But Indira's dreams of achieving hero status don't exactly go as planned. A failed audition lands her in the school's side-character track, and her best efforts to prove advisors--famous characters like Alice from Wonderland and Professor Darcy--wrong are constantly sabotaged. Indira is starting to feel like an evil antagonist might be to blame. As the danger spreads, Indira discovers all of Fable is under siege. With her friends Maxi and Phoenix by her side, she pieces together clues that will reveal who is behind the dark magic threatening them all. But the more Indira uncovers, the more doubt she feels about her place in this world of stories. After all, can a side character really save the day?
NEW YORK TIMES BESTSELLER • “A daring story of adventure, friendship, and love in the shadow of WWII” (Harper’s Bazaar) from the renowned author of Ape House and Water for Elephants “Gripping, compelling . . . Gruen’s characters are vividly drawn and her scenes are perfectly paced.”—The Boston Globe In January 1945, when Madeline Hyde and her husband, Ellis, are cut off financially by his father, a retired army colonel who is ashamed of his son’s inability to serve, Ellis decides that the only way to regain his father’s favor is to succeed where the Colonel very publicly failed—by hunting down the famous Loch Ness monster. Leaving her sheltered world behind, Maddie reluctantly follows Ellis and his best friend, Hank, to a remote village in the Scottish Highlands. Gradually, the friendships Maddie forms with the townspeople open her up to a larger world than she knew existed. Maddie begins to see that nothing is as it first appears, and as she embraces a fuller sense of who she might be, she becomes aware not only of darker forces around her but of life’s surprising possibilities.
When a fisherman receives a mysterious letter about his beloved’s demise, he sets off in his skiff to find her on the Isle of the Dead. The Alehouse at the End of the World is an epic comedy set in the sixteenth century, where bawdy Shakespearean love triangles play out with shapeshifting avian demigods and a fertility goddess, drunken revelry, bio-dynamic gardening, and a narcissistic, bullying crow, who may have colluded with a foreign power. A raucous, aw-aw-aw-awe-inspiring romp, Stevan Allred’s second book is a juicy fable for adults, and a hopeful tale for out troubled times.