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Are you Elven? Are you Fae? Do you have magical blood running through your veins? Around the world countless individuals today consider themselves members of the Tuatha de Danann tribe that flourished on Earth more than 5,000 years ago. For these and any adventurer, lover of Tolkien fictionor fairy tales, you will enjoy Elven World: The Return of the Tuatha de Danann, Children of the Earth, Sea and Sky. Written for teens and young adults by author and educator, T.E. Pelton, Elven World is a lively, modern-day fantasy; a fairy tale with illustrations by fine artist, Morell. "Tuatha de Danann" is Gaelic (Irish) meaning "Children of Danu"who is the mother of us all, Earth. Join us and regain your abilities. Travel in time with the Elven and the Fae on a breathtaking adventure to restore the mystic world of the Elven on Earth. "A magical novel set in Ireland, Oregon ...and other dimensions" - Lisa Allen Elven World is suitable for middle school students ages 10+ and is written to enhance learning and helps kids learn Celtic folklore. Most Americans have Celtic heritage, so this is a wonderful teaching book, besides being lots of fun and a pleasure to read. This is the second edition, by author and educator T.E. Pelton (who previously published under the name T.E. Locke in 2009) The new edition is enhanced with beautiful illustrations by Morell. Some Reviews from the first edition: "There's romance, intrigue, and some great messages about environmentalism and faith/hope. Highly recommended- looking forward to the sequel!" - SA, Florida "I am a busy professional who seldom gets the pleasure of a good read. So when I get to read for pleasure, it has to be special. "Elven World" was special. It took me to a magical world with love, danger, adventure and intrigue. It almost felt real. Maybe it was!" KI, Arizona "It was such an honor to read this magical book. It awakened a new sense of hope and purpose to life, as I followed the Tuatha De Dannan through their journeys, bringing the old ways back to life. It helped me to discover my true self and see the beauty and magic in the world, and helped me to see the possibilities of a brighter future ahead, when the Fae and the Elves will once again imbue their magic upon the Earth and live in harmony with man. It was a spell-binding read, and had a difficult time putting it down, and was sad when I had finished, am looking forward to the next book!!" - Sidhewillow "Delightful. I found that I know the names and attributes of the Tuatha and Fomorian much better than I did previously." - JL, Colorado "A romantic adventure, the tale follows genuine mythological characters as they battle their long-time enemies, the legendary, hideous Fomorians, and then learn that the real enemy is not who or what they thought! It's a great read." - LD, California "My son is 14 and is almost finished with your book and he LOVES it!!!" - KR "If you are a crystal, indigo, HSP (highly sensitive person), pantheistic in nature at all, if you feel kin to the trees, the sky, animals, each other, if you can feel energy then this book will touch your spirit and be a reminder that you are not alone on the road less traveled.Five stars for this book that reminded me of who I am." - SS, Boston" Enjoy the book and we hope to meet you at Elven World online, www.elvenworld.org
A New York Times bestselling series A USA TODAY bestselling series A California Young Reader Medal–winning series In this riveting series opener, a telepathic girl must figure out why she is the key to her brand-new world before the wrong person finds the answer first. Twelve-year-old Sophie has never quite fit into her life. She’s skipped multiple grades and doesn’t really connect with the older kids at school, but she’s not comfortable with her family, either. The reason? Sophie’s a Telepath, someone who can read minds. No one knows her secret—at least, that’s what she thinks… But the day Sophie meets Fitz, a mysterious (and adorable) boy, she learns she’s not alone. He’s a Telepath too, and it turns out the reason she has never felt at home is that, well…she isn’t. Fitz opens Sophie’s eyes to a shocking truth, and she is forced to leave behind her family for a new life in a place that is vastly different from what she has ever known. But Sophie still has secrets, and they’re buried deep in her memory for good reason: The answers are dangerous and in high-demand. What is her true identity, and why was she hidden among humans? The truth could mean life or death—and time is running out.
Capture the wonder and whimsy of elves in watercolor! Much has been written about fairies, but elves on the other hand, are a much more respectable and private sort—so artists wishing to capture their likeness have been left largely to their own imaginations ... until now. Enchanting Elves is the first book ever devoted to painting these creatures and their everyday world in a sweet and realistic style, featuring: 17 step-by-step demonstrations feature a diverse cast of woodland elves, mischievous sprites, gnome families and hardworking dwarves. 18 mini-demonstrations focus on the details that give your scenes richness and life, including butterflies, autumn leaves, tree bark and other natural textures. 2 complete, delightfully detailed painting demonstrations feature two very different types of elves: Christmas elves hard at work in Santa's workshop, and an elf prince and princess strolling through the woods. It's all here—from the secrets behind magical watercolor effects, to advice for painting authentic attire, intricate wings, and that faraway look in an elf's eyes that comes from distant worlds we humans can only dream of ... and now, with the help of this book, paint!
