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Microsoft's Visual J++ has emerged as the development environment of choice for programmers building Java applications and applets. This book provides all the essential information necessary for Java programmers who want to maximize the benefits of the Visual J++ development environment for fast programming and debugging. Some of the topics covered include: the Java language, graphics and animation, the Java API hierarchy, the abstract windowing toolkit, Java applet wizards, debugging, and project management. It also covers ActiveX integration which makes it possible to access databases and existing applications. This book covers the latest version of Visual J++.
Whether you are a professional programmer or a student, this book tells you everything you need to know to write professional applications for Windows using Visual Basic 6.0. Once you've read this book, you'll know all about: - The Visual Basic language - The standard Visual Basic controls - Handling control events -Using data aware controls - ActiveX controls - Writing web-based applications. Essential Visual Basic 6.0 - fast is designed for professional developers or students who need to learn the maximum in the minimum time and to develop applications fast.
Microsofts Visual C++ 6.0 contains many new features to help developers build high performance applications. This book is ideal reading for those who want a quick introduction to Windows programming with Visual C++ and the Microsoft Foundation Class (MFC) library. Written in the inimitable style of the Essentials series, with lots of clear examples, this book is perfect for those who need to learn the maximum in the minimum time and to develop applications fast. Newcomers to the package will also find that Essential Visual C++ 6.0 fast will help them create applications - incorporating all the new features - quickly, effectively and productively. Topics covered include: the two key Windows classes: CFrameWnd and CWinApp; the MFC Library; message maps; controls; graphical output, and much more.
The three-volume work Perceiving in Depth is a sequel to Binocular Vision and Stereopsis and to Seeing in Depth, both by Ian P. Howard and Brian J. Rogers. This work is much broader in scope than the previous books and includes mechanisms of depth perception by all senses, including aural, electrosensory organs, and the somatosensory system. Volume 1 reviews sensory coding, psychophysical and analytic procedures, and basic visual mechanisms. Volume 2 reviews stereoscopic vision. Volume 3 reviews all mechanisms of depth perception other than stereoscopic vision. The three volumes are extensively illustrated and referenced and provide the most detailed review of all aspects of perceiving the three-dimensional world. Volume 1 starts with a review of the history of visual science from the ancient Greeks to the early 20th century with special attention devoted to the discovery of the principles of perspective and stereoscopic vision. The first chapter also contains an account of early visual display systems, such as panoramas and peepshows, and the development of stereoscopes and stereophotography. A chapter on the psychophysical and analytic procedures used in investigations of depth perception is followed by a chapter on sensory coding and the geometry of visual space. An account of the structure and physiology of the primate visual system proceeds from the eye through the LGN to the visual cortex and higher visual centers. This is followed by a review of the evolution of visual systems and of the development of the mammalian visual system in the embryonic and post-natal periods, with an emphasis on experience-dependent neural plasticity. An account of the development of perceptual functions, especially depth perception, is followed by a review of the effects of early visual deprivation during the critical period of neural plasticity on amblyopia and other defects in depth perception. Volume 1 ends with accounts of the accommodation mechanism of the human eye and vergence eye movements.
This book focuses on how to effectively integrate the teaching and learning of visual and media literacies in K-12 and higher education. Not only does it address and review the elements and principles of visual design but also identifies, discusses and describes the value of media in learning diverse and challenging content across disciplines. Finally, this book provides a balanced treatment of how visual and media literacies support deep content learning, student engagement, critical thinking, creativity, problem solving, and production.
This comprehensive textbook seeks to define the full scope of neuroscience. Developed in accordance with results of extensive reviews, the text is divided into seven integrated sections.
Essentials of Cognitive Neuroscience introduces and explicates key principles and concepts in cognitive neuroscience in such a way that the reader will be equipped to critically evaluate the ever-growing body of findings that the field is generating. For some students this knowledge will be needed for subsequent formal study, and for all readers it will be needed to evaluate and interpret reports about cognitive neuroscience research that make their way daily into the news media and popular culture. New to the 2nd Edition New chapter on methodology Updated content considers the growing influence of perspectives from predictive coding, reinforcement learning, deep neural networks, and AI on cognitive neuroscience; as well as important empirical results from the past few years ranging from object and face recognition to perceptual decision making to working memory to language comprehension