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The next hilarious compendium of "User Friendly" comic strips from the wicked hand of the elusive "Illiad". Chronicling the continuing saga of Canada's hardest working ISP, Columbia Internet, "Evil Geniuses in a Nutshell" serves up more details and stories from the lives of everybody's favorite characters: A.J. Cobb, Pitr, Mike, Dust Puppy, Miranda and Greg.
NEW YORK TIMES BESTSELLER • When did America give up on fairness? The author of Fantasyland tells the epic history of how America decided that big business gets whatever it wants, only the rich get richer, and nothing should ever change—and charts a way back to the future. “Essential, absorbing . . . a graceful, authoritative guide . . . a radicalized moderate’s moderate case for radical change.”—The New York Times Book Review During the twentieth century, America managed to make its economic and social systems both more and more fair and more and more prosperous. A huge, secure, and contented middle class emerged. All boats rose together. But then the New Deal gave way to the Raw Deal. Beginning in the early 1970s, by means of a long war conceived of and executed by a confederacy of big business CEOs, the superrich, and right-wing zealots, the rules and norms that made the American middle class possible were undermined and dismantled. The clock was turned back on a century of economic progress, making greed good, workers powerless, and the market all-powerful while weaponizing nostalgia, lifting up an oligarchy that served only its own interests, and leaving the huge majority of Americans with dwindling economic prospects and hope. Why and how did America take such a wrong turn? In this deeply researched and brilliantly woven cultural, economic, and political chronicle, Kurt Andersen offers a fresh, provocative, and eye-opening history of America’s undoing, naming names, showing receipts, and unsparingly assigning blame—to the radical right in economics and the law, the high priests of high finance, a complacent and complicit Establishment, and liberal “useful idiots,” among whom he includes himself. Only a writer with Andersen’s crackling energy, deep insight, and ability to connect disparate dots and see complex systems with clarity could make such a book both intellectually formidable and vastly entertaining. And only a writer of Andersen’s vision could reckon with our current high-stakes inflection point, and show the way out of this man-made disaster.
One of the funniest, most off-beat and original comic strips to come along in years--"User Friendly"--tells the story of Columbia Internet, a friendly, hardworking 'Net service provider. This humorous title provides an outsiders lighthearted look at the world of the hard-core geek and allows those who make their living dwelling in this world a chance to laugh at themselves.
Cadel Piggott has a genius IQ and a fascination with systems of all kinds. At seven, he was illegally hacking into computers. Now he’s fourteen and studying for his World Domination degree, taking classes like embezzlement, forgery, and infiltration at the institute founded by criminal mastermind Dr. Phineas Darkkon. Although Cadel may be advanced beyond his years, at heart he’s a lonely kid. When he falls for the mysterious and brilliant Kay-Lee, he begins to question the moral implications of his studies. But is it too late to stop Dr. Darkkon from carrying out his evil plot? This ebook includes a sample chapter of GENIUS SQUAD.
Thinking big and thinking bad, fifty of the world's most notorious criminal masterminds have lied, cheated, murdered and swindled their way onto the pages of this book. Many of these miscreants had the brains and charisma to be successful in legitimate walks of life, yet they chose to take a different path - a path that perhaps got them richer more quickly, certainly in the cases of mobster Al Capone, robber Ronnie Biggs and drug baron Howard Marks, but which ultimately was to lead to their downfall. The impetus to cross the moral boundary into criminal territory is not provided just by a desire for great wealth, however, as this compelling narrative reveals. Consider the motivation of spies such as the Cambridge Four, terrorists such as Osama bin Laden and Carlos the Jackal and outlaws such as Bonnie and Clyde. The aims of such individuals transcend the merely material. Their criminality is driven by a need to exert power and then experience the thrill the exerting of this power brings in its wake. Criminal Masterminds provides a fascinating insight into the careers and character flaws of the most audacious reprobates that have come to the attention of the world's lawmakers. It will entertain, astound and sometimes shock you. It might even give you ideas...
IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer. Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe Removes the frustration-factor-all the parts you need are listed, along with sources Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical Racing Screen Skier Whack an Evil Genius Tic-Tac-Toe Boxing Snake Pit Space Destroyers Bomb Diffuser Trapper Oiram Java Man Memory Ian Says
Family Guy meets Election in this hilarious young adult debut! Twelve-year-old Oliver Watson’s got the IQ of a grilled cheese sandwich. Or so everyone in Omaha thinks. In reality, Oliver’s a mad evil genius on his way to world domination, and he’s used his great brain to make himself the third-richest person on earth! Then Oliver’s father—and archnemesis—makes a crack about the upcoming middle school election, and Oliver takes it as a personal challenge. He’ll run, and he’ll win! Turns out, though, that overthrowing foreign dictators is actually way easier than getting kids to like you. . . Can this evil genius win the class presidency and keep his true identity a secret, all in time to impress his dad?
A dozen fiendishly fun projects for the Raspberry Pi! This wickedly inventive guide shows you how to create all kinds of entertaining and practical projects with Raspberry Pi operating system and programming environment. In Raspberry Pi Projects for the Evil Genius, you’ll learn how to build a Bluetooth-controlled robot, a weather station, home automation and security controllers, a universal remote, and even a minimalist website. You’ll also find out how to establish communication between Android devices and the RasPi. Each fun, inexpensive Evil Genius project includes a detailed list of materials, sources for parts, schematics, and lots of clear, well-illustrated instructions for easy assembly. The larger workbook-style layout makes following the step-by-step instructions a breeze. Build these and other devious devices: LED blinker MP3 player Camera controller Bluetooth robot Earthquake detector Home automation controller Weather station Home security controller RFID door latch Remote power controller Radon detector Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
The Fiendishly Fun Way to Master Electronic Circuits! Fully updated throughout, this wickedly inventive guide introduces electronic circuits and circuit design, both analog and digital, through a series of projects you'll complete one simple lesson at a time. The separate lessons build on each other and add up to projects you can put to practical use. You don't need to know anything about electronics to get started. A pre-assembled kit, which includes all the components and PC boards to complete the book projects, is available separately from ABRA electronics on Amazon. Using easy-to-find components and equipment, Electronic Circuits for the Evil Genius, Second Edition, provides hours of rewarding--and slightly twisted--fun. You'll gain valuable experience in circuit construction and design as you test, modify, and observe your results--skills you can put to work in other exciting circuit-building projects. Electronic Circuits for the Evil Genius: Features step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying electronics principles behind the projects Removes the frustration factor--all required parts are listed, along with sources Build these and other devious devices: Automatic night light Light-sensitive switch Along-to-digital converter Voltage-controlled oscillator Op amp-controlled power amplifier Burglar alarm Logic gate-based toy Two-way intercom using transistors and op amps Each fun, inexpensive Genius project includes a detailed list of materials, sources for parts, schematics, and lots of clear, well-illustrated instructions for easy assembly. The larger workbook-style layout and convenient two-column format make following the step-by-step instructions a breeze. Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
“A no-holds-barred collection” of evil genius stories from Diana Gabaldon, Grady Hendrix, Austin Grossman, Naomi Novik, and eighteen other popular writers (Library Journal, starred review). From Victor Frankenstein to Lex Luthor, from Dr. Moreau to Dr. Doom, readers have long been fascinated by insane plans for world domination and the madmen who devise them. Typically, we see these villains through the eyes of good guys. This anthology, The Mad Scientist’s Guide to World Domination, however, explores the world of mad scientists and evil geniuses—from their own wonderfully twisted point of view. An all-star roster of bestselling authors—including Diana Gabaldon, Daniel Wilson, Austin Grossman, Naomi Novik, and Seanan McGuire . . . twenty-two great storytellers all told—have produced a fabulous assortment of stories guaranteed to provide readers with hour after hour of high-octane entertainment born of the most megalomaniacal mayhem imaginable. Everybody loves villains. They’re bad; they always stir the pot; they’re much more fun than the good guys, even if we want to see the good guys win. Their fiendish schemes, maniacal laughter, and limitless ambition are legendary, but what lies behind those crazy eyes and wicked grins? How—and why—do they commit these nefarious deeds? And why are they so set on taking over the world? If you’ve ever asked yourself any of these questions, you’re in luck: It’s finally time for the madmen’s side of the story. “Veteran anthology editor Adams succeeds again . . . [His] entertaining story introductions set the stage for villains to find their own definitions and identities.” —Publishers Weekly