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The 28th volume of the Educational Media and Technology Yearbook describes current developments and trends in the field of instructional technology. Prominent themes for this volume include e-learning, collaboration, the standards reform movement, and a critical look at the field in its historical context. The audience for the Yearbook consists of media and technology professionals in schools, higher education, and business contexts, including instructional technology faculty, school library media specialists, curriculum leaders, business training professionals, and instructional designers. The Educational Media and Technology Yearbook has become a standard reference in many libraries and professional collections.
For those ready to expand their computer literacy beyond word processing basics, two computer experts introduce the domains of sights, sounds, multimedia presentations, the Web/ HTML, spreadsheets, data communications, computer networks, and artificial intelligence. Includes chapter review questions, projects, a supporting web site, an extensive glossary demystifying terms from ADSR to ZCAV, and illustrations. A CD-ROM would have been welcome. Appropriate as a textbook for sundry introductory level computer courses. Annotation copyrighted by Book News, Inc., Portland, OR.
Gives an overview of HyperStudio for Macintosh.
In Logo: A Retrospective, you?ll look back and see why attempts to teach Logo in American schools failed the first time it was introduced, and you?ll learn what you can do so educators don?t make the same mistake again. You?ll explore how teachers can sidestep the all-too-familiar cycle of zealous overselling, eventual disappointment, backlash, and abandonment that undermined Logo?s first appearance in American school curricula. Of particular interest to teachers, parents, computer programmers, and members of the general public, Logo: A Retrospective, thoroughly and more accurately outlines Logo?s philosophical and theoretical framework and shows you how you can play a part in the current Logo renaissance already thriving in Australia, Latin America, and Europe. Specifically, this book contains: a decade?s worth of scholarly research on Logo information concerning Logo?s future and evolution strategies for handling student autonomy and teacher intervention recent software design data and feedback for learning Logo new research on computer programming?s effects on children?s cognitive development Without a doubt, computers and other electronic media will be a vital source of learning in the classrooms of the future. The development of powerful new versions of the Logo language, such as MicroWorlds, is welcome evidence that Logo?s popularity is on the rise. So put the past behind you. Read Logo: A Retrospective, and see what?s presently giving schoolchildren all over the world a fresh headstart at their classroom computer terminals.
Standards were developed to guide educational leaders in recognizing and addressing the essential conditions for effective use of technology to support P-12 education.
This text examines the Mindtool concept - alternative ways of using computer applications to engage in constructive, high-order thinking about particular areas of study, thus extending learning outcomes and expectations beyond recall and helping learners become self-directed critical thinkers. Jonassen presents: a rationale for using Mindtool; in-depth discussions of the indiviidual Mindtools and their use; and suggestions for teaching with mindtools and evaluating the results.