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The mechanical engineering curriculum in most universities includes at least one elective course on the subject of reciprocating piston engines. The majority of these courses today emphasize the application of thermodynamics to engine ef?ciency, performance, combustion, and emissions. There are several very good textbooks that support education in these aspects of engine development. However, in most companies engaged in engine development there are far more engineers working in the areas of design and mechanical development. University studies should include opportunities that prepare engineers desiring to work in these aspects of engine development as well. My colleagues and I have undertaken the development of a series of graduate courses in engine design and mechanical development. In doing so it becomes quickly apparent that no suitable te- book exists in support of such courses. This book was written in the hopes of beginning to address the need for an engineering-based introductory text in engine design and mechanical development. It is of necessity an overview. Its focus is limited to reciprocating-piston internal-combustion engines – both diesel and spa- ignition engines. Emphasis is speci?cally on automobile engines, although much of the discussion applies to larger and smaller engines as well. A further intent of this book is to provide a concise reference volume on engine design and mechanical development processes for engineers serving the engine industry. It is intended to provide basic information and most of the chapters include recent references to guide more in-depth study.
A comprehensive reference work covering the design and applications of diesel engines of all sizes. The text uses easily understood language and a practical approach to explore aspects of diesel engineering such as thermodynamics modelling, long-term use, applications and condition monitoring.
Internal combustion engines still have a potential for substantial improvements, particularly with regard to fuel efficiency and environmental compatibility. These goals can be achieved with help of control systems. Modeling and Control of Internal Combustion Engines (ICE) addresses these issues by offering an introduction to cost-effective model-based control system design for ICE. The primary emphasis is put on the ICE and its auxiliary devices. Mathematical models for these processes are developed in the text and selected feedforward and feedback control problems are discussed. The appendix contains a summary of the most important controller analysis and design methods, and a case study that analyzes a simplified idle-speed control problem. The book is written for students interested in the design of classical and novel ICE control systems.
Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design
This text, by a leading authority in the field, presents a fundamental and factual development of the science and engineering underlying the design of combustion engines and turbines. An extensive illustration program supports the concepts and theories discussed.
Written by an author who has devoted the past twenty-five years ofhis life to studying and designing shock wave engines, this uniquebook offers comprehensive coverage of the theory and practice ofshock wave engine design. The only book treating the completepreliminary design of shock wave engines, it provides engineerswith practical step-by-step guidelines applicable to the design andconstruction of small, light- weight, low-powered industrialturbines as well as high performance jet aircraft engines. In his discussions of the advantages and disadvantages of shockwave versus other types of combustion engines, Dr. Weberdemonstrates how and why shock wave engines can be made to workmore efficiently than conventional gas turbines. Among otherthings, he shows quantitatively why combustion temperatures can besignificantly higher in shock wave engines than conventional gasturbines. He evaluates temperatures of moving parts in terms ofcombustion and engine inlet temperatures, and explores the effectof shock coalescence, expansion fan reflections and intersectionson port sizes and locations. And throughout, real and imaginedperformance problems are posed and proven solutions given for shockwave engines--alone and in conjunction with conventional gasturbines or reciprocating internal combustion engines. Designed to function as a practical guide, Shock Wave Engine Designoffers concise step-by-step design techniques in a readily usableformat. Engineers will find precise, detailed directions on suchessentials as how to size wave rotor blade lengths and heights andthe correct rotor diameter for a specified power, and materialselection for rotor and stator. And one entire chapter (Chapter 12)is devoted exclusively to a detailed example design for a 500 hpengine. An authoritative, highly practical guide to state-of-the-art shockwave engine design, this book is an important resource formechanical and aerospace engineers who design aircraft engines orvirtually any type of turbomachinery. Timely, authoritative, practical--an important resource forengineers who design aircraft engines or virtually any type ofturbomachinery Written by a pioneer in the field, this book offers a comprehensivecoverage of state-of-the-art shock wave engine design principlesand techniques. The only book treating the complete preliminarydesign of shock wave engines, this unique guide provides engineerswith: * Concise step-by-step guidelines applicable to the design andconstruction of small, lightweight, low-powered industrial turbinesas well as high-performance jet aircraft engines * In-depth treatments of pressure exchangers, wave engines, andwave engines compounded with reciprocating IC engines * A chapter-length example design for a 500 hp engine * A brief but thorough review of all essential thermodynamics andgas dynamics needed to develop flow equations and calculationmethods
Internal Combustion Engines covers the trends in passenger car engine design and technology. This book is organized into seven chapters that focus on the importance of the in-cylinder fluid mechanics as the controlling parameter of combustion. After briefly dealing with a historical overview of the various phases of automotive industry, the book goes on discussing the underlying principles of operation of the gasoline, diesel, and turbocharged engines; the consequences in terms of performance, economy, and pollutant emission; and of the means available for further development and improvement. A chapter focuses on the automotive fuels of the various types of engines. Recent developments in both the experimental and computational fronts and the application of available research methods on engine design, as well as the trends in engine technology, are presented in the concluding chapters. This book is an ideal compact reference for automotive researchers and engineers and graduate engineering students.
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.