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With a thematic focus on global popular culture, this unique multi-genre reader offers students the opportunity to read, talk, and write about familiar topics of modern life.
In this study, a group of young Japanese sociologists scrutinizes the sociological foundations of the ways in which the Japanese people produce and consume cultural commodities and live their everyday lives surrounded by these products.
This title combines a number of different academic approaches in order to better understand the complex nature of readers' everyday encounters with their books.
The integration of popular culture into education is a pervasive theme at all educational levels and in all subject areas. Popular Culture, Pedagogy and Teacher Education explores how ‘popular culture’ and ‘education’ come together and interact in research and practice from an interdisciplinary perspective. The international case studies in this edited volume address issues related to: how popular culture ‘teaches’ our students and what they learn from it outside the classroom how popular culture connects education to students’ lives how teachers ‘use’ popular culture in educational settings how far teachers should shape what students learn from engagement with popular culture in school how teacher educators can help teachers integrate popular culture into their teaching Providing vivid accounts of students, teachers and teacher educators, and drawing out the pedagogical implications of their work, this book will appeal to teachers and teacher educators who are searching for practical answers to the questions that the integration of popular culture into education poses for their work.
What do the best youth arts programs look like, and how can young people develop through them? This groundbreaking book highlights the conditions needed for youth arts work to be successful, using six international, best practice case studies.
Popular Culture: Introductory Perspectives seeks to define pop culture by exploring the ways that it fulfills our human desire for meaning.The second edition investigates current contexts for popular culture, including the rise of the digital global village through new technology and offers up-to-date examples that connect with today's students."
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.
In popular culture, the Bible is generally associated with films: The Passion of the Christ, The Ten Commandments, Jesus of Montreal, and many others. Less attention has been given to the relationship between the Bible and other popular media such as hip-hop, reggae, rock, and country and western music; popular and graphic novels; animated television series; and apocalyptic fantasy. This collection of essays explores a range of media and the way the Bible features in them, applying various hermeneutical approaches, engaging with critical theory, and providing conceptual resources and examples of how the Bible reads popular culture—and how popular culture reads the Bible. This useful resource will be of interest for both biblical and cultural studies. The contributors are Elaine M. Wainwright, Michael Gilmour, Mark McEntire, Dan W. Clanton Jr., Philip Culbertson, Jim Perkinson, Noel Leo Erskine, Tex Sample, Roland Boer, Terry Ray Clark, Steve Taylor, Tina Pippin, Laura Copier, Jaap Kooijman, Caroline Vander Stichele, and Erin Runions.
This volume has been the successful outcome of the 1st Konitsa Summer School in Anthropology, Ethnography and Comparative Folklore of the Balkans that took place from July 30 th to August 12 th, 2006 in Konitsa, Greece. The structure of the book corresponds to the different academic dimensions of the whole event. Our emphasis on the students' participation, on providing them with the opportunity to express themselves and publish their work, reflects the priority we have given to the educational dimension of our task. We hope this edition to be a forum for academic dialogue concerning the anthropology of the Balkans.
An accessible and engaging introduction to the critical study of popular culture, which provides students with the tools they need to make sense of the popular culture that inundates their everyday lives. This textbook centers on media ecology and equipment for living to introduce students to important theories and debates in the field. Each chapter engages an important facet of popular culture, ranging from the business of popular culture to communities, stories, and identities, to the simulation and sensation of pop culture. The text explains key terms and features contemporary case studies throughout, examining aspects such as memes and trends on social media, cancel culture, celebrities as influencers, gamification, "meta" pop culture, and personalized on-demand music. The book enables students to understand the complexity of power and influence, providing a better understanding of the ways pop culture is embedded in a wide range of everyday activities. Students are encouraged to reflect on how they consume and produce popular culture and understand how that shapes their sense of self and connections to others. Essential reading for undergraduate and postgraduate students of media studies, communication studies, cultural studies, popular culture, and other related subjects.