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This book provides a thorough introduction to the Texas Instruments MPS432TM microcontroller. The MPS432 is a 32-bit processor with the ARM Cortex M4F architecture and a built-in floating point unit. At the core, the MSP432 features a 32-bit ARM Cortex-M4F CPU, a RISC-architecture processing unit that includes a built-in DSP engine and a floating point unit. As an extension of the ultra-low-power MSP microcontroller family, the MSP432 features ultra-low power consumption and integrated digital and analog hardware peripherals. The MSP432 is a new member to the MSP family. It provides for a seamless transition to applications requiring 32-bit processing at an operating frequency of up to 48 MHz. The processor may be programmed at a variety of levels with different programming languages including the user-friendly Energia rapid prototyping platform, in assembly language, and in C. A number of C programming options are also available to developers, starting with register-level access code where developers can directly configure the device's registers, to Driver Library, which provides a standardized set of application program interfaces (APIs) that enable software developers to quickly manipulate various peripherals available on the device. Even higher abstraction layers are also available, such as the extremely user-friendly Energia platform, that enables even beginners to quickly prototype an application on MSP432. The MSP432 LaunchPad is supported by a host of technical data, application notes, training modules, and software examples. All are encapsulated inside one handy package called MSPWare, available as both a stand-alone download package as well as on the TI Cloud development site: dev.ti.com The features of the MSP432 may be extended with a full line of BoosterPack plug-in modules. The MSP432 is also supported by a variety of third party modular sensors and software compiler companies. In the back, a thorough introduction to the MPS432 line of microcontrollers, programming techniques, and interface concepts are provided along with considerable tutorial information with many illustrated examples. Each chapter provides laboratory exercises to apply what has been presented in the chapter. The book is intended for an upper level undergraduate course in microcontrollers or mechatronics but may also be used as a reference for capstone design projects. Practicing engineers already familiar with another microcontroller, who require a quick tutorial on the microcontroller, will also find this book very useful. Finally, middle school and high school students will find the MSP432 highly approachable via the Energia rapid prototyping system.
This book provides a thorough introduction to the Texas Instruments MSP430TM microcontroller. The MSP430 is a 16-bit reduced instruction set (RISC) processor that features ultra-low power consumption and integrated digital and analog hardware. Variants of the MSP430 microcontroller have been in production since 1993. This provides for a host of MSP430 products including evaluation boards, compilers, software examples, and documentation. A thorough introduction to the MSP430 line of microcontrollers, programming techniques, and interface concepts are provided along with considerable tutorial information with many illustrated examples. Each chapter provides laboratory exercises to apply what has been presented in the chapter. The book is intended for an upper level undergraduate course in microcontrollers or mechatronics but may also be used as a reference for capstone design projects. Also, practicing engineers already familiar with another microcontroller, who require a quick tutorial on the microcontroller, will find this book very useful. This second edition introduces the MSP–EXP430FR5994 and the MSP430–EXP430FR2433 LaunchPads. Both LaunchPads are equipped with a variety of peripherals and Ferroelectric Random Access Memory (FRAM). FRAM is a nonvolatile, low-power memory with functionality similar to flash memory.
This book provides a thorough introduction to the Texas Instruments MSP430TM microcontroller. The MSP430 is a 16-bit reduced instruction set (RISC) processor that features ultra-low power consumption and integrated digital and analog hardware. Variants of the MSP430 microcontroller have been in production since 1993. This provides for a host of MSP430 products including evaluation boards, compilers, software examples, and documentation. A thorough introduction to the MSP430 line of microcontrollers, programming techniques, and interface concepts are provided along with considerable tutorial information with many illustrated examples. Each chapter provides laboratory exercises to apply what has been presented in the chapter. The book is intended for an upper level undergraduate course in microcontrollers or mechatronics but may also be used as a reference for capstone design projects. Also, practicing engineers already familiar with another microcontroller, who require a quick tutorial on the microcontroller, will find this book very useful. This second edition introduces the MSP–EXP430FR5994 and the MSP430–EXP430FR2433 LaunchPads. Both LaunchPads are equipped with a variety of peripherals and Ferroelectric Random Access Memory (FRAM). FRAM is a nonvolatile, low-power memory with functionality similar to flash memory.
A microcontroller is a compact, integrated circuit designed to govern a specific operation in an embedded system. A typical microcontroller includes a processor, memory, and input/output (I/O) peripherals on a single chip. When they first became available, microcontrollers solely used Assembly language. Today, the C programming language (and some other high-level languages) can be used as well. Some of advanced microcontrollers support another programming technique as well: Graphical programming. In graphical programming, the user does not write any code but draws the block diagram of the system he wants. Then a software converts the drawn block diagram into a suitable code for the target device. Programming microcontrollers using graphical programming is quite easier than programming in C or Assembly. You can implement a complex system within hours with graphical programming while its implementation in C may take months. These features make the graphical programming an important option for engineers. This book study the graphical programming of STM32F4 high-performance microcontrollers with the aid of Simulink\textregistered\ and Waijung blockset. Students of engineering (for instance, electrical, biomedical, mechatronics and robotic to name a few), engineers who work in industry, and anyone who want to learn the graphical programming of STM32F4 can benefit from this book. Prerequisite for this book is the basic knowledge of MATLABi\textregistered/Simulink\textregistered.
Index generation functions are binary-input integer valued functions. They represent functions of content addressable memories (CAMs). Applications include: IP address tables; terminal controllers; URL lists; computer virus scanning circuits; memory patch circuits; list of English words; code converters; and pattern matching circuits. This book shows memory-based realization of index generation functions. It shows: 1. methods to implement index generation functions by look-up table (LUT) cascades and index generation units (IGU), 2. methods to reduce the number of variables using linear transformations, and 3. methods to estimate the sizes of memories, with many illustrations, tables, examples, exercises, and their solutions.
