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Clever story-driven walkthrough Details on all characters: friend and foe Comprehensive puzzle hints section Complete inventory list including loot, booty, and other paraphernalia
In 1982, George Lucas saw potential in the fledgling videogame industry and created his own interactive-entertainment company. Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.
DIVTrapped in Antarctic ice, Jack Winslow and his sons fight to get home /divDIV/divDIVIt has been nearly a year since Jack Winslow and his two sons, Colin and Andrew, set out to conquer Antarctica. While Colin and most of the crew stayed behind on the ship, Andrew made a dash for the South Pole, nearly dying in the process. When he returns to the Mystery, frostbitten and frail, the ship has become wedged between two ice floes. As the crew hacks at the ice with pick-axes, trying desperately to free the ship, the ice shifts, shattering the hull and giving the Winslows and their team just enough time to gather provisions before the Mystery plummets into the frigid water./divDIV /divDIVHundreds of miles of ice and sea stand between the Winslows and safety. As food becomes scarce, the crew begins grumbling of mutiny. Colin and Andrew are tired, hungry, and freezing cold—but their struggle for survival has only just begun./divDIV /divDIVThis ebook features an illustrated biography of Peter Lerangis including rare photos and never-before-seen documents from the author’s personal collection./div
You don't need time portals, magic wardrobes, rabbit holes or faery dust to experience a profoundly different world...all you need to do is walk into the Wyrde Woods. Chances are that they will appear familiar...we have all been there. That timeless semi-mythical dreamtime of our subconscious inhabited by archetypes where anybody can become the hero, especially those who consider themselves the least worthy. Wendy Twyner is definitely one of those who would consider herself unworthy but when she walks out of the dilapidated council estate where she lives and strolls into the Wyrde Woods -only a few miles away but worlds apart- she finds her perceptions challenged and possibilities for change which fill her with hope for a brighter future. In short: A Dreamtime-Tale with a dark twist set in today's Sussex, England.
That was the only target set for those 20 or so young, ambitious, hilarious and unkempt creators. Lucasfilm GamesTM, soon to be LucasArtsTM, would become a legendary developer, not least because it was within its walls that The Secret of Monkey IslandTM was created in 1990. The best-known of the Point & Click adventure games, Monkey Island earned its reputation from its world of colorful, delightfully anachronistic pirates, its trademark Monty Python-style humor, and, quite simply, the fact that it revolutionized a genre. This book is an homage to the adventures of Guybrush ThreepwoodTM, pirate extraordinaire. But it also aspires—quite ambitiously—to explain why Monkey Island marks a pivotal milestone in the way stories are told through video games. It’s also an opportunity to look back at the tumultuous history of LucasArts and Telltale Games, to discover some voodoo grog recipes, to learn interactive pirate reggae songs, to impress at a party of 40-year-old geeks, and to discover one-liners as sharp as a cutlass (great for duels and birthdays).
Coming as an Apple Original series from Ted Lasso Executive Producer Bill Lawrence and starring Vince Vaughn • A wickedly funny novel from the New York Times bestselling author of Squeeze Me in which the greedy, the corrupt, and the degraders of what’s left of pristine Florida—now, of the Bahamas as well—get their comeuppance. “[A] comedic marvel … [Hiaasen] hasn’t written a novel this funny since Skinny Dip.”—The New York Times Andrew Yancy—late of the Miami Police and soon-to-be-late of the Monroe County sheriff’s office—has a human arm in his freezer. There’s a logical (Hiaasenian) explanation for that, but not for how and why it parted from its shadowy owner. Yancy thinks the boating-accident/shark-luncheon explanation is full of holes, and if he can prove murder, the sheriff might rescue him from his grisly Health Inspector gig (it’s not called the roach patrol for nothing). But first—this being Hiaasen country—Yancy must negotiate an obstacle course of wildly unpredictable events with a crew of even more wildly unpredictable characters, including his just-ex lover, a hot-blooded fugitive from Kansas; the twitchy widow of the frozen arm; two avariciously optimistic real-estate speculators; the Bahamian voodoo witch known as the Dragon Queen, whose suitors are blinded unto death by her peculiar charms; Yancy’s new true love, a kinky coroner; and the eponymous bad monkey, who with hilarious aplomb earns his place among Carl Hiaasen’s greatest characters.
