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She'll do anything to win the games. He'll do anything to win her. Roman The Power Games was my idea to promote my new hotel in Las Vegas, where guests can indulge their darkest fantasies. I never intended to be a contestant. Then I saw her. Now all bets are off. Enigmatic and impossibly beautiful, her feistiness intrigues me as much as her innocence. Ava’s a girl with infinite layers, and I’m determined to peel away each one until she’s bared to me. Until she’s mine. I want her. And I’ll do anything to possess her—body and soul. Ava When my best friend Emmett suggested I compete on The Power Games with him, I thought he was crazy. Until I realized the BDSM-themed reality show was the perfect opportunity to ruin my stepfather’s political career like he ruined my life. All I have to do is pretend to be a submissive. Then I’m paired with Roman Castile. Gorgeous as sin with a sadistic streak, he’s as intimidating as he is dangerous, yet my body is drawn to his like there’s a physical force pulling me in. He says he can help me win…if I’m willing to give him everything. The Power Games is a multi-part novel published in five installments: Pregame, Mind Game, Game Plan, Game Point, and Endgame.
Magnus Carlsen’s brilliant endgame play has been one of the key reasons for his success. At the age of 13 the Norwegian became the youngest grandmaster in the world, at 19 the youngest number one in the FIDE world rankings, and at 22 the second youngest World Champion in history. With his fine technique, great inventiveness an iron determination Magnus has won countless endgame positions in which almost everyone else would have settled for a draw. He also has saved endgames that seemed impossible to hold. International Master Tibor Karolyi has studied Carlsen’s career and selected more than 90 of his best endgames. He reviews them in chronological order to show how Magnus developed his skills. His technique and his choices are being explained in a manner that is easy to understand for club players. Endgame Virtuoso Magnus Carlsen will help you to appreciate Magnus’ endgame magic and shows you how to become a better endgame player yourself. A highly instructive, inspiring and entertaining book.
Linguistic Geometry: From Search to Construction is the first book of its kind. Linguistic Geometry (LG) is an approach to the construction of mathematical models for large-scale multi-agent systems. A number of such systems, including air/space combat, robotic manufacturing, software re-engineering and Internet cyberwar, can be modeled as abstract board games. These are games with moves that can be represented by the movement of abstract pieces over locations on an abstract board. The purpose of LG is to provide strategies to guide the games' participants to their goals. Traditionally, discovering such strategies required searches in giant game trees. These searches are often beyond the capacity of modern and even conceivable future computers. LG dramatically reduces the size of the search trees, making the problems computationally tractable. LG provides a formalization and abstraction of search heuristics used by advanced experts including chess grandmasters. Essentially, these heuristics replace search with the construction of strategies. To formalize the heuristics, LG employs the theory of formal languages (i.e. formal linguistics), as well as certain geometric structures over an abstract board. The new formal strategies solve problems from different domains far beyond the areas envisioned by the experts. For a number of these domains, Linguistic Geometry yields optimal solutions.
This book examines the planned disaggregation of the global structures of the Cold War. In the final years of a decades-long era of bipolarity, the United States and the Soviet Union co managed a continental transformation that erased Europe’s Iron Curtain.
New and substantially expanded edition of a modern chess classic. By chance, in 2013 publisher New In Chess discovered a previously unnoticed and unpublished extra batch of endgame tactics collected by the legendary Dutch correspondence grandmaster Ger van Perlo (1932-2010). More than 250 fresh examples have been added, making this fourth edition 25% BIGGER than its predecessors. For casual players and club players. Why is it that most amateur chess players love opening and middlegame tactics but hate endgames? Why do you usually look at only a couple of pages in any endgame theory book you see? Sit back, forget about theoretical endgames, and enjoy the entertainment of real life chess in Endgame Tactics! There is no substitute for hard work in getting better at chess, as a wise grandmaster once said. But you always work harder at something you enjoy. Make the first step towards improving your endgame play (and beating more opponents) by learning to love the endgame. Endgames are fun, and the examples from everyday practice in Endgame Tactics prove it. • New (4th) and 25% expanded edition of a best- selling modern classic • More than 1,300 Sparkling Tricks and Traps • WINNER of the ECF Book of the Year Award • WINNER of the ChessCafe Book of the Year Award • Makes regular players discover the fun in endgame
If you want to improve at chess, you must know the characteristics of typical pawn formations. Understanding the pawn structure is a key tool when you are evaluating a position on the board. One simple pawn move can ruin your position or win the game. Post-beginners should know the basic essentials of chess structures and that is what this modern training manual focuses on. Experienced chess teacher Grandmaster Jörg Hickl helps you to recognize the important characteristics of pawn structures, learn how you can and should develop your pieces, identify how you can improve your position and develop a plan of action. This book provides common sense guidance and Jörg Hickl uses practical examples to explain typical structures, strategies and plans. His tips and exercises are both highly enjoyable and to the point.
