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The Emulation User's Guide has everything you need to know about getting started with computer, console and arcade emulation on the Apple Macintosh computer and PC. This guide includes the history of emulation on the Internet and covers some of the legalities involving emulation of these systems.
Emulation is a hybrid experimentation technique intended to bridge the gap between simulation and real-world testing. The key idea of emulation is to reproduce in real time and in a controlled manner the essential functionality of a system, so that it can interact with other real systems that can thus be evaluated. This book describes the technique
This volume constitutes the refereed post-conference proceedings of the 11th International Conference on Simulation Tools and Techniques, SIMUTools 2019, held in Chengdu, China, in August 2019. The 97 revised full papers were carefully selected from 156 submissions. The papers focus on simulation methods, simulation techniques, simulation software, simulation performance, modeling formalisms, simulation verification and widely used frameworks.
This handbook is designed to help information technology and networking professionals to smoothly navigate the network communication protocol territories. (Computer Books - General Information)
This is a new release of the original 1929 edition.
The English Renaissance has long been considered a period with a particular focus on imitation; however, much related scholarship has misunderstood or simply marginalized the significance of emulative practices and theories in the period. This work uses the interactions of a range of English Renaissance plays with ancient and Renaissance rhetorics to analyze the conflicted uses of emulation in the period (including the theory and praxis of rhetorical imitatio, humanist notions of exemplarity, and the stage’s purported ability to move spectators to emulate depicted characters). This book emphasizes the need to see emulation not as a solely (or even primarily) literary practice, but rather as a significant aspect of Renaissance culture, giving insight into notions of self, society, and the epistemologies of the period and informed by the period’s own sense of theory and history. Among the individual texts examined here are Shakespeare’s Titus Andronicus and Hamlet, Jonson’s Catiline, and Massinger’s The Roman Actor (with its strong relation to Jonson’s Sejanus).
Libraries have always been an inspiration for the standards and technologies developed by semantic web activities. However, except for the Dublin Core specification, semantic web and social networking technologies have not been widely adopted and further developed by major digital library initiatives and projects. Yet semantic technologies offer a new level of flexibility, interoperability, and relationships for digital repositories. Kruk and McDaniel present semantic web-related aspects of current digital library activities, and introduce their functionality; they show examples ranging from general architectural descriptions to detailed usages of specific ontologies, and thus stimulate the awareness of researchers, engineers, and potential users of those technologies. Their presentation is completed by chapters on existing prototype systems such as JeromeDL, BRICKS, and Greenstone, as well as a look into the possible future of semantic digital libraries. This book is aimed at researchers and graduate students in areas like digital libraries, the semantic web, social networks, and information retrieval. This audience will benefit from detailed descriptions of both today’s possibilities and also the shortcomings of applying semantic web technologies to large digital repositories of often unstructured data.