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This dissertation establishes the experimental filmmaker's current and future position in a digital environment that continues to grow exponentially. It examines the digital video medium and its encroachment into the terrain of celluloid based cinema. The project questions the validity of experimental filmmakers' continuing use of traditional technology and explores modern alternatives to the avant-garde's established and stagnating methods of content creation, manipulation, delivery, and presentation. Perhaps the most important and controversial of these alternatives to be addressed is DVD video and its repercussions. Experimental cinema is advancing using the most cost effective, and efficient means to express that tradition, whether it is celluloid, digital video, digital cinema, or some obscure format. There is no doubt that digital technology is encompassing all forms of image capture, as did the photochemical medium more than a century before. Just as that ushered in a new avant-garde, so too will today's electronic and computer-based cinema. This new toolset will arguably modify traditional aesthetics countless and unforeseeable ways, despite its current infancy. Building on a rich history of innovation, yet remaining in obscurity, experimental cinema can now through media such as the DVD, streaming video, and Blu-ray, evangelize as never before. At this point in time, the available options presented by digital video are so vast that one can almost be consumed by the technology. Despite the overwhelming breadth of the medium, the advantages and territory it exposes far outweigh any reasonable dissent. For experimental cinema the digital video revolution is its saving grace, unencumbered by celluloid's slow demise and third party relationships, makers are finally un-tethered.
Avant-garde film is almost indefinable. It is in a constant state of change and redefinition. In his highly-acclaimed history of experimental film, A.L. Rees tracks the movement of the film avant-garde between the cinema and modern art (with its postmodern coda). But he also reconstitutes the film avant-garde as an independent form of art practice with its own internal logic and aesthetic discourse. In this revised and updated edition, Rees introduces experimental film and video to new readers interested in the wider cinema, as well as offering a guide to enthusiasts of avant-garde film and new media arts. Ranging from Cézanne and Dada, via Cocteau, Brakhage and Le Grice, to the new wave of British film and video artists from the 1990s to the present day, this expansive study situates avant-garde film between the cinema and the gallery, with many links to sonic as well as visual arts. The new edition includes a review of current scholarship in avant-garde film history and includes updated reading and viewing lists. It also features a new introduction and concluding chapter, which assess the rise of video projection in the gallery since the millennium, and describe new work by the latest generation of experimental film-makers. The new edition is richly illustrated with images of the art works discussed.
The iPhone has revolutionized not only how people communicate but also how we consume and produce culture. Combining traditional and social media with mobile connectivity, smartphones have redefined and expanded the dimensions of everyday life, allowing individuals to personalize media as they move and process constant flows of data. Today, millions of consumers love and live by their iPhones, but what are the implications of its special technology on society, media, and culture? Featuring an eclectic mix of original essays, Moving Data explores the iPhone as technological prototype, lifestyle gadget, and platform for media creativity. Media experts, cultural critics, and scholars consider the device's newness and usability—even its "lickability"—and its "biographical" story. The book illuminates patterns of consumption; the fate of solitude against smartphone ubiquity; the economy of the App Store and its perceived "crisis of choice"; and the distance between the accessibility of digital information and the protocols governing its use. Alternating between critical and conceptual analyses, essays link the design of participatory media to the iPhone's technological features and sharing routines, and they follow the extent to which the pleasures of gesture-based interfaces are redefining media use and sensory experience. They also consider how user-led innovations, collaborative mapping, and creative empowerment are understood and reconciled through changes in mobile surveillance, personal rights, and prescriptive social software. Presenting a range of perspectives and arguments, this book reorients the practice and study of media critique.
Making the case for the significance of experimental motion pictures Undulating water patterns; designs etched or painted directly onto clear or black film leader; computer-generated, pulsating, multihued light tapestries—the visual images that often constitute experimental motion pictures are unlike anything found in either fictive narratives or documentary works. Thus, Direct Theory provides an historical and theoretical survey of this overlooked and misunderstood body of international films, videos, and digital productions that offers a strong case for the understanding of experimental motion pictures as a separate, major motion picture genre. In a radical revision of film-theory that incorporates Ferdinand de Saussure's semiotic system, and adds to it historian Raymond Fielding’s technological determinism, Edward S. Small and Timothy W. Johnson argue that experimental moviemaking constitutes a special mode of theory that bypasses written and spoken words. By exploring the development of experimental motion pictures over nine decades, they trace the practice from its beginnings in the European avant-garde movement in the 1920s, through American underground productions, into international structuralist works that marked the experimental films of the 1970’s, and finally the digital experimental innovations of the twenty-first century. To demonstrate that the aesthetic of experimental motion pictures is best understood separately from other major film genres such as fictive narrative and documentary, Small and Johnson highlight eight defining technical and structural characteristics of experimental productions, including the autonomy of the artist, economic independence, brevity, and the use of dreams, reveries, hallucinations, and other mental imagery. They also highlight a number of films, including Ralph Steiner’s 1929 H2Oand Bruce Conner’s 1958 A Movie,and provide a sampling of frames from them to demonstrate that the heightened reflexivity of these films transmit meaning through images rather than words. A deft historical interweaving of experimental production and scholarly discourse, this thought-provoking work firmly establishes the importance of experimental motion pictures in the discipline of film studies (theory and history) and production.