Chess Words of Wisdom is made up of the crucial information mined from over 400 chess books (plus hundreds of magazine articles, vides, DVDs, web sites and various other sources) all condensed into this one remarkably complete and "one-of-a-kind " chess book. Chess Words of Wisdom quotes, paraphrases and summarizes the teachings of hundreds of experts, masters, IMs, GMs and eve a few scientists, scholars and generals. Essentially, all of the wisdom from these important sources is in this one book! Chess Words of Wisdom is a digest of hundreds of years of chess knowledge from the greatest chess minds in history. This is the must-know information for the well-schooled chessplayer at all levels, from beginner to master. Chess Words of Wisdom is unique in that it is all text. There are no diagrams or analysis at all in the book. There is not a single game in the entire book! Instead, the book is jam-packed with essential chess knowledge... in plain English! If you want to learn, if you want to thoroughly understand chess, Chess Words of Wisdom is for you. Chess Words of Wisdom is about "understanding" chess. There are no frills, cartoons or nonsense of any kind in it... just intense, cover-to-cover, concentrated chess instruction in the form of verbal explanation. This is an ideal textbook for chess teachers, coaches, trainers and all serious students of the game. It is for players of all strengths who are enthusiastic about understanding and mastering the game of chess. A 534-page one-of-a-kind chess book, it belongs in every serious chessplayer's library. It contains all of the useful, practical, information from over 400 chess books (plus many other sources). As a result, it contains more helpful information than certainly any other chess book in history. This is one-volume treatise covers nearly all of the essential concepts in chess. "All you need to know about everything that matters!" (New In Chess Magazine) "Kudos! Just glanced through your book which displays an enormous amount of research and chess erudition. Looking forward to some enjoyable reading..." (the late Larry Evans, U.S. grandmaster, author, journalist, and five-time U.S. Chess Champion) "...it's definitely unique in its verbal approach, which is particularly useful especially to adults learning the game." (Jennifer Shahade, author, journalist, two-time U.S. Women's Chess Champion and FIDE Woman Grandmaster)
Two of the government's most lethal assassins scour rural Colorado to find their missing handler--and discover an insidious and lethal threat along the way in this New York Times bestselling thriller. Will Robie and Jessica Reel are two of the most lethal people alive. They're the ones the government calls in when the utmost secrecy is required to take out those who plot violence and mass destruction against the United States. And through every mission, one man has always had their backs: their handler, code-named Blue Man. But now, Blue Man is missing. Last seen in rural Colorado, Blue Man had taken a rare vacation to go fly fishing in his hometown when he disappeared off the grid. With no communications since, the team can't help but fear the worst. Sent to investigate, Robie and Reel arrive in the small town of Grand to discover that it has its own share of problems. A stagnant local economy and a woefully understaffed police force have made this small community a magnet for crime, drugs, and a growing number of militant fringe groups. But lying in wait in Grand is an even more insidious and sweeping threat, one that may shake the very core of America. And when Robie and Reel find themselves up against an adversary with superior firepower and a home-court advantage, they'll be lucky if they make it out alive, with or without Blue Man...
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One of the longest established, yet still most innovative, introductory chess manuals. Lasker’s masterwork has already provided a generation of aspiring chess players with an entertaining course in the basics of mastering chess. This edition, edited by John Nunn, is the definitive chess teaching manual. • Interactive chess exercises • Superb examples by some of the all-time greats • Written by a man who played chess at the highest level Lasker takes the reader through an interactive chess adventure. The reward for a correct answer is to proceed to the next concept; otherwise the reader is told why the answer is wrong, and encouraged to try again. All aspects of chess are covered, from the rules of the game through to advanced play.