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The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.
This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.
Contains primary source material.
Presents an alphabetical listing of information on the peoples of Asia and Oceania including origins, prehistory, history, culture, languages, and relationships to other cultures.
"Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry"--
A comprehensive examination of the pervasive and persistent social problem of sexual violence and abuse that plagues millions of women, children, and men across the globe. Sexual Violence and Abuse: An Encyclopedia of Prevention, Impacts, and Recovery coalesces the vast amount of information available on the subject, providing a convenient and comprehensive resource on sexual violence and abuse for students, practitioners, and general readers. It is the first of its kind to bring together a full range of topics on sexual violence and abuse across a human lifespan in a single work. The entries are written by a range of professionals who represent academics, researchers, and individuals working in the field of sexual violence and abuse. The two-volume work contains 264 fully cross-referenced entries in alphabetical order, starting with abortion and ending with yoga therapy. The bibliography provides important books, articles, online resources, and videos on a wide range of topics. The encyclopedia also includes a list of key topics with corresponding entries to assist readers needing to examine a group of related entries.
"Islands have captured the imagination of scientists and the public for centuries - unique and rare environments, their isolation makes them natural laboratories for ecology and evolution. This authoritative, alphabetically arranged reference, featuring more than 200 succinct articles by leading scientists from around the world, provides broad coverage of all the island sciences. But what exactly is an island? The volume editors define it here as any discrete habitat isolated from other habitats by inhospitable surroundings. The Encyclopedia of Islands examines many such insular settings - oceanic and continental islands as well as places such as caves, mountaintops, and whale falls at the bottom of the ocean. This essential, one-stop resource, extensively illustrated with color photographs, clear maps, and graphics will introduce island science to a wide audience and spur further research on some of the planet's most fascinating habitats." --Book Jacket.
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.
This multifaceted and up-to-date encyclopedia is sure to be of interest to pastors and church workers of all confessions, equally so to students, scholars, and researchers around the world who are interested in any aspect of Christianity or religion in general. The first volume contains 465 articles that address a comprehensive list of topics.