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Newly revised with updated new strategies and words, the classic how-to guide to one of the most popular board games of all time. First introduced to the public in the mid 1950s, Scrabble has gone on to be one of the biggest selling board games in history—and is currently gaining legions of new fans in the online world. Offering relevant game tips for both the beginner and the seasoned pro, Everything Scrabble includes basic board strategies, tips for utilizing the letter "Q" (with and without the letter "U"), the latest in high scoring words, a complete list of two-letter words that can to increase players’ scoring averages by thirty to forty points—and much more. Featuring a complete history of the game, this extensively illustrated guidebook covers all facets of the game and worldwide Scrabble culture—including tournaments, champions, and rules—and is a must have for every serious fan.
Whether at an official tournament or a home kitchen table, every SCRABBLE player wants to be a winner--and these specially selected words and expert hints are guaranteed to boost scores. Based on the Official Scrabble Players Dictionary, Fourth Edition (currently one of the bestselling games and puzzles books) and with foreword by World SCRABBLE Champion Brian Cappelletto, this is the equivalent of an intensive training course. Complete with winning word lists, such as those that combine high-scoring letters, those that have a preponderance of vowels, and those that allow multiple I and U dumps, it also offers tips on hitting triple-triples and achieving those elusive 7-letter bingos. SCRABBLE, the distinctive game board and letter tiles, and all associated logos are trademarks of Hasbro in the United States and Canada and are used with permission. � 2007 Hasbro. All Rights Reserved.
For SCRABBLE(R) and other word-game players, the winner's handbook is here! Become a master of the game with this essential guide for top-scoring play. You'll discover: The 94 all-important two-letter words -- in one handy list A special section of over 800 three-letter words, 550 of which can be
A guide for improving Scrabble skills discusses how to maximize scores with bonus squares, more seven-letter plays, tile exchanges, word extensions, and well-planned endgames.
From the only two-time national champion in Scrabble history comes a challenging and extensive collection of 1,000 Scrabble puzzles. Diagrams throughout.
This “marvelously absorbing” book is “a walk on the wild side of words and ventures into the zone where language and mathematics intersect” (San Jose Mercury News). A former Wall Street Journal reporter and NPR regular, Stefan Fatsis recounts his remarkable rise through the ranks of elite Scrabble players while exploring the game’s strange, potent hold over them—and him. At least thirty million American homes have a Scrabble set—but the game’s most talented competitors inhabit a sphere far removed from the masses of “living room players.” Theirs is a surprisingly diverse subculture whose stars include a vitamin-popping standup comic; a former bank teller whose intestinal troubles earned him the nickname “G.I. Joel”; a burly, unemployed African American from Baltimore’s inner city; the three-time national champion who plays according to Zen principles; and the author himself, who over the course of the book is transformed from a curious reporter to a confirmed Scrabble nut. Fatsis begins by haunting the gritty corner of a Greenwich Village park where pickup Scrabble games can be found whenever weather permits. His curiosity soon morphs into compulsion, as he sets about memorizing thousands of obscure words and fills his evenings with solo Scrabble played on his living room floor. Before long he finds himself at tournaments, socializing—and competing—with Scrabble’s elite. But this book is about more than hardcore Scrabblers, for the game yields insights into realms as disparate as linguistics, psychology, and mathematics. Word Freak extends its reach even farther, pondering the light Scrabble throws on such notions as brilliance, memory, competition, failure, and hope. It is a geography of obsession that celebrates the uncanny powers locked in all of us, “a can’t-put-it-down narrative that dances between memoir and reportage” (Los Angeles Times). “Funny, thoughtful, character-rich, unchallengeably winning writing.” —The Atlantic Monthly This edition includes a new afterword by the author.
Scrabble® aficionados may know that both "Brr" and "Brrr" are legitimate plays, but what about everyday names like Peter, Carl, and Marge? They're not listed as proper nouns, but they are certainly playable. For lovers of Scrabble®, Bananagrams®, and Words with Friends®, this lively guide helps readers make the most out of word games, packed with new ways to remember the best words alongside tips for improving game play and much more. Part strategy guide and part celebration of all things wordy, this collection of facts, tips, and surprising lists of playable words will instruct and delight the letterati.
Written by one of the best Scrabble players in the world, Breaking the Game delves into Scrabble like you've never seen before. Whether you are a new player who wants to beat your friends and family, an avid word lover who wants to know about Scrabble, an avid game player who wants to pick up the game, or an experienced Scrabble master, Breaking the Game can help anyone become a better Scrabble player. Breaking the Game covers basic Scrabble concepts (such as anagramming and board vision) to more complex concepts such as leaves, fishing, setups, and endgame. While it describes these concepts at a high level, it is written simply, at a level that anyone can understand! This book will become a reference for any Scrabble enthusiast that they can come back to time and time again!
The ultimate winner’s handbook for mastering Scrabble® and other word games—for players of all backgrounds and skill levels. Become a master of Scrabble® with this essential guide to top-scoring game play. You’ll discover: -The more than 100 crucial two-letter words in one handy list -A section of independent three-letter words that cannot be built from two-letter words -All of the three-letter words which can be formed from two-letter words -All eight-letter words that can be formed from seven-letter words -Every word up to seven letters you can play Keep this invaluable reference at your fingertips to increase your word-building power, achieve the highest score, settle word disputes, and win every game of Scrabble® you play.
For the millions of SCRABBLE(TM) fans out there: Here are TWO MORE puzzle books that will keep them at the top of their game! To play SCRABBLE(TM) better takes practice--and volumes 3 & 4 in the popular puzzle series give players a chance to improve even when they're without an opponent to challenge them. Every page features an entire Scrabble board covered by the letters of a game in progress. Below the board are three sets of seven tiles as well as the highest possible score for each of these racks. The object of the game: to figure out how to place those three groups of letters on the board to achieve those winning scores. (They're all designed to use the most up-to-date Scrabble dictionary, too.) Created by three-time national Scrabble champion Joe Edley, who knows the game better than almost anyone, these collections are sure to be a hit! Scrabble champion Joe Edley was featured in the documentary Word Wars.