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The author has been a mechanical engineer, amongst other oddities, for over 40 years. This book is a collection of engineering anecdotes, sometimes wry, sometimes serious, possibly libelous and sometimes vaguely technical, from his varied career and from the annuls of other contributors.This book covers a diverse range of engineering - from micro robotics to oil storage tanks, from electronics to container cranes.It many be of interest, to both the grizzled old engineers who have done it all before, and to the younger engineers, enginesses and enginerds who may glean a spot of wisdom from the combined 1200 years of experience touched on in these pages.There may be lessons embedded here, albeit whether the reader is electrical, mechanical, civil or process.Read it and identify!
"Look out, Junie B. Jones! Ellie the engineer is thinking, making, creating, and showing enthusiasm and brilliance with her creations!" -School Library Connection A charming, hilarious illustrated middle grade about a girl who is an engineer--no, not the kind on a train, the kind that builds things! Perfect creative, STEM-powered fun for girls who have interests in how things work. Ellie is an engineer. With a tool belt strapped over her favorite skirt (who says you can't wear a dress and have two kinds of screwdrivers handy, just in case?), she invents and builds amazing creations in her backyard workshop. Together with her best friend Kit, Ellie can make anything. As Kit's birthday nears, Ellie doesn't know what gift to make until the girls overhear Kit's mom talking about her present--the dog Kit always wanted! Ellie plans to make an amazing doghouse, but her plans grow so elaborate that she has to enlist help from the neighbor boys and crafty girls, even though the two groups don't get along. Will Ellie be able to pull off her biggest project yet, all while keeping a secret from Kit? Illustrated with Ellie's sketches and plans, and including backmatter with a fun how-to guide to tools, this is a STEM- and friendship-powered story full of fun!
Providing unique, accessible lessons on engineering, this title in the bestselling 101 Things I Learned® series is a perfect resource for students, recent graduates, general readers, and even seasoned professionals. An experienced civil engineer presents the physics and fundamentals underlying the many fields of engineering. Far from a dry, nuts-and-bolts exposition, 101 Things I Learned® in Engineering School uses real-world examples to show how the engineer's way of thinking can illuminate questions from the simple to the profound: Why shouldn't soldiers march across a bridge? Why do buildings want to float and cars want to fly? What is the difference between thinking systemically and thinking systematically? This informative resource will appeal to students, general readers, and even experienced engineers, who will discover within many provocative insights into familiar principles.
Petroski delves deep into the mystery of invention, to explore what everyday artifacts and sophisticated networks can reveal about the way engineers solve problems.
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
STEAM-powered experiments in engineering for kids ages 8 to 12 Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?" This guide to engineering for kids features: Engineering explained—Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges. Amazing experiments—Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home. Beginner guidance—Find explanations for why each experiment works, as well as suggestions for taking them even further. Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.
Now you can discover the answers to these and many other fascinating questions about engineering for yourself with this fun-filled resource. Janice VanCleave's Engineering for Every Kid presents entertaining, challenging experiments and activities to help you understand the different types of engineering there are—including structural, solar, electrical, and chemical—and how each is applied to real world everyday situations. Each of the activities is broken down into its purpose, a list of easy-to-find materials, step-by-step instructions, expected results, and a simple scientific explanation. Plus, the book’s 25 projects can easily be used in the classroom, as the basis of a science fair project, or at home just for fun!
Get your science groove on, and check out these awesome engineering projects: Tie-dye t-shirts made with markers, Jewelry made from old CDs, A s'mores cooker powered by the sun. Engineering is easy when you're having this much fun!
The latest in the Cool... series includes experiments to try at home and more! From biographies of key engineers such as Archimedes and Leonardo da Vinci to learning about the many different branches of engineering, this is the perfect book for budding young engineers. The history of engineering, right up to the technology of today, is recounted along with experiments to try at home. This book will have young enthusiasts drawing, acting, and thinking like engineers. This is the latest in the Cool series of engaging and fact-packed books filled with fun, colorful, and quirky illustrations. See the range at:www.pavilionbooks.com/cool