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From the author of Doomed Queens, an entertaining and informative look at the lives of over 30 princesses from the past and present. Welcome to Bad Princess by Kris Waldherr, where you’ll discover what really happens after “Happily Ever After.” From the war-torn Dark Ages of Medieval Europe to America's Gilded Age, and all the way up to Kate Middleton, Bad Princess explores more than 30 true princess stories, going beyond the glitz and glamour to find out what life was really like for young royals throughout history. A mix of royal biography, pop culture, art, style, and pure fun, Bad Princess is a whip-smart, tongue-in-cheek spin on the traditional princess narrative, proving that it takes more than a pretty crown to be a great leader. Praise for Bad Princess A SELECTION OF THE JUNIOR LIBRARY GUILD “Perfect for tweens . . . This is a great book to recommend to readers who want a taste of history with a side of fairy tale princesses.” —School Library Journal “Snarky and sympathetic . . . Power to the princesses, right on!” —Kirkus Reviews “Packed with history and context, Waldherr uses an animated, well-rounded approach in this engaging look at princesses in life and lore . . . This absorbing, thought-provoking, and intriguing exploration of a perennially popular topic will both entertain and inform.” —Booklist
This sweet chapter book series features magical unicorn princesses and the human girl who befriends them. Welcome to an enchanted land ruled by unicorn princesses! Cressida Jenkins, a unicorn-obsessed girl who is sure that unicorns are real, is invited to visit, and readers will be thrilled to journey to the Rainbow Realm along with her! In each story, Cressida is called to help a unicorn princess and her sisters in a magical adventure. Princess Feather has just returned from her latest adventure, and Princess Flash wants nothing more to join her sister on her next trip. Ernest the wizard lizard creates a magical pair of wings for Flash, and the princesses invite Cressida to come with them to a new realm. But once there, Ernest's spell goes wrong and creates chaos, and Cressida will have to use all her wits to solve the problem before she can return home.
Do you lack confidence, grit, endurance, fortitude, self-esteem and all the other things that don't just make someone great, but successful in everything they do?What if you could completely transform yourself into someone who could do anything? I'm not talking about the change that happens for a week or a month or a year...but for your whole life? What would that legitimately and realistically be worth to you?Everybody tries to tell themselves that they are "special" or "great"...but it's just talk. It's not reality.This book tells you how to do that. It doesn't cost anything to execute this program...but it ain't free.I guarantee if you do exactly as I tell you to do it with no compromises and zero substitutions...you and your life will never be the same.-Andy Frisella
Melissa is a nobody. Wilf is a slacker. Bondi is a show-off. At least that's what their middle school teachers think. To everyone's surprise, they are the three students chosen to compete for a ten thousand-dollar scholarship, solving clues that lead them to various locations around Chicago. At first the three contestants work independently, but it doesn't take long before each begins to wonder whether the competition is a sham. It's only by secretly joining forces and using their unique talents that the trio is able to uncover the truth behind the Ambrose Deception -- a truth that involves a lot more than just a scholarship. With a narrative style as varied and intriguing as the mystery itself, this adventure involving clever clues, plenty of perks, and abhorrent adults is pure wish fulfillment.
Classic guide gives complete instructions, stitch diagrams for beautiful designs of single-thread and needlestyle of lace-making. 77 illustrations.
Lady Mary Wortley Montagu (1689-1762) is one of the most important women writers between Aphra Behn and Jane Austen, and one of her period's most provocative and entertaining writers of either sex. The narratives in this volume, with the exception of one juvenile piece, have never been printed before. They show the author experimenting with the genres of fiction and autobiography, more influenced by French models than by English, but always working experimentally against the grain of her various traditions. Besides page-turning narrative, these works offer the rare opportunity of a completely fresh take on literary movements, cross-cultural relations, gender ideologies, and other literary debates of the early eighteenth century. Our existing picture of what was once possible in literature and what was possible for women at this time cannot remain unchanged once these writings appear.
A brave mouse, a covetous rat, a wishful serving girl, and a princess named Pea come together in Kate DiCamillo's Newbery Medal–winning tale. Welcome to the story of Despereaux Tilling, a mouse who is in love with music, stories, and a princess named Pea. It is also the story of a rat called Roscuro, who lives in the darkness and covets a world filled with light. And it is the story of Miggery Sow, a slow-witted serving girl who harbors a simple, impossible wish. These three characters are about to embark on a journey that will lead them down into a horrible dungeon, up into a glittering castle, and, ultimately, into each other's lives. What happens then? As Kate DiCamillo would say: Reader, it is your destiny to find out. With black-and-white illustrations and a refreshed cover by Timothy Basil Ering.
OVER 3 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! Don't miss this New York Times bestselling "impossible to put down" (Buzzfeed) novel with deadly stakes, thrilling twists, and juicy secrets—perfect for fans of One of Us is Lying and Knives Out. Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why—or even who Tobias Hawthorne is. To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch—and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege with danger around every turn, Avery will have to play the game herself just to survive. **The games continue in The Hawthorne Legacy, The Final Gambit, and The Brothers Hawthorne!
Nere has never understood why she feels so much more comfortable and confident in water than on land, but everything falls into place when Nere learns that she is one of a group of kids who --unbeknownst to them -- have been genetically altered to survive in the ocean. These products of "The Neptune Project" will be able to build a better future under the sea, safe from the barren country's famine, wars, and harsh laws. But there are some very big problems: no one asked Nere if she wanted to be a science experiment, the other Neptune kids aren't exactly the friendliest bunch, and in order to reach the safe haven of the Neptune colony, Nere and her fellow mutates must swim through hundreds of miles of dangerous waters, relying only on their wits, dolphins, and each other to evade terrifying undersea creatures and a government that will stop at nothing to capture the Neptune kids . . . dead or alive. Fierce battles and daring escapes abound as Nere and her friends race to safety in this action-packed aquatic adventure.
Eleven-year-old Emily's nightmares of drowning lead her to an injured dog near her family's coastal Maine home, and as she nurses him back to health, she becomes aware that they have a strange psychic connection.