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The Hellake have withdrawn and humanity licks their wounds. The threat is still out there rebuilding. Epik has been called to end the Hellake menace once and for all. Can they end the Hellake scourge as well as manage to save their children? Follow the members of team Epik from the American Conglomerate as they struggle to overcome challenges from without and within as the Epik Adventure continues.
Is youth really wasted on the young? Epik team learns the answer the hard way. With their bonded dragons, the American team Epik stands up to the challenges of a world on the brink of war like no one has ever seen. Enemies abound within and without as they face each challenge brought on by allies and enemies. No one ever told them being young was so much work!
Humanity has reached an era of peace and prosperity thanks to the discovery of energy crystals from another dimension called Crystal Prime, a land of magic and mythological creatures. When this peace is threatened, worldwide political conglomerates race to train teams to keep humankind safe. Although things look bleak, a program offers a few chosen names a slender hope. Five American retirement-age people from differing backgrounds hold the key to victory. They transfer to Crystal Prime in a desperate attempt to save humanity from its mysterious enemy. The new team, code-named Epik, must adjust to the youthful bodies received in the transfer process, learn martial abilities and magic in a different dimension, and work among races of elves, dwarves, and dragons. They also face assassins, a hostile environment, traitorous friends, and raging hormones. In this novel, a team of retirees receives new bodies and works together in another dimension to protect humanity.
Every fantasy adventure needs an adventurer! Readers only need choose whether they want an Amazonian heroine, an intrepid swordsman, or another beautifully rendered character to star in their next illustrated masterpiece. Young illustrators will appreciate the step-by-step process that makes each figure an achievable depiction, whether they're beginners or seasoned artists. After mastering the characters, they'll be guided in making a final dramatic scene in which their heroes will face certain doom. Drawing techniques and tips from the pros make this volume a must for every artist's collection.
As you should have guessed by the title, this is not the standard bedtime story with a princess and a prince and an evil stepparent and some sort of magic spell. Not one castle, nor trolls, not even an enchanted forest is tucked with loving care into this bedtime story. To be totally honest about the whole shebang, its not so much a bedtime story as a bedtime epic event. An explanation may be in order right about now. There are 30 Adventures in this saga, to be read in order as bedtime stories. No skipping around, mind you, because it will make even less sense if you do that, so when you get to the Temple of the Belchmonkeys and your mind is not totally prepared for it, well, thats a whole different bucket of pickles altogether. And you could rip through more than one story in a night, but that might just make your kids loopy. 30 Adventures, 30 nights, so youre pretty much covered for a month. Now, somebodys going to screech that some months have 31 days (thanks, May and October and you other troublemakers for screwing this up) and so you have a day left over. And theres some real hollering going on about the February problem, and how if you read this story during that month, even during a leap year, you still have extra story left over. The thing is, the story is 30 nights long because its a nice round number (unlike 31, which is prime, for crying out loud) and thats how long the story takes to tell. So there. The important idea is that this is an interactive story. Not a passive story where your kid lays there like an unfortunate lump on the mattress and you yammer on until you bore the poor child to sleep. This story has a narrator reading the action lines (thats you, sport). There are also 21 different voices in the tale, all of which youll have fun doing. Even better, let your child read along and read a voice or two. The full list of voices is on the next few pages, plus what we think they sound like, although you can change them pretty much any way you want. Its not like were keeping score. Also, you will find action lines sprinkled throughout. Youll recognize these because theyre in italics so they look like theyre in motion, hence we call them action lines and they instruct you or your offspring to do certain things. Be nice and gentle, since youll have to start a pillow fight in Adventure 1. Remember, youre bigger. Play nice.
It's a wonderful day for Wataru Ito, high school student, master martial artist, honorable and humble teenager, and all-around awesome guy. During his daily run to school he happened to get hit by a large truck barreling around a corner. Not that this is the kind of event that would be the end of the likes of Wataru, of course, but when a truck runs into you, you get sent to another world. That's just the way things are sometimes. Still, Wataru's not about to take this kind of thing lying down! The first thing he sets out to do is find who's the toughest hombre in this land and go up against the greatest challenges this new world has to offer! Oh, and the greatest fighter in this place also happens to be the Demon Lord who is kidnapping people all across the kingdom in an attempt to wipe out humanity? Even better! Wataru's main interest is in facing a tough battle; saving the world in the process is just icing on the cake!
The 'ROBERT E. HOWARD Ultimate Collection 300+ Cult Classics' is a comprehensive anthology of the works of renowned author Robert E. Howard, featuring over 300 cult classics that showcase his unique blend of adventure, fantasy, and pulp fiction. From the iconic character Conan the Barbarian to lesser-known heroes and villains, Howard's stories transport readers to exotic worlds filled with action, bravery, and intrigue. His vivid and dynamic writing style captivates readers with its fast-paced narratives and richly detailed settings, making each tale a gripping and immersive experience in its own right. This collection offers a glimpse into Howard's prolific literary output and enduring influence on the genres of speculative fiction and adventure literature. Robert E. Howard's works continue to resonate with readers of all ages and backgrounds, appealing to those who seek thrilling escapism and timeless storytelling. Whether you are a fan of sword and sorcery, historical fiction, or pulp magazines, this anthology is a must-read for anyone interested in exploring the boundless imagination of one of the most iconic authors in literary history.
Mythology is the universal tongue of human imagination. As a tool for self-discovery, mythology is also a way of gaining access to the secrets of the psyche. The Mythic Imagination is a quest for the ancient source of vision and meaning in the world of dream, myth, and archetype. In the footsteps of Joseph Campbell, Stephen Larsen guides the reader on a journey through the mythic landscape of the psyche. His insight is that all of us, at one time or another, are engaged in creating personal mythologies that reflect the larger myths of the culture and our own deepest desires and aspirations. This book is a guide for bringing the deeper mythic structures of experience into awareness, for learning to recognize the archetypal content embedded in our dreams and daydreams, feelings, beliefs, relationships, conscious creations, and behavior. Student and authorized biographer of Joseph Campbell, Larsen teaches us how to bring myth into our lives. Reissue of the Bantam bestseller.
Griffin uses Bishop Tom Wright's five-act-play model as a way of presenting Scripture as a full-length story in order to assist the reader in a better reading experience of the text. (Christian)
Samantha Altera Woodcutter is just one of hundreds journeying to Farnorth, a walled city they hope will protect them from an evil dragon that is burning farmlands and murdering the innocent. When she runs into trouble with mercenaries along the way, Samantha slays a dragon as revenge for killing her family. Her unforgiving journey has just begun. Samantha, a half-demon, half-dragon with powerful blue eyes, doesn’t care if her battle with the evil dragon destroys everyone and everything around her. She is the most important person to the dragons in the universe. After she settles in Farnorth to begin anew, the queen requests to meet her, setting into motion an extraordinary chain of events. As Samantha’s path crosses with that of several characters including a mercenary captain, an army general, and the queen’s wizard, she precariously balances between good and evil as both sides battle for supremacy and their gods do everything in their power to have her. But as war rages around her, Samantha is about to make a shocking discovery that changes everything. In this continuing fantasy tale, a beautiful half-demon, half-dragon sets out on a quest to avenge the death of her family where she quickly realizes that nothing is as it seems.