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Much more than finding x, algebra forms the basis to describe any process that has variation. Everyday numbers like money and time are common variables. In this book, key concepts from algebra, such as lines, polynomials and the quadratic formula, are shown at work in surprising applications including industrial baking, robotics, and the natural world.
With easy-to-use activities, students in grades 6-8 can learn the basics of geometry with exercises that relate to everyday events and things. Reproducibles included.
The fundamental shapes of geometry can be built into the grand sweeps of the Sydney Opera House or something as small as a snowflake. This title takes geometric concepts like polygons, platonic solids, and angles and demonstrates their myriad appearances in the world around us. From the Great Pyramid of Giza to sinking a bank shot in pool, geometry abounds.
Focusing on geometry, this is one of a series exploring issues of interest to children in Africa, and designed to introduce students to reading non-fiction for pleasure and information.
An instant New York Times Bestseller! “Unreasonably entertaining . . . reveals how geometric thinking can allow for everything from fairer American elections to better pandemic planning.” —The New York Times From the New York Times-bestselling author of How Not to Be Wrong—himself a world-class geometer—a far-ranging exploration of the power of geometry, which turns out to help us think better about practically everything. How should a democracy choose its representatives? How can you stop a pandemic from sweeping the world? How do computers learn to play Go, and why is learning Go so much easier for them than learning to read a sentence? Can ancient Greek proportions predict the stock market? (Sorry, no.) What should your kids learn in school if they really want to learn to think? All these are questions about geometry. For real. If you're like most people, geometry is a sterile and dimly remembered exercise you gladly left behind in the dust of ninth grade, along with your braces and active romantic interest in pop singers. If you recall any of it, it's plodding through a series of miniscule steps only to prove some fact about triangles that was obvious to you in the first place. That's not geometry. Okay, it is geometry, but only a tiny part, which has as much to do with geometry in all its flush modern richness as conjugating a verb has to do with a great novel. Shape reveals the geometry underneath some of the most important scientific, political, and philosophical problems we face. Geometry asks: Where are things? Which things are near each other? How can you get from one thing to another thing? Those are important questions. The word "geometry"comes from the Greek for "measuring the world." If anything, that's an undersell. Geometry doesn't just measure the world—it explains it. Shape shows us how.
An interactive guide to shapes for 5 to 8 year olds, this bright and bold lift-the-flap activity book helps children understand the properties of 2-D and 3-D shapes. Shapes are an important topic for early learners, and this visually appealing book will make it a lot of fun, too! Geometry Genius features fun geometric characters, like Fox and Lion, and lift-the-flap activities that help kids relate shapes to everyday life. Characters pose key questions, such as "What's special about a sphere?," "What is an equilateral triangle?," and "How many lines of symmetry does a hexagon have?" Children can then lift the flaps and find the answers. An interactive pop-up will also bring learning to life by encouraging kids to spot different shapes within the scene. Geometry Genius helps kids identify and describe 2-D and 3-D shapes, compare and contrast features of regular and irregular shapes, discuss the size and orientation of shapes, understand nets, identify and count lines of symmetry, and more! It gets kids thinking about shapes in their world and not just on the pages of a math book. Quiz questions and fun activities are found sprinkled throughout the book, encouraging kids to lift the flaps and find out more. Learning shapes is a highly visual topic, and this book tackles the subject in a visually appealing, fully interactive, and playful way.
The 3-D Shapes illustrated nonfiction books provide the first lessons on three-dimensional shapes. In Prisms, rhyming text and creative illustrations draw attention to prisms that are found in the world around us. Aligned to Common Core Standards and correlated to state standards. Looking Glass Library is an imprint of Magic Wagon, a division of ABDO.
Since its genesis more than thirty-five years ago, the field of computer vision has been known by various names, including pattern recognitions, image analysis, and image understanding. The central problem of computer vision is obtaining descriptive information by computer analysis of images of a scene. Together with the related fields of image processing and computer graphics, it has become an established discipline at the interface between computer science and electrical engineering. This volume contains fourteen papers presented at the AMS Special Session on Geometry Related to Computer Vision, held in Hoboken, New Jersey in Ooctober 1989. This book makes the results presented at the Special Session, which previously had been available only in the computer science literature, more widely available within the mathematical sciences community. Geometry plays a major role in computer vision since scene descriptions always involve geometrical properties of, and relations among, the objects of surfaces in the scene. The papers in this book provide a good sampling of geometric problems connected with computer vision. They deal with digital lines and curves, polygons, shape decompositions, digital connectedness and surfaces, digital metrics, and generalizations to higher-dimensional and graph-structured "spaces". Aimed at computer scientists specializing in image processing, computer vision, and pattern recognition - as well as mathematicians interested in applications to computer science - this book will provide readers with a view of how geometry is currently being applied to problems in computer vision.
This book, written for the general reader, explores the fundamental issues concerning the nature of time and space, and quantum mechanics. It shows how physics and philosophy work together to answer some of the deepest questions ever asked about the world.
"Based on more than a decade of research in Palikur lands known as Arukwa in the state of Amapâa, Brazil, Knowing the Day, Knowing the World demonstrates both the challenges of comprehending alternative cosmologies and the rich rewards of grappling with Amerindian ways of thinking and knowing"--Provided by publisher.