On steamy Pryan, never-ending sunlight and plentiful rain have created a jungle so vast that humans and elves dwell high in the trees and only dwarves live anywhere near the ground. From the treetops the aristocratic elves sell weapons to the other races, whose incessant warfare sends a steady steam of profits and essential resources skyward. Now, generations of dissent and race hatred will not heal -- not even under the threat of annihilation at the hands of legendary Titans. Armed with little more than their wits and prophecy, an elf, a human, and a dwarf must unite to try to save the world from destruction.
Humanity is facing its greatest crisis yet, and there is only one frontier left for them to explore. Join John as he travels through time and space, though not together, to save all that he holds dear. There may also be a good deal of escaping reality involved as well. You have been warned!
Mighty Morlis, the great hammer of the Green Dragon King Highborn, has been stolen, while he and his coven sleep in mourning. Crows from the north have spied the hammer in the keep of the Giant King, Nifling, at the top of the world, and bring word to the Sun Elf King, Fullmane. Five Elven heroes will be chosen to seek out and reclaim Morlis the Massive, as the hammer is called. Along the way they will encounter many a creature and endure many hardships. Battles, they will fight and their travels will take them thousands of leagues. Histories will be revealed along the way as well as travel games and weapons designs. Though the “Fold” does not know it, they are being followed by an Elfling who will unwittingly change the whole of the Vale World, on this adventure that he has placed himself in.
Fantasy.
Vindeon is a brand-new fantasy role-playing game focusing heavily on immersive acting and fast action rules, enabling players to get the most out of their game sessions. The Setting The world is not healed. The elves, dwarves and humans have just begun to recover and rebuild after the devastation wrought by conflict and change. But not all. Some realms fell in the chaos, and now lies in ruins or serve even darker purposes. In this time of instability, you are trying to find your place in the world. There is no telling what fate Vindeon has in store for you or your companions. No telling how small or grand adventure looming just beyond the horizon or behind the next bend of the forest trail. Player - Character You play a character in a darkening, torn world, who embarks on an adventure or campaign, forging your destiny along the way or die trying. The world is unforgiving an often brutal, but it is not yet bereft of love and joy. There will always be hope. Embark on these undertakings as one of the three playable races: humans, dwarves and elves, choose from nine unique human, dwarven or elven cultures and their culture-specific professions, to customize your character to fit your preferred play-style and acting. Or go rogue and create a profession of your own. Fate is in your hands! Welcome to Vindeon
With his groundbreaking New York Times bestseller The Sword of Shannara and its acclaimed sequels, Terry Brooks brought a new audience to epic fantasy. Now that story of clashing forces of darkness and light, of Shannara’s beginnings and the human race’s possible end, marches forward into an unforgettable second volume full of mystery, magic, and momentous events. Across the ruined landscape that is America—hopelessly poisoned, plague-ridden, burned, and besieged by demon armies bent on exterminating all mortal life—two pilgrims have been summoned to serve the embattled cause of good. Logan Tom has journeyed to desolate Seattle to protect a ragged band of street urchins and the being known as “the gypsy morph,” who is both mortal and magical, and destined to save mankind unless he is destroyed. Likewise, Angel Perez has her own quest, one that will take her from the wreckage of Los Angeles to a distant, secret place untouched by the horrors of the nationwide blight–a place where the race of Elves has dwelled since before man existed. But close behind these lone Knights of the Word swarm the ravening forces of the Void. As the menacing thunder of war drums heralds the arrival of the demons and their brutal minions in Seattle, the young survivors who call themselves the Ghosts are forced to brave the dangerous world of gangs, mutants, and worse to escape the invasion. And Logan Tom must infiltrate a refugee compound to rescue Hawk, the leader of the street urchins, who has yet to learn the truth about who and what he is. Meanwhile, Angel Perez has joined an equally urgent mission: to find the Ellcrys, a fabled talisman crucial to protecting the Elven realm against an influx of unspeakable evil from the dread dimension known as the Forbidding. But Angel and her Elf allies must beware–for a demon spy, with a monstrous creature at its command, walks among them. As the legions of darkness draw the noose tighter, and the time of confrontation draws near, those chosen to defend the soul of the world must draw their battle lines and prepare to fight with, and for, their lives. If they fail, humanity falls. BONUS: This edition contains an excerpt from Terry Brooks's The Measure of the Magic.