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Dominic Flandry had a great future ahead of him as saviour of the civilised universe. In later years his talent for swift, decisive action would give him an intergalactic reputation. But at the age of nineteen and straight out of naval academy, he was just another raw ensign. The mighty Merseian Empire had sworn to wipe the Earth from the face of the universe. The attack had already been launched, but no one knew how or where the ravening power of the savage green skinned aliens would strike. Only Ensign Flandry had the answer, in the form of a code which he might - or might not - be able to decipher. And so the Merseians were coming after Flandry with every weapon in their terrible arsenal. And just to make things worse, Earth's own armadas were after him too - for desertion, high treason and other assorted crimes. Even for a future saviour, times were looking pretty tough.
It is the twilight of the Terran Empire. The warriors who made it great are long gone now, and the Traders of the Polesotechnic League who made it possible are the dimly-remembered stuff of legend. Alien enemies prowl its outer precincts, and Sector Governors conspire for the Throne of Man. On Terra herself, those who occupy the labyrinthine corridors of power busy themselves with trivialities and internal politics, as outside the final darkness gathers. In this scene of terminal disarray one man stands like a giant: Dominic Flandry, Agent of the Terran Empire. In three full-length novels, he will rise from young ensign to lieutenant commander as he outthinks rivals and thwarts adversaries, blazing a trail across the galaxy in defense of an Empire which barely appreciates him and against alien enemies who appreciate him all too well. At the publisher's request, this title is sold without DRM (Digital Rights Management).
Captain Dominic Flandry, Science Fiction’s James Bond, in a Large Volume of Blazing Science Fiction Adventure. The Fifth Volume of the Complete Technic Civilization Saga. No longer a brash, young ensign, Captain Dominic Flandry has risen in rank, but now appreciates fully that the Terran empire is old and tired, wanting to be left in peace. But the enemies it has made and the competing empire of Merseia will give it no peace. Too evenly matched for open warfare not to destroy them both, the opponents engage in subtle thrust and counter-thrust, feint and counter-feint, with Flandry in the thick of it. Though through this and his succeeding adventures he will struggle gloriously and snatch victory from the alien jaws of defeat, Flandry is yet a tragic figure: a man who knows too much history, who knows that battle, scheme and even betray as he will, in the end it will mean nothing. For with the relentlessness of physical law the Empire is falling and the Long Night is approaching. If that darkness is not to fall in his own lifetime, if the things he cares about are to be saved, he must do what he can. And anyone, human or alien, who gets in his way will most definitely regret it.
A collection of three Flandry tales: THE GAME OF GLORY: Captain Flandry follows a dying man's clue to the watery provincial world of Nyanza, where a rebellion against the Empire may be brewing. A MESSAGE IN SECRET: Flandry ventures to the remote colonial world of Altai, whose human inhabitants haven't been in contact with the Terran Empire for centuries, and discovers that they are cutting a Faustian deal with the Merseians. THE PLAGUE OF MASTERS: Flandry, of his own volition, decides to investigate the remote and isolated world of Unan Besar, to see exactly why it is they have had no contact with the Empire in over 300 years.
A major new hard science fiction novel from the acclaimed, award-winning author of The Cassini Division and Cosmonaut Keep
A New York Times Notable Book and Hugo and Nebula Award Finalist: This epic chronicle of ten immortals over the course of history “succeeds admirably” (The New York Times). The immortals are ten individuals born in antiquity from various cultures. Immune to disease, able to heal themselves from injuries, they will never die of old age—although they can fall victim to catastrophic wounds. They have walked among mortals for millennia, traveling across the world, trying to understand their special gifts while searching for one another in the hope of finding some meaning in a life that may go on forever. Following their individual stories over the course of human history and beyond into a richly imagined future, “one of science fiction’s most revered writers” (USA Today) weaves a broad tapestry that is “ambitious in scope, meticulous in detail, polished in style” (Library Journal).
DIVDIVJak Jinnaka is off to save a princess yet again—except . . ./divDIV Ostensibly a diplomat, really a spy in training, Jak Jinnaka has such a gift for getting into trouble that his fellow students have voted him “most likely to have a war named after him.” His latest offense against cultural sensitivity would have ended his career at his junior year—except that the Academy is thoroughly corrupt, Jak has powerful and wealthy friends, and there’s an easier way for the dean of students to get rid of him: Jak’s ex-girlfriend, Princess Shyf of Greenworld (one of hundreds of nations in a space station the size of the moon), sends a cry for help that will conveniently take Jak one hundred eighty-five million miles out of the dean’s hair./divDIV /divDIVJust like that, Jak is off to save Shyf in the name of true love, the Aerie for the sake of liberty, and his own potential for a lucrative and undemanding government job./divDIV /divDIVBut Shyf has found a very unpleasant use for Jak, and now that she’s got him, she might not let him go./divDIV/div/div
Flandry, here a captain, undergoes a series of adventures: He is abducted by the Scothians, an alien race hoping to invade the Terran Empire; rescues the Emperor's kidnapped granddaughter; meets Aycharaych, his nemesis in league with the Merseians; and investigates a previously unencountered alien race that has invaded the distant colonial world of Vixen.