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The New York Times bestseller and international multimedia phenomenon! In each generation, for thousands of years, twelve Players have been ready. But they never thought Endgame would happen. Until now. Omaha, Nebraska. Sarah Alopay stands at her graduation ceremony—class valedictorian, star athlete, a full life on the horizon. But when a meteor strikes the school, she survives. Because she is the Cahokian Player. Endgame has begun. Juliaca, Peru. At the same moment, thousands of miles away, another meteor strikes. But Jago Tlaloc is safe. He has a secret, and his secret makes him brave. Strong. Certain. He is the Olmec Player. He's ready. Ready for Endgame. Across the globe, twelve meteors slam into Earth. Cities burn. But Sarah and Jago and the ten others Players know the truth. The meteors carry a message. The Players have been summoned to The Calling. And now they must fight one another in order to survive. All but one will fail. But that one will save the world. This is Endgame.
The thrilling sequel to the New York Times bestseller and international multimedia phenomenon, Endgame: The Calling. Endgame is here. Earth Key has been found. Two keys - and nine Players - remain. The keys must be found, and only one Player can win. Queens, New York. Aisling Kopp believes the unthinkable: that Endgame can be stopped. But before she can get home to regroup, she is approached by the CIA. They know about Endgame. And they have their own ideas about how it should be Played. Ideas that could change everything. Kingdom of Aksum, Ethiopia. Hilal ibn Isa al-Salt narrowly survived an attack that leaves him horribly disfigured. He now knows something the other Players do not. But the Aksumites have a secret that is unique to their line. A secret that can help redeem humanity - and maybe even be used to help defeat the beings behind Endgame. London, England. Sarah Alopay has found the first key. She is with Jago - and they are winning. But getting Earth Key has come at a great cost to Sarah. The only thing that keeps the demons at bay is Playing. Playing to win. Sky Key - wherever it is, whatever it is - is next. And the nine remaining Players will stop at nothing to get it...
Nearly half a century after the fighting stopped, the 1953 Armistice has yet to be replaced with a peace treaty formally ending the Korean War. While Russia and China withdrew the last of their forces in 1958, the United States maintains 37,000 troops in South Korea and is pledged to defend it with nuclear weapons. In Korean Endgame, Selig Harrison mounts the first authoritative challenge to this long-standing U.S. policy. Harrison shows why North Korea is not--as many policymakers expect--about to collapse. And he explains why existing U.S. policies hamper North-South reconciliation and reunification. Assessing North Korean capabilities and the motivations that have led to its forward deployments, he spells out the arms control concessions by North Korea, South Korea, and the United States necessary to ease the dangers of confrontation, centering on reciprocal U.S. force redeployments and U.S. withdrawals in return for North Korean pullbacks from the thirty-eighth parallel. Similarly, he proposes specific trade-offs to forestall the North's development of nuclear weapons and missile delivery systems, calling for the withdrawal of the U.S. nuclear umbrella in conjunction with agreements to denuclearize Korea embracing China, Russia, and Japan. The long-term goal of U.S. policy, he argues, should be the full disengagement of U.S. combat forces from Korea as part of regional agreements insulating the peninsula from all foreign conventional and nuclear forces. A veteran journalist with decades of extensive firsthand knowledge of North Korea and long-standing contacts with leaders in Washington, Seoul, and Pyongyang, Harrison is perfectly placed to make these arguments. Throughout, he supports his analysis with revealing accounts of conversations with North Korean, South Korean, and U.S. leaders over thirty-five years. Combining probing scholarship with a seasoned reporter's on-the-ground experience and insights, he has given us the definitive book on U.S. policy in Korea--past, present, and future.
THE END OF THE WORLD IS COMING. PLAY NOW. OR WE ALL LOSE. After centuries waiting in secret, twelve unbroken bloodlines, armed with hidden knowledge and lethal training, are called to take humanity’s fate into their hands... The first book in a game-changing new series by bestselling author, James Frey.
An Instant New York Times Bestseller! Winner of the Coretta Scott King - John Steptoe for New Talent Author Award Filled with mystery and an intriguingly rich magic system, Tracy Deonn’s YA contemporary fantasy reinvents the King Arthur legend and “braids together Southern folk traditions and Black Girl Magic into a searing modern tale of grief, power, and self-discovery” (Dhonielle Clayton, New York Times bestselling author of The Belles). After her mother dies in an accident, sixteen-year-old Bree Matthews wants nothing to do with her family memories or childhood home. A residential program for bright high schoolers at UNC–Chapel Hill seems like the perfect escape—until Bree witnesses a magical attack her very first night on campus. A flying demon feeding on human energies. A secret society of so called “Legendborn” students that hunt the creatures down. And a mysterious teenage mage who calls himself a “Merlin” and who attempts—and fails—to wipe Bree’s memory of everything she saw. The mage’s failure unlocks Bree’s own unique magic and a buried memory with a hidden connection: the night her mother died, another Merlin was at the hospital. Now that Bree knows there’s more to her mother’s death than what’s on the police report, she’ll do whatever it takes to find out the truth, even if that means infiltrating the Legendborn as one of their initiates. She recruits Nick, a self-exiled Legendborn with his own grudge against the group, and their reluctant partnership pulls them deeper into the society’s secrets—and closer to each other. But when the Legendborn reveal themselves as the descendants of King Arthur’s knights and explain that a magical war is coming, Bree has to decide how far she’ll go for the truth and whether she should use her magic to take the society down—or join the fight.
Andre Norton and Sherwood Smith have collaborated on Solar Queen and Time Traders novels, but never before have they created as rousing an adventure as awaits Ross Murdock, Gordon Ashe, and the rest of the Time Patrol in Ancient Atlantis. In Earth's future, when time travel has become possible, the Time Patrol is the top secret government agency that protects Earth's past, so that our history will not become corrupted by invaders from either our future or from other worlds. For many years, Murdock, Ashe, and other members of the Time Patrol have contended with threats to our time continuum, none more deadly than the alien Baldies, who hate other high-tech civilizations and want to destroy Earth. Evidence of time travel has been found in ruins dating to the ancient world . . . in the legendary realm of Atlantis. So Murdock, Ashe, Eveleen Riordan, and other Time Patrollers deck themselves out as foreign traders to discover whether something is amiss in Atlantis. They find that the Baldies are there, as evidenced by sophisticated, high-tech equipment, whose purpose it is impossible to fathom. As they try to derail the Baldies' plot, the Time Patrollers realize that time is running out on their mission, when Atlantis is shaken by tremors that presage a cataclysm that may be the disaster that sank the fabulous island state. But they must be sure they act to preserve, not destroy, history--and if they're wrong, it'll be too late . . . for them and for Earth's future.
Endgame is a book of poetry about the physical, mental, and spiritual transition that is retirement.
All three thrilling volumes of Endgame: The Training Diaries, the prequel novellas to the New York Times bestselling Endgame series, together in one paperback bind-up! Before they were Players . . . Before the Calling . . . They trained to be selected as the one to save their ancient bloodline—and win Endgame. Follow the Twelve through sacrifices and betrayals, broken hearts and broken bones, as they shed their normal lives and transform into the Players they were meant to be. They must train, learn, prepare. To Play, survive, and solve. To kill or be killed. Endgame is real. Endgame is coming. And only one can win.
A companion to the New York Times bestselling Endgame series, The Complete Zero Line Chronicles is a collection of prequel novellas that follows the Zero Line, an underground group of conspiracy theorists determined to put a stop to Endgame – and save the world.