“Impressive . . . [Cristina García’s] story is about three generations of Cuban women and their separate responses to the revolution. Her special feat is to tell it in a style as warm and gentle as the ‘sustaining aromas of vanilla and almond,’ as rhythmic as the music of Beny Moré.”—Time Cristina García’s acclaimed book is the haunting, bittersweet story of a family experiencing a country’s revolution and the revelations that follow. The lives of Celia del Pino and her husband, daughters, and grandchildren mirror the magical realism of Cuba itself, a landscape of beauty and poverty, idealism and corruption. Dreaming in Cuban is “a work that possesses both the intimacy of a Chekov story and the hallucinatory magic of a novel by Gabriel García Márquez” (The New York Times). In celebration of the twenty-fifth anniversary of the novel’s original publication, this edition features a new introduction by the author. Praise for Dreaming in Cuban “Remarkable . . . an intricate weaving of dramatic events with the supernatural and the cosmic . . . evocative and lush.”—San Francisco Chronicle “Captures the pain, the distance, the frustrations and the dreams of these family dramas with a vivid, poetic prose.”—The Washington Post “Brilliant . . . With tremendous skill, passion and humor, García just may have written the definitive story of Cuban exiles and some of those they left behind.”—The Denver Post
From Chris Grabenstein, the bestselling author of Escape from Mr. Lemoncello’s Library and coauthor with James Patterson of I Funny, House of Robots, and Treasure Hunters, comes the second hilarious, fun-in-the-sun adventure in his new illustrated series about all the wacky things that happen when you live in a motel! There’s always something wacky happening when you live in a motel, and P.T. (named after P. T. Barnum, of course) has grown up at the world’s wackiest! When word gets out that the hottest teen idols in Hollywood (plus current YouTube sensation Kevin the Monkey!) will be filming their next movie—Beach Party Surf Monkey—right in St. Pete’s Beach, Florida, P.T. and his friend Gloria know that the Wonderland would be the perfect location. Now they just have to convince the producers! But when things start to go wrong (crazed fans? missing stars?), it will take all of Gloria’s business genius and P.T.’s wild stories to save the movie before both it and the Wonderland are all washed up! BONUS: Includes fun extras like P.T. and Gloria’s Famous Fact-or-Fiction Quiz: Movie Edition
Now a Nickelodeon Original Movie! Over 100 Weeks on the New York Times Bestseller List! 44 State Award Lists! Discover what James Patterson calls “the coolest library in all the world” in this fun-filled, action-packed bestseller from the much-loved co-author of I Funny and Treasure Hunters! “A worthy successor to.…Willy Wonka.” —Booklist, Starred Review When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library—it's getting out. Because when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route! Don't miss bonus content in the back of the book—extra puzzles, an author Q&A, and more! And look for the puzzle-packed sequels—Mr. Lemoncello's Library Olympics and Mr. Lemoncello’s Great Library Race! “Full of puzzles to think about, puns to groan at …this solid, tightly plotted read is a winner for readers and game-players alike.” —Kirkus Reviews, Starred Review
On a Caribbean island, the morning after a full moon, Felix Hobain tears through the market in a drunken rage. Taken away to sober up in jail, all that night he is gripped by hallucinations: the impoverished hermit believes he has become a healer, walking from village to village, tending to the sick, waiting for a sign from God. In this dream, his one companion, Moustique, wants to exploit his power. Moustique decides to impersonate a prophet himself, ignoring a coffin-maker who warns him he will die and enraging the people of the island. Hobain, half-awake in his desolate jail cell, terrorized by the specter of his friend's corruption, clings to his visionary quest. He will try to transform himself; to heal Moustique, his jailer, and his jail-mates; and to be a leader for his people. Dream on Monkey Mountain was awarded the 1971 Obie Award for a Distinguished Foreign Play when it was first presented in New York, and Edith Oliver, writing in The New Yorker, called it "a masterpiece." Three of Derek's Walcott's most popular short plays are also included in this volume: Ti-Jean and His Brothers; Malcochon, or The Six in the Rain; and The Sea at Dauphin. In an expansive introductory essay, "What the Twilight Says," the playwright explains his founding of the seminal dramatic company where these works were first performed, the Trinidad Theatre Workshop. First published in 1970, Dream on Monkey Mountain and Other Plays is an essential part of Walcott's vast and important body of work.