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7. Creativity measurement and analysis. 7.1. Introduction. 7.2. Metrics for determining innovative companies' performance. 7.3. A formula for predicting creative ideas. 7.4. Fault tree analysis (FTA). 7.5. Control charts. 7.6. Cause and effect diagram. 7.7. Probability tree analysis. 7.8. Creativity improvement with parallel redundancy. 7.9. Time-dependent creativity analysis with Markov method -- 8. Creativity climate. 8.1. Introduction. 8.2. Variables influencing peoples' perception of the working climate, examples of changes in the total environment influencing innovation, and key reasons for organizations to foster creativity and innovation. 8.3. Organization's creative culture attributes. 8.4. Creative climate dimensions and creative work environment determinents. 8.5. Steps for fostering creative environment in companies and guidelines for managing team members that foster creative work climate. 8.6. Tips for facilitating in a "cold" organizational climate with respect to creativity. 8.7. Workplace creativity climate assessment checklist -- 9. Creativity barriers. 9.1. Introduction. 9.2. Reasons for resistance to change in organizations and the types of organizations finding creativity most difficult. 9.3. Obstacles to innovation in large organizations and their overcoming steps. 9.4. Management barriers to creativity and reasons for prevention of innovation in mass-produced products. 9.5. Ways for managers to kill creativity and ways used by technical managers to block creative ideas. 9.6. Stumbling blocks and building blocks to creativity. 9.7. Types of barriers to an individual's creative thinking and suggestions for overcoming them. 9.8. Creativity inhibitors an engineer may encounter while inquiring into and solving the problem. 9.9. Barriers to creativity in textile industry -- 10. Creativity in quality management, software development process, rail transit stations, and specific organizations. 10.1. Introduction. 10.2. Creativity in quality management. 10.3. Creativity in software development process. 10.4. Creativity in rail transit stations. 10.5. Creativity in specific organizations -- 11. Creativity testing, recording, and patents. 11.1. Introduction. 11.2. Creativity testing. 11.3. Creativity recording. 11.4. Patents
An excellent text for clients to read before meeting with attorneys so they'll understand the fundamentals of patent, copyright, trade secret, trademark, mask work, and unfair competition laws. This is not a "do-it-yourself" manual but rather a ready reference tool for inventors or creators that will generate maximum efficiencies in obtaining, preserving and enforcing their intellectual property rights. It explains why they need to secure the services of IPR attorneys. Coverage includes employment contracts, including the ability of engineers to take confidential and secret knowledge to a new job, shop rights and information to help an entrepreneur establish a non-conflicting enterprise when leaving their prior employment. Sample forms of contracts, contract clauses, and points to consider before signing employment agreements are included. Coverage of copyright, software protection, and the Digital Millennium Copyright Act (DMCA) as well as the procedural variances in international intellectual property laws and procedures.
We live in an age in which one can easily think that our generation has invented and discovered almost everything; but the truth is quite the opposite. Progress cannot be considered as sudden unexpected spurts of individual brains: such a genius, the inventor of everything, has never existed in the history of humanity. What did exist was a limitless procession of experiments made by men who did not waver when faced with defeat, but were inspired by the rare successes that have led to our modern comfortable reality. And that continue to do so with the same enthusiasm. The study of the History of Engineering is valuable for many reasons, not the least of which is the fact that it can help us to understand the genius of the scientists, engineers and craftsmen who existed centuries and millenniums before us; who solved problems using the devices of their era, making machinery and equipment whose concept is of such a surprising modernity that we must rethink our image of the past.
If you have designs for wonderful machines in mind, but aren’t sure how to turn your ideas into real, engineered products that can be manufactured, marketed, and used, this book is for you. Engineering professor and veteran maker Tom Ask helps you integrate mechanical engineering concepts into your creative design process by presenting them in a rigorous but largely nonmathematical format. Through mind stories and images, this book provides you with a firm grounding in material mechanics, thermodynamics, fluid dynamics, and heat transfer. Students, product and mechanical designers, and inventive makers will also explore nontechnical topics such as aesthetics, ethnography, and branding that influence product appeal and user preference. Learn the importance of designing functional products that also appeal to users in subtle ways Explore the role of aesthetics, ethnography, brand management, and material culture in product design Dive into traditional mechanical engineering disciplines related to the behavior of solids, liquids, and gases Understand the human factors of design, such as ergonomics, kinesiology, anthropometry, and biomimicry Get an overview of available mechanical systems and components for creating your product
Jensen (mechanical engineering, Mankato State U., Minn.) is a prolific designer/interpreter/reporter of mechanisms for the user of mechanical movements. This collection offers solutions or inspirations in some 20 areas including the slider crank, cycloid, screw and clamping mechanisms, antibacklash
DigiCat Publishing presents to you this special edition of "Stories of Inventors: The Adventures of Inventors and Engineers" by Russell Doubleday. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
Now you can discover the answers to these and many other fascinating questions about engineering for yourself with this fun-filled resource. Janice VanCleave's Engineering for Every Kid presents entertaining, challenging experiments and activities to help you understand the different types of engineering there are—including structural, solar, electrical, and chemical—and how each is applied to real world everyday situations. Each of the activities is broken down into its purpose, a list of easy-to-find materials, step-by-step instructions, expected results, and a simple scientific explanation. Plus, the book’s 25 projects can easily be used in the classroom, as the basis of a science fair project, or at home just for fun!