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This book constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Evolutionary Programming, EP98, held in San Diego, CA, USA, in March 1998. The volume presents 81 revised full papers selected from an overwhelming number of submissions. The papers are organized in topical sections on economics, emergence and complex systems; issues and innovations in evolutionary computation; applications; evolution-based approaches to engineering design; examining representations and operators; evolutionary computation theory; evolutionary computation and biological modeling; particle swarm; and combinations of evolutionary and neural computation.
This book constitutes the refereed proceedings of the 6th European Conference on Evolutionary Computation in Combinatorial Optimization, EvoCOP 2006, held in Budapest, Hungary in April 2006. The 24 revised full papers presented were carefully reviewed and selected from 77 submissions. The papers include coverage of evolutionary algorithms as well as various other metaheuristics, like scatter search, tabu search, and memetic algorithms.
Genetic Programming Theory and Practice VII presents the results of the annual Genetic Programming Theory and Practice Workshop, contributed by the foremost international researchers and practitioners in the GP arena. Contributions examine the similarities and differences between theoretical and empirical results on real-world problems, and explore the synergy between theory and practice, producing a comprehensive view of the state of the art in GP application. Application areas include chemical process control, circuit design, financial data mining and bio-informatics, to name a few. About this book: Discusses the hurdles encountered when solving large-scale, cutting-edge applications, provides in-depth presentations of the latest and most significant applications of GP and the most recent theoretical results with direct applicability to state-of-the-art problems. Genetic Programming Theory and Practice VII is suitable for researchers, practitioners and students of Genetic Programming, including industry technical staffs, technical consultants and business entrepreneurs.
Provides a broad sample of current information processing applications Includes examples of successful applications that will encourage practitioners to apply the techniques described in the book to real-life problems
This Third Edition provides the latest tools and techniques that enable computers to learn The Third Edition of this internationally acclaimed publication provides the latest theory and techniques for using simulated evolution to achieve machine intelligence. As a leading advocate for evolutionary computation, the author has successfully challenged the traditional notion of artificial intelligence, which essentially programs human knowledge fact by fact, but does not have the capacity to learn or adapt as evolutionary computation does. Readers gain an understanding of the history of evolutionary computation, which provides a foundation for the author's thorough presentation of the latest theories shaping current research. Balancing theory with practice, the author provides readers with the skills they need to apply evolutionary algorithms that can solve many of today's intransigent problems by adapting to new challenges and learning from experience. Several examples are provided that demonstrate how these evolutionary algorithms learn to solve problems. In particular, the author provides a detailed example of how an algorithm is used to evolve strategies for playing chess and checkers. As readers progress through the publication, they gain an increasing appreciation and understanding of the relationship between learning and intelligence. Readers familiar with the previous editions will discover much new and revised material that brings the publication thoroughly up to date with the latest research, including the latest theories and empirical properties of evolutionary computation. The Third Edition also features new knowledge-building aids. Readers will find a host of new and revised examples. New questions at the end of each chapter enable readers to test their knowledge. Intriguing assignments that prepare readers to manage challenges in industry and research have been added to the end of each chapter as well. This is a must-have reference for professionals in computer and electrical engineering; it provides them with the very latest techniques and applications in machine intelligence. With its question sets and assignments, the publication is also recommended as a graduate-level textbook.
This edited volume is targeted at presenting the latest state-of-the-art methodologies in "Hybrid Evolutionary Algorithms". The chapters deal with the theoretical and methodological aspects, as well as various applications to many real world problems from science, technology, business or commerce. Overall, the book has 14 chapters including an introductory chapter giving the fundamental definitions and some important research challenges. The contributions were selected on the basis of fundamental ideas/concepts rather than the thoroughness of techniques deployed.
This volume contains selected papers presented at the Second Asia-Paci c C- ference on Simulated Evolution and Learning (SEAL’98), from 24 to 27 Nov- ber 1998, in Canberra, Australia. SEAL’98 received a total of 92 submissions (67 papers for the regular sessions and 25 for the applications sessions). All papers were reviewed by three independent reviewers. After review, 62 papers were - cepted for oral presentation and 13 for poster presentation. Some of the accepted papers were selected for inclusion in this volume. SEAL’98 also featured a fully refereed special session on Evolutionary Computation in Power Engineering - ganised by Professor Kit Po Wong and Dr Loi Lei Lai. Two of the ve accepted papers are included in this volume. The papers included in these proceedings cover a wide range of topics in simulated evolution and learning, from self-adaptation to dynamic modelling, from reinforcement learning to agent systems, from evolutionary games to e- lutionary economics, and from novel theoretical results to successful applications, among others. SEAL’98 attracted 94 participants from 14 di erent countries, namely A- tralia, Belgium, Brazil, Germany, Iceland, India, Japan, South Korea, New Z- land, Portugal, Sweden, Taiwan, UK and the USA. It had three distinguished international scientists as keynote speakers, giving talks on natural computation (Hans-Paul Schwefel), reinforcement learning (Richard Sutton), and novel m- els in evolutionary design (John Gero). More information about SEAL’98 is still available at http://www.cs.adfa.edu.au/conference/seal98/.
The two volume set LNCS 3102/3103 constitutes the refereed proceedings of the Genetic and Evolutionary Computation Conference, GECCO 2004, held in Seattle, WA, USA, in June 2004. The 230 revised full papers and 104 poster papers presented were carefully reviewed and selected from 460 submissions. The papers are organized in topical sections on artificial life, adaptive behavior, agents, and ant colony optimization; artificial immune systems, biological applications; coevolution; evolutionary robotics; evolution strategies and evolutionary programming; evolvable hardware; genetic algorithms; genetic programming; learning classifier systems; real world applications; and search-based software engineering.
This volume contains the proceedings of EuroGP 2000, the European Conf- ence on Genetic Programming, held in Edinburgh on the 15th and 16th April 2000. This event was the third in a series which started with the two European workshops: EuroGP’98, held in Paris in April 1998, and EuroGP’99, held in Gothenburg in May 1999. EuroGP 2000 was held in conjunction with EvoWo- shops 2000 (17th April) and ICES 2000 (17th-19th April). Genetic Programming (GP) is a growing branch of Evolutionary Compu- tion in which the structures in the population being evolved are computer p- grams. GP has been applied successfully to a large number of di?cult problems like automatic design, pattern recognition, robotic control, synthesis of neural networks, symbolic regression, music and picture generation, biomedical app- cations, etc. In recent years,even human-competitive results have been achieved by a number of groups. EuroGP 2000, the ?rst evolutionary computation conference of the new m- lennium, was the biggest event devoted to genetic programming to be held in Europe in 2000. It was a high quality conference where state-of-the-art work on the theory of GP and applications of GP to real world problems was presented.
Designing complex programs such as operating systems, compilers, filing systems, data base systems, etc. is an old ever lasting research area. Genetic programming is a relatively new promising and growing research area. Among other uses, it provides efficient tools to deal with hard problems by evolving creative and competitive solutions. Systems Programming is generally strewn with such hard problems. This book is devoted to reporting innovative and significant progress about the contribution of genetic programming in systems programming. The contributions of this book clearly demonstrate that genetic programming is very effective in solving hard and yet-open problems in systems programming. Followed by an introductory chapter, in the remaining contributed chapters, the reader can easily learn about systems where genetic programming can be applied successfully. These include but are not limited to, information security systems, compilers, data mining systems, stock market prediction systems, robots and automatic programming.