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This book provides a comprehensive overview of the issues involved in Lifelong Learning supported by Information and Communication Technology (ICT). In this overview, the following issues are discussed: -Changing environments, -What is Lifelong Learning? -Who are the learners? -Characteristics of learning environments, -Sustainability of learning environments, -Learning communities, -Role of educational institutions, -Role of ICT. Lifelong Learning in the Digital Age contains reviewed papers by invited authors, as well as a comprehensive report with resource materials produced by a Focus Group of invited participants in the Lifelong Learning Working Track at the e-Train conference, "E-Training Practices for Professional Organizations". The conference was sponsored by the International Federation for Information Processing (IFIP), Technical Committee 3 (Education), and was held in Pori, Finland in July 2003. Lifelong Learning in the Digital Age will help both decision makers and educational designers to deal with the issues connected with Lifelong Learning. Solutions will have to be unique for each culture and each country, but this book will certainly inform and should considerably assist decision-making and problem resolution.
Poetry. LGBTQIA Studies. A formally ambitious collection of genre-bending poems investigating the experience of midlife, Instructions between Takeoff and Landing explores the intersection of the personal and political in a world bending toward justice.
Designers, especially design students, rarely have access to children or their worlds when creating products, images, experiences and environments for them. Therefore, fine distinctions between age transitions and the day-to-day experiences of children are often overlooked. Designing for Kids brings together all a designer needs to know about developmental stages, play patterns, age transitions, playtesting, safety standards, materials and the daily lives of kids, providing a primer on the differences in designing for kids versus designing for adults. Research and interviews with designers, social scientists and industry experts are included, highlighting theories and terms used in the fields of design, developmental psychology, sociology, cultural anthropology and education. This textbook includes more than 150 color images, helpful discussion questions and clearly formatted chapters, making it relevant to a wide range of readers. It is a useful tool for students in industrial design, interaction design, environmental design and graphic design with children as the main audience for their creations.