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Seasoned character creators Kevin Hedgpeth and Stephen Missal, drawing on the concepts examined in their previous book, Exploring Drawing for Animation, present a definitive guide to designing and developing characters for visual media. Exploring Character Design covers the entire character-creation process, from concept to final product—including research, conceptualization, synthesis, and refinement. Laying out a step-by-step analysis of character construction in accordance with standard industry methodology, Hedgpeth and Missal lead the reader on a fascinating journey into character design theory and practice to show how strong characters are actually built.
A unique perspective on a fundamental skill - Character Design is necessary for animators, game designers, comic book artists and illustrators.
Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.
All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.
"Designing different 'types,' conveying emotion, adding props and costumes, developing a personal style
Character Design for Graphic Novels provides an introduction to an essential element of graphic novels - how to create believable, vivid characters. Good character design contributes as much as to a character's pesonality and role in the story as it does to his or her visual form. Character Design for Graphic Novels illustrates how popular characters, from an international range of traditional and digital artists, evolved from sketches, drawings, and initial inspirations, through fine-tuning, discussion and alternative proposals, to on-screen debut and first publication on the printed page. It examines how design and storytelling elements, including personal histories, dialogue and behavior, visual styles and icons all come together to form a complete character.
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more
New series Character Design Collection features 50 expert artists using professional techniques and approaches to create a library of inspiring sketches.
All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.