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Analyzes cognitive, social and technical issues of end user programming. Drawing on empirical research on existing end user systems, this text examines the importance of task-specific programming languages, visual application frameworks and collaborative work practices for end user computing.
Advanced Topics in End User Computing features the latest research findings dealing with end user computing concepts, issues, and trends. Empirical and theoretical research concerned with all aspects of end user computing including development, utilization, and management are included. Volume three is specifically interested in those studies that show a significant contribution by relating end user computing to end user satisfaction, end user productivity, and strategic and competitive advantage. *Note: This book is part of a new series entitled ?Advanced Topics in End User Computing?. This book is Volume Three within this series (Vol. III, 2004).
Examines practical research and case studies on such benchmark topics as biometric and security technology, protection of digital assets and information, multilevel computer self-efficacy, and end-user Web development. Provides research into the advancement, productivity, and performance of the end user computing domain.
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and creating web pages.
Is this finally the year of the Virtual Desktop Infrastructure (VDI)? There doesn't seem to be a straight answer to that question. A VDI can be designed to work perfectly in your environment, but could also be a big pain in the butt.This guide will help you design a VMware Horizon VDI, based on the VMware Certified Design Expert (VCDX) methodology. It will help you understand what steps need to be taken to bring a project to a successful result. It contains examples of real-world design projects, requirements & constraints which will help you make the right decision in a great variety of scenarios. As sizing does matter, you will also be guided through the complete sizing process.Other topics that will be covered: Windows 10, multi-site architectures, NSX, vSAN, profile strategies, application delivery strategies, assessments, monitoring, security, GPUs, and remote protocols.
Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers.
Since computer scientists make decisions every day that have societal context and influence, an understanding of society and computing together should be integrated into computer science education. Showing students what they can do with their computing degree, Computers and Society: Computing for Good uses concrete examples and case studies to high
The Future of Numerical Computing Written by one of the foremost experts in high-performance computing and the inventor of Gustafson’s Law, The End of Error: Unum Computing explains a new approach to computer arithmetic: the universal number (unum). The unum encompasses all IEEE floating-point formats as well as fixed-point and exact integer arithmetic. This new number type obtains more accurate answers than floating-point arithmetic yet uses fewer bits in many cases, saving memory, bandwidth, energy, and power. A Complete Revamp of Computer Arithmetic from the Ground Up Richly illustrated in color, this groundbreaking book represents a fundamental change in how to perform calculations automatically. It illustrates how this novel approach can solve problems that have vexed engineers and scientists for decades, including problems that have been historically limited to serial processing. Suitable for Anyone Using Computers for Calculations The book is accessible to anyone who uses computers for technical calculations, with much of the book only requiring high school math. The author makes the mathematics interesting through numerous analogies. He clearly defines jargon and uses color-coded boxes for mathematical formulas, computer code, important descriptions, and exercises.