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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Skin Rules is a concise and practical instruction manual from a renowned Fifth Avenue dermatologist on how to attain beautiful skin, a taut and sculpted body, and a much younger appearance. Actors, models, and newscasters go to Dr. Jaliman for her cutting-edge technology and the latest in skin care, as well as for her reputation for being the "last stop" doctor, the one who fixes what others can't. Skin Rules has something for everyone, no matter where they live or how much money they have to spend. This small, invaluable guide supplies the same advice Dr. Jaliman gives to her celebrity patients, from lasers to remove sun damage and turn back the clock to suggestions for simple products and habits anyone can adopt for a small outlay of time and money. In Skin Rules readers will learn: • about the one ingredient that should NEVER be in sunscreens, but often is • how to use inexpensive Aquaphor to heal wounds and prevent scarring • which drugstore products really work for acne and wrinkles
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
Accompanying CD-ROM provides short film clips that reinforce the key concepts and topics in each chapter.
"Threshold Concepts in Women's and Gender Studies: Ways of Seeing, Thinking, and Knowing is a textbook designed primarily for introduction to Women's and Gender Studies courses with the intent of providing both a skill- and concept-based foundation in the field. The third edition includes fully revised and expanded case studies and updated statistics; in addition, the content has been updated throughout to reflect significant news stories and cultural developments. The text is driven by a single key question: "What are the ways of thinking, seeing, and knowing that characterize Women's and Gender Studies and are valued by its practitioners?". This book illustrates four of the most critical concepts in Women's and Gender Studies-the social construction of gender, privilege and oppression, intersectionality, and feminist praxis-and grounds these concepts in multiple illustrations. Threshold Concepts develops the key concepts and ways of thinking that students need to develop a deep understanding and to approach material like feminist scholars do, across disciplines"--
Describes the author's fifteen-year relationship with eccentric New Yorker Clark Rockefeller, his discovery that Rockefeller was a serial imposter and murderer and how his old friend's murder trial made him face hard truths about himself.
"A Story Is a Promise offers a new model for understanding one of the most difficult of all arts: writing dramatic, engaging stories." "Written in a style reminiscent of a workshop, A Story Is a Promise guides the writer toward a keen understanding of the principle underlying all well-told stories, that a story is both a promise made and a promise kept. Step by step, this book teaches writers how to set out a story's promise in an active voice, which is the voice of the true storyteller."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Marion is lost on a dark and lonely road; she's tired and hungry and afraid. She thinks she's dreaming when she sees a motel sign shining in the darkness: Bates Motel. But for Marion the nightmare is just beginning ... To most people Psycho needs no introduction, but although Alfred Hitchcock's film was largely faithful to the book, in the novel itself you will find a story more nuanced and - if possible - even darker.
Most people are too busy to keep up with all the good movies they’d like to see, so why should anyone spend their precious time watching the bad ones? In Why It’s OK to Love Bad Movies, philosopher and cinematic bottom feeder Matthew Strohl enthusiastically defends a fondness for disreputable films. Combining philosophy of art with film criticism, Strohl flips conventional notions of "good" and "bad" on their heads and makes the case that the ultimate value of a work of art lies in what it can add to our lives. By this measure, some of the worst movies ever made are also among the best. Through detailed discussions of films such as Troll 2, The Room, Batman & Robin, Twilight, Ninja III: The Domination, and a significant portion of Nicolas Cage’s filmography, Strohl argues that so-called "bad movies" are the ones that break the rules of the art form without the aura of artistic seriousness that surrounds the avant-garde. These movies may not win any awards, but they offer rich opportunities for creative engagement and enable the formation of lively fan communities, and they can be a key ingredient in a fulfilling aesthetic life. Key Features: Written in a humorous, approachable style, appealing to readers with no background in philosophy. Elaborates the rewards of loving bad movies, such as forming unlikely social bonds and developing refinement without narrowness. Discusses a wide range of beloved bad movies, including Plan 9 from Outer Space, The Core, Battlefield Earth, and Freddy Got Fingered. Contains the most extensive discussion of Nicolas Cage ever included in a philosophy book.
#1 New York Times bestseller “An epic and a legend” —Washington Post “Quite simply, an American masterpiece.” —Boston Globe “The dialogue in True Grit is exquisite.” —David Mamet “Charles Portis had a wonderful talent—original, quirky, exciting.” —Larry McMurtry Charles Portis has long been acclaimed as one of America’s most enduring and incomparable literary voices, and his novels have left an indelible mark on the American canon. True Grit, his most famous novel, was first published in 1968, and has garnered critical acclaim as well as enthusiastic praise from countless passionate fans for more than fifty years. This story of danger and adventure in the old west became the basis for two award-winning films, the first starring John Wayne, in his only Oscar-winning role, as Marshall Rooster Cogburn, and the widely praised remake by the Coen brothers, starring Jeff Bridges. True Grit tells the story of Mattie Ross, who is just fourteen when the coward Tom Chaney shoots her father in Fort Smith, Arkansas, and robs him of his life, his horse, and $150 cash. Filled with an unwavering urge to avenge her father’s blood, Mattie finds and, after some tenacious finagling, enlists one-eyed Rooster Cogburn, the meanest available US Marshal, as her partner in pursuit, and they head off into Indian Territory after the killer. True Grit is essential reading. Not just a classic Western, but an undeniable classic of American literature as eccentric, cool, funny, and unflinching as Mattie Ross herself. For fans of either the John Wayne classic or the more recent Coen brothers’ movie, it’s a chance to relive the story of Mattie and Rooster and experience their story as it was originally told. For fans of taut, funny storytelling, it will be a joy to experience in its original form. This edition includes an afterword by bestselling author Donna Tartt (The Secret History and The Goldfinch) and a reading group guide.