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What could go wrong when three mischievous dogs slip out before dawn to explore the farm? Follow the pups as they make a mess in every new place they go. Playful poetry and whimsical illustrations invoke an upbeat feeling as you turn each page. Escape to Play is a reminder to have fun by discovering the world around you. Be sure to keep an eye out for some special paintings hanging on the farmhouse walls!
Will you get to the Orwellians before the Wanstein Club get to you? The clock is ticking… Based on the global phenomenon of Escape Rooms, and following on from the international bestseller The Escape Book by Ivan Tapia, this book puts your ingenuity, wit and perseverance to the test with even more fiendish challenges, puzzles, and enigmas that you must solve to thwart the sinister Wanstein Club. Investigative journalist Candela Fuertes is at rock bottom: her fight against Castian Warnes, the head of the powerful and sinister Wanstein Club, has undermined her credibility as a journalist, and meanwhile she suspects Warnes is behind the car accident that put her boss in hospital. Corroded by the thirst for revenge, she decides to turn to the only people who can help her in a cause that seems already lost: the Orwellians, a group of hackers hell bent on revealing the secrets of the rich and famous. In order to get to the Orwellians, you and Candela must follow their trail all over London. The chapters of the book are jumbled up, and to know where to continue reading, you must solve the puzzles, optical illusions, conundrums and anagrams that you find. Each time you solve a puzzle, the number you arrive at will indicate the page from which you can continue the story.
Escape rooms are a new, fun and immersive way for people to play. They provide a venue for players to work together to overcome an exciting challenge -- a challenge you will make. Escape rooms are sometimes known as escape games, exit games, puzzle rooms, adventure rooms, riddle rooms, and other names. --Page 11.
CLING. Don’t let go. Hold tight. Never give up. FLY. Rev up. Lift off. Soar. PEDAL. Set off. Cycle. Pedal for your life. Throughout history, ordinary people have been forced to leave their families and homes because of war, famine, slavery, intolerance, economic and political upheaval, or climate change. These remarkable true stories of escape show how courageous people all around the world have overcome seemingly insurmountable obstacles in their flight to freedom. "An arresting collection of deep, accessible stories of people on the move"—Kirkus Reviews, STARRED "A remarkable and beautifully illustrated book which helps children understand what it’s like to be in someone else shoes. The extraordinary achievement is that it is still such a delight to read"—Emily Maitlis, BBC newsreader "A compelling and inspiring book that contains an array of personal accounts of heroic value, many of which aren’t included in elementary school textbooks. This will undoubtedly be an invaluable resource for educators and students alike"—Manhattan Book Review, 5 STARS "Highly recommended for ages 9 to 80!”—Reading Pebbles "Both inspirational and moving. The outcome of each story is full of hope with a focus on positive achievements and outcomes without making light of the difficulties faced"—North Somerset Teachers' Book Awards
An exquisitely detailed colouring book that brings the magic of The Wizard of Oz to life in an entirely unique way. Detailed pictures include iconic scenes from the story with its array of extraordinary characters - the Tin Woodman, the Cowardly Lion, the Scarecrow and more - all threaded with delicate patterns in pen and ink, ideal for colouring. Quotes from the text flow throughout for inspiration, with spaces for individual design and embellishment. In a handy-sized square format, a perfect size for handbags or schoolbags, you'll be ready to colour and relax wherever and whenever the moment takes you.
Reader beware--you choose the scare! GIVE YOURSELF GOOSEBUMPS! Heads up! You're on your way to sports camp! If only Uncle Ed can find the place. He’s the lamest driver ever.A sign up ahead says CAMP RUNNING LEAF. Hey! That's not the name of the camp you signed up for! But Uncle Ed is already driving away. Oh, well. Running Leaf is a sports camp too. Isn't that why the campers call it Camp Run-For-Your-Life?You've got a choice of events. If you enter the athletic competition called the "Selection," you could be selected for a free trip... to be a slave on Plant Xentron! Yikes. Maybe you'd better choose the wilderness hike instead. Just look out for that mountain lion over there! Oh and try to steer clear of the Zombies with rotting limbs...The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!
Accompanying coloring book to the picture book, Escape to Play
Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.
It's a prison unlike any other. Military discipline rules. Its security systems are unmatched. None of its prisoners dream of escaping. They know it's impossible. Until now. John Puller's older brother, Robert, was convicted of treason and national s
A highly original colouring book for older children and adults alike. Highly detailed line artwork allows the magical fantasy of Alice in Wonderland to be brought to be life in an entirely unique way. Handy-sized square format - take it anywhere!