This book is about the Arduino microcontroller and the Arduino concept. The visionary Arduino team of Massimo Banzi, David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis launched a new innovation in microcontroller hardware in 2005, the concept of open-source hardware. Their approach was to openly share details of microcontroller-based hardware design platforms to stimulate the sharing of ideas and promote innovation. This concept has been popular in the software world for many years. In June 2019, Joel Claypool and I met to plan the fourth edition of Arduino Microcontroller Processing for Everyone! Our goal has been to provide an accessible book on the rapidly evolving world of Arduino for a wide variety of audiences including students of the fine arts, middle and senior high school students, engineering design students, and practicing scientists and engineers. To make the book even more accessible to better serve our readers, we decided to change our approach and provide a series of smaller volumes. Each volume is written to a specific audience. This book, Arduino II: Systems, is a detailed treatment of the ATmega328 processor and an introduction to C programming and microcontroller-based systems design. Arduino I: Getting Started provides an introduction to the Arduino concept. Arduino III: the Internet of Things explores Arduino applications in the Internet of Things (IoT).
This book is about the Arduino microcontroller and the Arduino concept. The visionary Arduino team of Massimo Banzi, David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis launched a new innovation in microcontroller hardware in 2005, the concept of open-source hardware. Their approach was to openly share details of microcontroller-based hardware design platforms to stimulate the sharing of ideas and promote innovation. This concept has been popular in the software world for many years. In June 2019, Joel Claypool and I met to plan the fourth edition of Arduino Microcontroller Processing for Everyone! Our goal has been to provide an accessible book on the rapidly evolving world of Arduino for a wide variety of audiences including students of the fine arts, middle and senior high school students, engineering design students, and practicing scientists and engineers. To make the book even more accessible to better serve our readers, we decided to change our approach and provide a series of smaller volumes. Each volume is written to a specific audience. This book, Arduino III: Internet of Things, explores Arduino applications in the fascinating and rapidly evolving world of the Internet of Things. Arduino I: Getting Started provides an introduction to the Arduino concept. Arduino II: Systems, is a detailed treatment of the ATmega328 processor and an introduction to C programming and microcontroller-based systems design.
This textbook provides practicing scientists and engineers a primer on the Microchip AVR® microcontroller. The revised title of this book reflects the 2016 Microchip Technology acquisition of Atmel Corporation. In this third edition we highlight the popular ATmega164 microcontroller and other pin-for-pin controllers in the family with a complement of flash memory up to 128 KB. The third edition also provides an update on Atmel Studio, programming with a USB pod, the gcc compiler, the ImageCraft JumpStart C for AVR compiler, the Two-Wire Interface (TWI), and multiple examples at both the subsystem and system level. Our approach is to provide readers with the fundamental skills to quickly set up and operate with this internationally popular microcontroller. We cover the main subsystems aboard the ATmega164, providing a short theory section followed by a description of the related microcontroller subsystem with accompanying hardware and software to operate the subsystem. In all examples, we use the C programming language. We include a detailed chapter describing how to interface the microcontroller to a wide variety of input and output devices and conclude with several system level examples including a special effects light-emitting diode cube, autonomous robots, a multi-function weather station, and a motor speed control system.
The Boolean Differential Calculus (BDC) is a very powerful theory that extends the basic concepts of Boolean Algebras significantly. Its applications are based on Boolean spaces and n, Boolean operations, and basic structures such as Boolean Algebras and Boolean Rings, Boolean functions, Boolean equations, Boolean inequalities, incompletely specified Boolean functions, and Boolean lattices of Boolean functions. These basics, sometimes also called switching theory, are widely used in many modern information processing applications. The BDC extends the known concepts and allows the consideration of changes of function values. Such changes can be explored for pairs of function values as well as for whole subspaces. The BDC defines a small number of derivative and differential operations. Many existing theorems are very welcome and allow new insights due to possible transformations of problems. The available operations of the BDC have been efficiently implemented in several software packages. The common use of the basic concepts and the BDC opens a very wide field of applications. The roots of the BDC go back to the practical problem of testing digital circuits. The BDC deals with changes of signals which are very important in applications of the analysis and the synthesis of digital circuits. The comprehensive evaluation and utilization of properties of Boolean functions allow, for instance, to decompose Boolean functions very efficiently; this can be applied not only in circuit design, but also in data mining. Other examples for the use of the BDC are the detection of hazards or cryptography. The knowledge of the BDC gives the scientists and engineers an extended insight into Boolean problems leading to new applications, e.g., the use of Boolean lattices of Boolean functions.
At first sight, quantum computing is completely different from classical computing. Nevertheless, a link is provided by reversible computation. Whereas an arbitrary quantum circuit, acting on ?? qubits, is described by an ?? × ?? unitary matrix with ??=2??, a reversible classical circuit, acting on ?? bits, is described by a 2?? × 2?? permutation matrix. The permutation matrices are studied in group theory of finite groups (in particular the symmetric group ????); the unitary matrices are discussed in group theory of continuous groups (a.k.a. Lie groups, in particular the unitary group U(??)). Both the synthesis of a reversible logic circuit and the synthesis of a quantum logic circuit take advantage of the decomposition of a matrix: the former of a permutation matrix, the latter of a unitary matrix. In both cases the decomposition is into three matrices. In both cases the decomposition is not unique.