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In John Murdoch's work, 'Ethnological results of the Point Barrow expedition,' the author explores the cultural and anthropological findings of his expedition to Point Barrow. The book is written in a scholarly and informative style, detailing the customs, languages, and traditions of the indigenous people he encountered. Murdoch provides a thorough analysis of the historical and cultural context of the Arctic region, shedding light on the little-known aspects of the native populations. The book serves as a valuable resource for those interested in ethnography, archaeology, and indigenous studies, offering a comprehensive and insightful exploration of the Arctic communities. Murdoch's attention to detail and meticulous research make this book a significant contribution to the field of anthropology and a must-read for anyone fascinated by the diversity of human culture.
Summary: Shows safety procedures to prevent injury when working with electricity. Stresses alertness, planning, removal of potential hazards and good housekeeping.
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.
Junior Theory Level 1 - a foundational music theory book specifically designed for children aged 4-7.
These are not mere dreams and visions: these are a calling.Six people. Five mind-numbing visions. Four ancient and mysterious artifacts. Two exotic locations. And one greedy man who will stop at nothing, not even murder, to achieve his goal.Rev. Adam Bridger and his wife, Dr. Rachel Tremaine are once again in the center of an adventure not of their making. And joing them are four total strangers who, along with Rachel, have seen visions that most mortals can't imagine. They have been called on a mission that will forever change the world--if they survive.