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Utilize a new layers-based development model for embedded systems using Agile techniques for software architecture and management. Firmware is comprised of both hardware and software, but the applicability of Agile in embedded systems development is new. This book provides a step-by-step process showing how this is possible. The book details how the moving parts in embedded systems development affect one another and shows how to properly use both engineering tools and new tools and methods to reduce waste, rework, and product time-to-market. Software is seen not as a commodity but a conduit to facilitate valuable product knowledge flow across the company into the hands of the customer. Embedded Systems Architecture for Agile Development starts off by reviewing the Layers model used in other engineering disciplines, as well as its advantages and applicability to embedded systems development. It outlines development models from project-based methodologies (e.g., collaborative product development) to the newer modern development visions (e.g., Agile) in software and various tools and methods that can help with a Layers model implementation. The book covers requirement modeling for embedded systems (Hatley-Pirbhai Method) and how adapting the HP Method with the help of the tools discussed in this book can be seen as a practical example for a complete embedded system. What You’ll Learn Identify the major software parts involved in building a typical modern firmware Assign a layer to each software part so each layer can be separate from another and there won’t be interdependencies between them Systematically and logically create these layers based on the customer requirements Use Model-Based Design (MBD) to create an active system architecture that is more accepting of changes Who This Book Is For Firmware engineers; systems architects; hardware and software managers, developers, designers, and architects; program managers; project managers; Agile practitioners; and manufacturing engineers and managers. The secondary audience includes research engineers and managers, and engineering and manufacturing managers.
Agile software development is a set of software development techniques based on iterative development. Requirements and software systems evolve through collaboration between self-organizing, cross-functional teams. Agile development supports adaptive planning, evolutionary development and delivery, and a time-boxed iterative approach. The goal of agile is rapid and flexible response to change. Agile is a conceptual framework which promotes interactions throughout the development cycle. Applying agile to embedded software projects introduces some unique challenges, such as more difficulty effectively testing evolving software features, because the corresponding hardware may not be available in time, less freedom to make changes, due to the fact that the corresponding hardware change may have an unacceptably high cost, and less ability for “learn as you go” approaches, considering the hardware construction may demand a more upfront style of planning and design. This chapter will introduce agile software development and show how to apply these techniques to an embedded system.
A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. . Design Patterns within these pages are immediately applicable to your project Addresses embedded system design concerns such as concurrency, communication, and memory usage Examples contain ANSI C for ease of use with C programming code
Learn to design and develop safe and reliable embedded systems Key Features Identify and overcome challenges in embedded environments Understand the steps required to increase the security of IoT solutions Build safety-critical and memory-safe parallel and distributed embedded systems Book Description Embedded systems are self-contained devices with a dedicated purpose. We come across a variety of fields of applications for embedded systems in industries such as automotive, telecommunications, healthcare and consumer electronics, just to name a few. Embedded Systems Architecture begins with a bird's eye view of embedded development and how it differs from the other systems that you may be familiar with. You will first be guided to set up an optimal development environment, then move on to software tools and methodologies to improve the work flow. You will explore the boot-up mechanisms and the memory management strategies typical of a real-time embedded system. Through the analysis of the programming interface of the reference microcontroller, you'll look at the implementation of the features and the device drivers. Next, you'll learn about the techniques used to reduce power consumption. Then you will be introduced to the technologies, protocols and security aspects related to integrating the system into IoT solutions. By the end of the book, you will have explored various aspects of embedded architecture, including task synchronization in a multi-threading environment, and the safety models adopted by modern real-time operating systems. What you will learn Participate in the design and definition phase of an embedded product Get to grips with writing code for ARM Cortex-M microcontrollers Build an embedded development lab and optimize the workflow Write memory-safe code Understand the architecture behind the communication interfaces Understand the design and development patterns for connected and distributed devices in the IoT Master multitask parallel execution patterns and real-time operating systems Who this book is for If you’re a software developer or designer wanting to learn about embedded programming, this is the book for you. You’ll also find this book useful if you’re a less experienced embedded programmer willing to expand your knowledge.