This two-volume set LNCS 13185 and 13186 constitutes the refereed proceedings of the 44th European Conference on IR Research, ECIR 2022, held in April 2022, due to the COVID-19 pandemic. The 35 full papers presented together with 11 reproducibility papers, 13 CLEF lab descriptions papers, 12 doctoral consortium papers, 5 workshop abstracts, and 4 tutorials abstracts were carefully reviewed and selected from 395 submissions.
The 5-volume proceedings, LNAI 12457 until 12461 constitutes the refereed proceedings of the European Conference on Machine Learning and Knowledge Discovery in Databases, ECML PKDD 2020, which was held during September 14-18, 2020. The conference was planned to take place in Ghent, Belgium, but had to change to an online format due to the COVID-19 pandemic. The 232 full papers and 10 demo papers presented in this volume were carefully reviewed and selected for inclusion in the proceedings. The volumes are organized in topical sections as follows: Part I: Pattern Mining; clustering; privacy and fairness; (social) network analysis and computational social science; dimensionality reduction and autoencoders; domain adaptation; sketching, sampling, and binary projections; graphical models and causality; (spatio-) temporal data and recurrent neural networks; collaborative filtering and matrix completion. Part II: deep learning optimization and theory; active learning; adversarial learning; federated learning; Kernel methods and online learning; partial label learning; reinforcement learning; transfer and multi-task learning; Bayesian optimization and few-shot learning. Part III: Combinatorial optimization; large-scale optimization and differential privacy; boosting and ensemble methods; Bayesian methods; architecture of neural networks; graph neural networks; Gaussian processes; computer vision and image processing; natural language processing; bioinformatics. Part IV: applied data science: recommendation; applied data science: anomaly detection; applied data science: Web mining; applied data science: transportation; applied data science: activity recognition; applied data science: hardware and manufacturing; applied data science: spatiotemporal data. Part V: applied data science: social good; applied data science: healthcare; applied data science: e-commerce and finance; applied data science: computational social science; applied data science: sports; demo track.
Discusses digital methods for making and viewing video recordings, the video industry and mass media, individually made videos, and possible future developments.
Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.
Fiftieth anniversary reissue of the founding media studies book that helped establish media art as a cultural category. First published in 1970, Gene Youngblood’s influential Expanded Cinema was the first serious treatment of video, computers, and holography as cinematic technologies. Long considered the bible for media artists, Youngblood’s insider account of 1960s counterculture and the birth of cybernetics remains a mainstay reference in today’s hypermediated digital world. This fiftieth anniversary edition includes a new Introduction by the author that offers conceptual tools for understanding the sociocultural and sociopolitical realities of our present world. A unique eyewitness account of burgeoning experimental film and the birth of video art in the late 1960s, this far- ranging study traces the evolution of cinematic language to the end of fiction, drama, and realism. Vast in scope, its prescient formulations include “the paleocybernetic age,” “intermedia,” the “artist as design scientist,” the “artist as ecologist,” “synaesthetics and kinesthetics,” and “the technosphere: man/machine symbiosis.” Outstanding works are analyzed in detail. Methods of production are meticulously described, including interviews with artists and technologists of the period, such as Nam June Paik, Jordan Belson, Andy Warhol, Stan Brakhage, Carolee Schneemann, Stan VanDerBeek, Les Levine, and Frank Gillette. An inspiring Introduction by the celebrated polymath and designer R. Buckminster Fuller—a perfectly cut gem of countercultural thinking in itself—places Youngblood’s radical observations in comprehensive perspective. Providing an unparalleled historical documentation, Expanded Cinema clarifies a chapter of countercultural history that is still not fully represented in the arthistorical record half a century later. The book will also inspire the current generation of artists working in ever-newer expansions of the cinematic environment and will prove invaluable to all who are concerned with the technologies that are reshaping the nature of human communication.