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It is 1971, and it's been three years since the blood soaked night that the dead rose from their graves, attacking and devouring the living. Now, the legacy of that horrific and unexplained event is about to be unleashed once again upon an unsuspecting world. But this time, there may be no escape for those in the terrifying clutches of the cannibalistic living dead! Hidden within the concrete walls of a secret medical research lab, someone has been studying the last remaining undead remnants of the marauding zombie army. Unleashed by the untimely intervention of a group of road weary bikers looking for an easy score, the walking dead renew their gut ripping campaign of terror. As each member of a rural community dies in the grotesque feeding frenzy of the zombies, so does the nightmare army grow as half-eaten victims rise up to join the ranks of the undead. Can anything possibly contain the contagion being spread by the escape of the living dead?
John Russo, the co-creator of the 1968 classic film, NIGHT OF THE LIVING DEAD, delivers a fear-fraught sequel featuring the aftermath of that fateful night! In 1968, a blood-soaked night of terror began when the dead rose from their graves to devour the living. In the three years since, horrible experiments have taken place deep inside the concrete walls of a secret medical facility. Now, the untimely intervention of unwitting authorities sets free the dea to walk among the living once more. Can anything possibly stop this new, gut-ripping tide of carnage? John Russo, the co-creator of NIGHT OF THE LIVING DEAD, brings his new zombie masterpiece to comics, aided by horror comic legend Mike Wolfer.
"This is Alice. She was taken by Ray five years ago. She thought she knew how her story would end. She was wrong."-- [P.4] Cover.
“A horror landmark and a work of gory genius.”—Joe Hill, New York Times bestselling author of The Fireman New York Times bestselling author Daniel Kraus completes George A. Romero's brand-new masterpiece of zombie horror, the massive novel left unfinished at Romero's death! George A. Romero invented the modern zombie with Night of the Living Dead, creating a monster that has become a key part of pop culture. Romero often felt hemmed in by the constraints of film-making. To tell the story of the rise of the zombies and the fall of humanity the way it should be told, Romero turned to fiction. Unfortunately, when he died, the story was incomplete. Enter Daniel Kraus, co-author, with Guillermo del Toro, of the New York Times bestseller The Shape of Water (based on the Academy Award-winning movie) and Trollhunters (which became an Emmy Award-winning series), and author of The Death and Life of Zebulon Finch (an Entertainment Weekly Top 10 Book of the Year). A lifelong Romero fan, Kraus was honored to be asked, by Romero's widow, to complete The Living Dead. Set in the present day, The Living Dead is an entirely new tale, the story of the zombie plague as George A. Romero wanted to tell it. It begins with one body. A pair of medical examiners find themselves battling a dead man who won’t stay dead. It spreads quickly. In a Midwestern trailer park, a Black teenage girl and a Muslim immigrant battle newly-risen friends and family. On a US aircraft carrier, living sailors hide from dead ones while a fanatic makes a new religion out of death. At a cable news station, a surviving anchor keeps broadcasting while his undead colleagues try to devour him. In DC, an autistic federal employee charts the outbreak, preserving data for a future that may never come. Everywhere, people are targeted by both the living and the dead. We think we know how this story ends. We. Are. Wrong. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Midnight-First, they captured small animals. Then, they moved on to bigger prey. Now the backwoods family that slays together stays together for one last midnight snack: a pair of unsuspecting travellers whose ritual torture and sacrifice will only intensify the demonic clan's cravings...for more. Yeah, they're dead...they're all messed up. Escape Of The Living Dead - In an isolated roadside diner, a desperate group of strangers barricade themselves against a ravenous horde of undead customers who crave something more than the early bird special. They want flesh. Human flesh. With a side order of brains and stomach-turning terror.
