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"This report is all about people and using computers to connect them and their healthcare information. It is a report about how we get consumers and clinicians to use these tools, how we pay for them, and what we want the computers to do. But computers are only a tool, a means to an end. We have focused this report on computers because they seem to be the best tool--and maybe the only tool--that will allow the nation to change the way healthcare works... This report articulates a vision of an information-connected healthcare system, where consumers' privacy is protected and their convenience facilitated, where doctors and nurses have the information they need to efficiently deliver safe and effective care, where our public health and homeland security can be protected while still guarding each individual's privacy. The report recommends specific actions and broader policy objectives, all with the goal of allowing healthcare to effectively use computers and information technology. If followed, the Commission's recommendations will accelerate healthcare's transformation." [From Foreword].
Sanger Rainsford is a big-game hunter, who finds himself washed up on an island owned by the eccentric General Zaroff. Zaroff, a big-game hunter himself, has heard of Rainsford’s abilities with a gun and organises a hunt. However, they’re not after animals – they’re after people. When he protests, Rainsford the hunter becomes Rainsford the hunted. Sharing similarities with "The Hunger Games", starring Jennifer Lawrence, this is the story that created the template for pitting man against man. Born in New York, Richard Connell (1893 – 1949) went on to become an acclaimed author, screenwriter, and journalist. He is best remembered for the gripping novel "The Most Dangerous Game" and for receiving an Oscar nomination for the screenplay "Meet John Doe".
“This novel has all the funny banter and sexy feels you could want in a romantic comedy.”–NPR A high stakes wager pits an aspiring entrepreneur against a ruthless CEO in this sexy romantic comedy. After her life falls apart, recruitment consultant Layla Patel returns home to her family in San Francisco. But in the eyes of her father, who runs a Michelin starred restaurant, she can do no wrong. He would do anything to see her smile again. With the best intentions in mind, he offers her the office upstairs to start her new business and creates a profile on an online dating site to find her a man. She doesn’t know he’s arranged a series of blind dates until the first one comes knocking on her door… As CEO of a corporate downsizing company Sam Mehta is more used to conflict than calm. In search of a quiet new office, he finds the perfect space above a cozy Indian restaurant that smells like home. But when communication goes awry, he's forced to share his space with the owner's beautiful yet infuriating daughter Layla, her crazy family, and a parade of hopeful suitors, all of whom threaten to disrupt his carefully ordered life. As they face off in close quarters, the sarcasm and sparks fly. But when the battle for the office becomes a battle of the heart, Sam and Layla have to decide if this is love or just a game.
Build your next game on a bigger scale with Pro HTML5 Games. This essential book teaches you to master advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games. Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. This new and fully updated second edition now includes chapters on mobile game development and an essential game developer's toolkit. Understand how to develop complex, bolder games and become an HTML5 games pro using Pro HTML5 Games today. What You'll Learn Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API
Come face to face with the living dead in Zombie Apocalypse, the first book in The End of the World roleplaying line! This roleplaying game offers you the chance to imagine unique adventures, playing as yourself during the tumult of the apocalypse, relying upon your own skills, wits, and talents to survive. Five scenarios each offer a different setting and sub-genre for the rise of the undead. Moreover, each scenario contains sections for both the apocalypse and post-apocalypse, challenging you to navigate the initial panic and forge a new life after the world's ending.
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.
Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive. Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.
In the summer of 2013 the Central Intelligence Agency and the Clinton Presidential Library made an unprecedented declassification of more than 300 documents showing the role of intelligence in supporting American decision-making on Bosnia in the 1990s, and in particular the 1995 Dayton Peace Agreement, which brought an end to the fighting in Bosnia. The following spring, James Madison University hosted a conference in which scholars from all over the world assessed what the documents show about what is needed for the complex process of making peace. Aspects covered included military, political, diplomatic, and religious, among others. Timothy R. Walton's The Role of Intelligence in Ending the War in Bosnia in 1995 offers a collection of papers presented at the conference; several of the authors were participants in the events of the time.