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Textbook and self-study guide for students beginning to study mathematics requiring proof.
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
"More than ever before, modern social scientists require a basic level of mathematical literacy, yet many students receive only limited mathematical training prior to beginning their research careers. This textbook addresses this dilemma by offering a comprehensive, unified introduction to the essential mathematics of social science. Throughout the book the presentation builds from first principles and eschews unnecessary complexity. Most importantly, the discussion is thoroughly and consistently anchored in real social science applications, with more than 80 research-based illustrations woven into the text and featured in end-of-chapter exercises. Students and researchers alike will find this first-of-its-kind volume to be an invaluable resource."--BOOK JACKET.
Fundamentals of Mathematics is a work text that covers the traditional study in a modern prealgebra course, as well as the topics of estimation, elementary analytic geometry, and introductory algebra. It is intended for students who: have had previous courses in prealgebra wish to meet the prerequisites of higher level courses such as elementary algebra need to review fundamental mathematical concenpts and techniques This text will help the student devlop the insight and intuition necessary to master arithmetic techniques and manipulative skills. It was written with the following main objectives: to provide the student with an understandable and usable source of information to provide the student with the maximum oppurtinity to see that arithmetic concepts and techniques are logically based to instill in the student the understanding and intuitive skills necessary to know how and when to use particular arithmetic concepts in subsequent material cources and nonclassroom situations to give the students the ability to correctly interpret arithmetically obtained results We have tried to meet these objects by presenting material dynamically much the way an instructure might present the material visually in a classroom. (See the development of the concept of addition and subtraction of fractions in section 5.3 for examples) Intuition and understanding are some of the keys to creative thinking, we belive that the material presented in this text will help students realize that mathematics is a creative subject.
Written for the one-term course, the Third Edition of Essentials of Discrete Mathematics is designed to serve computer science majors as well as students from a wide range of disciplines. The material is organized around five types of thinking: logical, relational, recursive, quantitative, and analytical. This presentation results in a coherent outline that steadily builds upon mathematical sophistication. Graphs are introduced early and referred to throughout the text, providing a richer context for examples and applications. tudents will encounter algorithms near the end of the text, after they have acquired the skills and experience needed to analyze them. The final chapter contains in-depth case studies from a variety of fields, including biology, sociology, linguistics, economics, and music.
This text combines the topics generally found in main-stream elementary statistics books with the essentials of the underlying theory. The book begins with an axiomatic treatment of probability followed by chapters on discrete and continuous random variables and their associated distributions. It then introduces basic statistical concepts including summarizing data and interval parameter estimation, stressing the connection between probability and statistics. Final chapters introduce hypothesis testing, regression, and non-parametric techniques. All chapters provide a balance between conceptual understanding and theoretical understanding of the topics at hand.
Math Essentials, High School Level gives high school math teachers the tools they need to help prepare all types of students (including gifted and learning disabled) for standards-based mathematics testing. This dynamic book covers thirty key objectives found in a typical secondary mathematics curriculum, including algebraic thinking; graphs, statistics and probability; linear and quadratic functions and their properties; and geometry and measurement with applications. Each objective contains three lessons: manipulative, pictorial, and independent practice. Lessons include worksheets or patterns and answer keys, and each section ends with a practice test and answer key.
This textbook covers topics of undergraduate mathematics in abstract algebra, geometry, topology and analysis with the purpose of connecting the underpinning key ideas. It guides STEM students towards developing knowledge and skills to enrich their scientific education. In doing so it avoids the common mechanical approach to problem-solving based on the repetitive application of dry formulas. The presentation preserves the mathematical rigour throughout and still stays accessible to undergraduates. The didactical focus is threaded through the assortment of subjects and reflects in the book’s structure. Part 1 introduces the mathematical language and its rules together with the basic building blocks. Part 2 discusses the number systems of common practice, while the backgrounds needed to solve equations and inequalities are developed in Part 3. Part 4 breaks down the traditional, outdated barriers between areas, exploring in particular the interplay between algebra and geometry. Two appendices form Part 5: the Greek etymology of frequent terms and a list of mathematicians mentioned in the book. Abundant examples and exercises are disseminated along the text to boost the learning process and allow for independent work. Students will find invaluable material to shepherd them through the first years of an undergraduate course, or to complement previously learnt subject matters. Teachers may pick’n’mix the contents for planning lecture courses or supplementing their classes.
This is an entry level text for a wide range of courses in computer science, medicine, health sciences, social sciences, business, engineering and science. Using the phenomenally successful approach of the bestselling Engineering Mathematics by the same authors, it takes you through the math step-by-step with a wealth of examples and exercises. It is an appropriate refresher or brush-up for sci-tech and business students whose math skills need further development. Offers a unique module approach that takes users through the mathematics in a step-by-step fashion with a wealth of worked examples and exercises. Contains Quizzes, Learning Outcomes and Can You? Checklists that guide readers through each topic and focus understanding. Ideal as reference or a self-learning manual.
Provides structure and guidance to the teacher by means of speed drills, review exercises, teacher tips, word problems and new material for each day.