Here is the exciting in-depth story of a horror classic-told by an insider! John Russo, who co-authored the screenplay for Night of the Living Dead, also wrote the novelization and helped produce and promote the movie. Following that early, enormous success, he has gone on to write, produce and/or direct three more movies and to publish eight more novels. Millions of fright fans know him as the perpetrator of macabre creations such as Midnight, Bloodsisters, The Awakening and Day Care.Night of the Living Dead has been called a fluke, a classic, a gross, outrageous money-grabber. It's also been called a symbolic work laden with commentary on the pressures and terrors of a ruthless modern society. Whatever it may be, no one can deny its rude, powerful effectiveness. To this day, it continues to draw crowds and to scare the living daylights out of them.The Complete Night of the Living Dead Filmbook is a gold mine full of entertaining, enlightening anecdotes. It includes numerous photographs, many of which have not been published before. Film fans and budding film-makers will enjoy and appreciate this comprehensive, insightful look into the creation of... "...one of the best horror films ever made."-Andrew Sarris, 'The Village Voice'.
The "New Vampire" . . . The Complete Idiot's Guides® have explored the world of vampires, werewolves, the paranormal, and now the latest book in the "creepy" series is The Complete Idiot's Guide® to Zombies. This book brings the world of zombies chillingly to life—in a manner of speaking—covering everything readers need to know about them. The book includes: • The voodoo zombie, the viral zombie, and the whole zombie family. • What zombies and the delicious fear of them say about human psychology. • Zombies in American culture: in film, from the Romero classics to the Living Dead flicks that are so bad they're good, and in fiction, video games, comics, and more! • The zombie survival phenomenon—of course they're not real, but that doesn't stop people from having loads of fun pretending they are.
Your book. . .guided me through my first completed movie. --Quentin Tarantino, on Scare Tactics From the Master of the Living Dead John Russo's brilliantly chilling screenplay for the 1968 groundbreaking Night of the Living Dead helped pave the wave for the flesh-eating spectacles that have thrilled zombie fans for three generations. Here, for the first time in one volume, are two of the master's most gruesome and demented novels of gut-wrenching mayhem. . . Midnight First, they captured small animals. Then, they moved on to bigger prey. Now the backwoods family that slays together stays together for one last midnight snack: a pair of unsuspecting travelers whose ritual torture and sacrifice will only intensify the demonic clan's cravings. . .for more. Yeah, they're dead. . .they're all messed up. Escape From The Living Dead In an isolated roadside diner, a desperate group of strangers barricade themselves against a ravenous horde of undead customers who crave something more than the early bird special. They want flesh. Human flesh. With a side order of brains and stomach-turning terror. A Two-for-One Feast for Hungry Horror Fans! "An unrelieved orgy of sadism." --Variety on Night of the Living Dead
When humankind faces what it perceives as a threat to its very existence, a macabre thing happens in art, literature, and culture: corpses begin to stand up and walk around. The dead walked in the fourteenth century, when the Black Death and other catastrophes roiled Europe. They walked in images from World War I, when a generation died horribly in the trenches. They walked in art inspired by the Holocaust and by the atomic attacks on Japan. Now, in the early twenty-first century, the dead walk in stories of the zombie apocalypse, some of the most ubiquitous narratives of post-9/11 Western culture. Zombies appear in popular movies and television shows, comics and graphic novels, fiction, games, art, and in material culture including pinball machines, zombie runs, and lottery tickets. The zombie apocalypse, Greg Garrett shows us, has become an archetypal narrative for the contemporary world, in part because zombies can stand in for any of a variety of global threats, from terrorism to Ebola, from economic uncertainty to ecological destruction. But this zombie narrative also brings us emotional and spiritual comfort. These apocalyptic stories, in which the world has been turned upside down and protagonists face the prospect of an imminent and grisly death, can also offer us wisdom about living in a community, present us with real-world ethical solutions, and invite us into conversation about the value and costs of survival. We may indeed be living with the living dead these days, but through the stories we consume and the games we play, we are paradoxically learning what it means to be fully alive.