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Is your website blah or bleh? Does it reflect who you or are company truly is? On second thought maybe you just want it to project a certain persona. How can you achieve this? More importantly, how can you achieve this easily? My book Expressive Websites, tells you several ways that you can make your website more expressive. Maybe you want colors or emojis. What about forms and graphs? Simple graphics? Tired of that same old font? Change it or add another. I only use HTML, CSS, and simple cut-and-paste executions of Javascript functions. In this book I tell you how to easily use my Javascript Library to enhance your website. Some people say that all you have to do to make your website less boring is add a video. I think there's a whole lot more to it.
Good design systems can help you create digital products with efficiency and consistency. But great design systems will support and strengthen your team’s creativity at the same time. In Expressive Design Systems, Yesenia Perez-Cruz shows you how to build useful, dependable systems that not only maintain harmony across your products, but also flex to accommodate inspiration and experimentation. Learn to communicate your brand, collaborate across teams—and do so much more than standardize components.
"[This book] is an excellent resource for the diverse practitioners and educators who are involved in this nascent area."--Cruse Bereavement Care "[This] book is innovative and timely, challengingthe reader to think 'out of the box.' Sofka,Cupit, and Gilbert provide a framework to explore thanatologyin an online universe while encouraging continuousresearch to adapt to this ever-changing digital world."--Death Studies "Historically we have always employed our foremost technology in the service of the dead. We have used whatever we had at our disposal to mourn, to support, to share memories and to tell stories. Carla J. Sofka, Illene Noppe Cupit, and Kathleen R. GilbertÖ reaffirm that principle reminding us that this new digital world both offers dramatic technologies and creates considerable opportunities to deal with dying, death, and grief. The editors are extraordinarily sensitive to the multiple ways that this new technology has impacted upon the death system or the ways that a society organizes behavior around dying and death. Dying, Death, and Grief in an Online Universe is bound to be a classic." Kenneth J Doka, PhD Professor, The College of New Rochelle Senior Consultant, The Hospice Foundation of America Modern communication technology has profoundly influenced societal practices and views about dying, death, and loss. This text, written for death educators, clinicians, researchers, and students of thanatology, provides current information about "thanatechnology," the communication technology used in providing death education, grief counseling, and thantology research. The book offers a broad overview of how the communication technology revolution affects individuals coping with end-of-life issues, death-related and non-death loss and grief, and implications of the "digital divide" between those who are knowledgeable about and have access to modern technology, and those who are not. It describes the proliferation of online support groups and social network sites to cope with loss, and mechanisms for the memorialization and commemoration of loss. It also highlights blogging as a mechanism for storytelling and SKYPE as a communication tool during times of loss and grief. The unique issue of disenfranchised grief experienced by online community members is also explored along with ethical issues. Appendices provide guidance regarding the online availability of different types of informational support, tools to evaluate the integrity of online resources, and ethical standards. Key Features: Examines the ways in which modern communication technology has revolutionized societal practices and views about dying, death, and loss Offers time-tested strategies for providing death education online Addresses ethical issues related to availability and use of technology Explores the implications of the "digital divide" between technology and non-technology users in relation to issues of death and loss Analyzes how technology has shaped and changed thanatology research
The powerful potential of digital media to engage citizens in political actions has now crossed our news screens many times. But scholarly focus has tended to be on "networked," anti-institutional forms of collective action, to the neglect of advocacy and service organizations. This book investigates the changing fortunes of the citizen-civil society relationship by exploring how social changes and innovations in communication technology are transforming the information expectations and preferences of many citizens, especially young citizens. In doing so, it is the first work to bring together theories of civic identity change with research on civic organizations. Specifically, it argues that a shift in "information styles" may help to explain the disjuncture felt by many young people when it comes to institutional participation and politics. The book theorizes two paradigms of information style: a dutiful style, which was rooted in the society, communication system and citizen norms of the modern era, and an actualizing style, which constitutes the set of information practices and expectations of the young citizens of late modernity for whom interactive digital media are the norm. Hypothesizing that civil society institutions have difficulty adapting to the norms and practices of the actualizing information style, two empirical studies apply the dutiful/actualizing framework to innovative content analyses of organizations' online communications-on their websites, and through Facebook. Results demonstrate that with intriguing exceptions, most major civil society organizations use digital media more in line with dutiful information norms than actualizing ones: they tend to broadcast strategic messages to an audience of receivers, rather than encouraging participation or exchange among an active set of participants. The book concludes with a discussion of the tensions inherent in bureaucratic organizations trying to adapt to an actualizing information style, and recommendations for how they may more successfully do so.
The Postcolonial World presents an overview of the field and extends critical debate in exciting new directions. It provides an important and timely reappraisal of postcolonialism as an aesthetic, political, and historical movement, and of postcolonial studies as a multidisciplinary, transcultural field. Essays map the terrain of the postcolonial as a global phenomenon at the intersection of several disciplinary inquiries. Framed by an introductory chapter and a concluding essay, the eight sections examine: Affective, Postcolonial Histories Postcolonial Desires Religious Imaginings Postcolonial Geographies and Spatial Practices Human Rights and Postcolonial Conflicts Postcolonial Cultures and Digital Humanities Ecocritical Inquiries in Postcolonial Studies Postcolonialism versus Neoliberalism The Postcolonial World looks afresh at re-emerging conditions of postcoloniality in the twenty-first century and draws on a wide range of representational strategies, cultural practices, material forms, and affective affiliations. The volume is an essential reading for scholars and students of postcolonialism.
This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this first volume are organized in topical sections on HCI design, model-based and patterns-based design and development, cognitive, psychological and behavioural issues in HCI, development methods, algorithms, tools and environments, and image processing and retrieval in HCI.
The distinction between online and offline realities is becoming more and more difficult to sustain. As computer-mediated communication evolves and as interaction becomes more and more dependent on the Internet, social, cultural, and political aspects begin to get caught and entangled in the web of contemporary digital communication technologies. Digital tools and platforms for communication are progressively becoming commonplace, while the cultural conceptions that surround these technologies—immediacy, constant accessibility, availability—are becoming increasingly mainstream. Hybrid Media Culture is an interdisciplinary exploration of how the online and the offline interact in present-day culture. In the aftermath of all-encompassing perspectives on ‘postmodernisation’ and ‘globalization’, there is now a pressing need for scholars of new media and society to come to terms with issues of place, embodiment, and materiality in a world of ‘virtual’ flows and ‘cyber’ culture. This book explores ways of conceptualizing the intricate intermingling of the online and the offline through case studies of hybrid media places, including: user-generated videos about self-harm; visibility, surveillance and digital media; digital communication tools and politics; and physical and virtual churches. This interdisciplinary edited collection investigates the effects of the internet and digital culture on perceptions and uses of identities, bodies and localities. It will be of interest to students and scholars of digital culture, sociology, media and communications studies, new media, body studies, politics, and science and technology studies.
The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.
This two-volume set constitutes the proceedings of the 19th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2020, held in Skukuza, South Africa, in April 2020.* The total of 80 full and 7 short papers presented in these volumes were carefully reviewed and selected from 191 submissions. The papers are organized in the following topical sections: Part I: block chain; fourth industrial revolution; eBusiness; business processes; big data and machine learning; and ICT and education Part II: eGovernment; eHealth; security; social media; knowledge and knowledge management; ICT and gender equality and development; information systems for governance; and user experience and usability *Due to the global COVID-19 pandemic and the consequential worldwide imposed travel restrictions and lockdown, the I3E 2020 conference event scheduled to take place in Skukuza, South Africa, was unfortunately cancelled.
The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training. LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology. LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.