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation
Embedded Systems Architecture is a practical and technical guide to understanding the components that make up an embedded system’s architecture. This book is perfect for those starting out as technical professionals such as engineers, programmers and designers of embedded systems; and also for students of computer science, computer engineering and electrical engineering. It gives a much-needed ‘big picture’ for recently graduated engineers grappling with understanding the design of real-world systems for the first time, and provides professionals with a systems-level picture of the key elements that can go into an embedded design, providing a firm foundation on which to build their skills. Real-world approach to the fundamentals, as well as the design and architecture process, makes this book a popular reference for the daunted or the inexperienced: if in doubt, the answer is in here! Fully updated with new coverage of FPGAs, testing, middleware and the latest programming techniques in C, plus complete source code and sample code, reference designs and tools online make this the complete package Visit the companion web site at http://booksite.elsevier.com/9780123821966/ for source code, design examples, data sheets and more A true introductory book, provides a comprehensive get up and running reference for those new to the field, and updating skills: assumes no prior knowledge beyond undergrad level electrical engineering Addresses the needs of practicing engineers, enabling it to get to the point more directly, and cover more ground. Covers hardware, software and middleware in a single volume Includes a library of design examples and design tools, plus a complete set of source code and embedded systems design tutorial materials from companion website
Real-time and embedded systems face the same development challenges as traditional software: shrinking budgets and shorter timeframes. However, these systems can be even more difficult to successfully develop due to additional requirements for timeliness, safety, reliability, minimal resource use, and, in some cases, the need to support rigorous industry standards. In Real-Time Agility, leading embedded-systems consultant Bruce Powel Douglass reveals how to leverage the best practices of agile development to address all these challenges. Bruce introduces the Harmony/ESW process: a proven, start-to-finish approach to software development that can reduce costs, save time, and eliminate potential defects. Replete with examples, this book provides an ideal tutorial in agile methods for real-time and embedded-systems developers. It also serves as an invaluable “in the heat of battle” reference guide for developers working to advance projects, both large and small. Coverage includes How Model-Driven Development (MDD) and agile methods work synergistically The Harmony/ESW process, including roles, workflows, tasks, and work products Phases in the Harmony/ESW microcycle and their implementation Initiating a real-time agile project, including the artifacts you may (or may not) need Agile analysis, including the iteration plan, clarifying requirements, and validation The three levels of agile design: architectural, mechanistic, and detailed Continuous integration strategies and end-of-the-microcycle validation testing How Harmony/ESW’s agile process self-optimizes by identifying and managing issues related to schedule, architecture, risks, workflows, and the process itself
Design higher-quality embedded software from concept through production. This book assumes basic C and microcontroller programming knowledge and is organized into three critical areas: Software Architecture and Design; Agile, DevOps, and Processes; and Development and Coding Skills. You'll start with a basic introduction to embedded software architecture and the considerations for a successful design. The book then breaks down how to architect an RTOS-based application and explore common design patterns and building blocks. Next, you'll review embedded software design processes such as TDD, CI/CD, modeling, and simulation that can be used to accelerate development. Finally, the book will examine how to select a microcontroller, write configurable code, coding strategies, techniques, and tools developers can’t live without. Embedded systems are typically designed using microcontrollers to build electronic systems with a dedicated function and real-time responses. Modern systems need to carefully balance a complex set of features, manage security, and even run machine learning inferences while maintaining reasonable costs, scalability, and robustness. By the end of this book, you will have a defined development process, understand modern software architecture, and be equipped to start building embedded systems. What You'll Learn Understand what sound embedded system design is and how to employ it Explore modern development processes for quality systems Know where the bits hit the silicon: how to select a microcontroller Master techniques to write configurable, automated code Who This Book Is For Embedded software and hardware engineers, enthusiasts, or any stakeholders who would like to learn modern techniques for designing and building embedded systems.
Another day without Test-Driven Development means more time wasted chasing bugs and watching your code deteriorate. You thought TDD was for someone else, but it's not! It's for you, the embedded C programmer. TDD helps you prevent defects and build software with a long useful life. This is the first book to teach the hows and whys of TDD for C programmers. TDD is a modern programming practice C developers need to know. It's a different way to program---unit tests are written in a tight feedback loop with the production code, assuring your code does what you think. You get valuable feedback every few minutes. You find mistakes before they become bugs. You get early warning of design problems. You get immediate notification of side effect defects. You get to spend more time adding valuable features to your product. James is one of the few experts in applying TDD to embedded C. With his 1.5 decades of training,coaching, and practicing TDD in C, C++, Java, and C# he will lead you from being a novice in TDD to using the techniques that few have mastered. This book is full of code written for embedded C programmers. You don't just see the end product, you see code and tests evolve. James leads you through the thought process and decisions made each step of the way. You'll learn techniques for test-driving code right nextto the hardware, and you'll learn design principles and how to apply them to C to keep your code clean and flexible. To run the examples in this book, you will need a C/C++ development environment on your machine, and the GNU GCC tool chain or Microsoft Visual Studio for C++ (some project conversion may be needed).