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The supplement shows Dungeon Masters how to construct memorable campaign villains and presents nine ready-to-play villains of various levels that can be easily incorporated into any D&D campaign.
Providing Dungeon Masters with 160 pages of truly wicked threats to challenge high-level heroes, this tome comes with stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, and how to create unique villains and endgame encounters.
A leading political scientist identifies "political evil" as wrongdoing perpetrated by individuals with specific political goals, cites specific examples throughout the world and explains that important changes can be initiated through adjustments in how political evil is treated.
A philosophical manual of media power for the network age. Evil Media develops a philosophy of media power that extends the concept of media beyond its tried and trusted use in the games of meaning, symbolism, and truth. It addresses the gray zones in which media exist as corporate work systems, algorithms and data structures, twenty-first century self-improvement manuals, and pharmaceutical techniques. Evil Media invites the reader to explore and understand the abstract infrastructure of the present day. From search engines to flirting strategies, from the value of institutional stupidity to the malicious minutiae of databases, this book shows how the devil is in the details. The title takes the imperative “Don't be evil” and asks, what would be done any differently in contemporary computational and networked media were that maxim reversed. Media here are about much more and much less than symbols, stories, information, or communication: media do things. They incite and provoke, twist and bend, leak and manage. In a series of provocative stratagems designed to be used, Evil Media sets its reader an ethical challenge: either remain a transparent intermediary in the networks and chains of communicative power or become oneself an active, transformative medium.
Thomas Jefferson and Edward Coles were men of similar backgrounds, yet they diverged on the central moral wrong of this country's history: the former remained a self-justified slave-holder, while the latter emancipated his slaves. What led these men of the same era to choose such different paths? They represent one of numerous examples in this work wherein examining the ways in which people who perform wrong and even evil actions attempt to justify those actions both to others and to themselves illuminates the mistakes that we ourselves make in moral reasoning. How do we justify moral wrongdoing to ourselves? Do we even notice when we are doing so? The Evil Within demonstrates that the study of moral philosophy can help us to identify and correct for such mistakes. In applying the tools of moral philosophy to case studies of Nazi death camp commandants, American slave-holders, and a psychopathic serial killer, Diane Jeske shows how we can become wiser moral deliberators. A series of case studies serve as extended real-life thought experiments of moral deliberation gone awry, and show us how four impediments to effective moral deliberation -- cultural norms and pressures, the complexity of the consequences of our actions, emotions, and self-deception -- can be identified and overcome by the study and application of moral philosophy. Jeske unsparingly examines the uncomfortable parellels between the moral deliberations of those who are transparently evil (e.g. psychopaths, Nazis), and our own moral justifications. The Evil Within ultimately argues for incorporating moral philosophy into moral education, so that its tools can become common currency in moral deliberation, discussion, and debate.
This is a collection of narratives that will transform the teaching of any faculty member who teaches in the STEM system. The book links issues of inclusion to teacher excellence at all grade levels by illuminating the critical influence that racial consciousness has on the behaviors of White faculty in the classroom.
"The Complete Warrior" provides Dungeons & Dragons players with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation.
The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.
Green Ronin's critically acclaimed Book of the Righteous introduced the holy warrior, a customizable core class that lets you build unique paladins for all the good gods of your campaign. But what of the gods of evil? Surely they are not without their devoted champions, their anti-paladins? Enter the Unholy Warrior, a towering figure of depravity and unspeakable evil. He wields fire and sword in the name of dark masters, spreading blood and terror in equal measure. The perfect complement to The Book of the Righteous and The Book of Fiends, the Unholy Warrior's Handbook takes an unflinching look at evil's most dedicated servants.
This follow-up to the "Player's Handbook" is designed to aid players and provide more character options.