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Set in the world of bestselling computer game ELITE, and launched to tie in with the latest version, ELITE: DANGEROUS - a game almost 20 years in the making. One of three very distinct - but subtly linked - novels written by major authors who are fans of the game, this novel will be a must-buy not only the 25,000+ people who funded the new game on kickstarter, but also for all of those fans of the original game. On what might be the worst planet in the universe, a young man dreams of the stars. Adventure! Lasers! Women! And the ultimate goal - to become Elite! Unfortunately, Misha has to do his chores first. And learn how to talk to Phoebe, the beautiful customs officer. And leave the planet. But the death of a famous author unexpectedly drags Misha and Phoebe into a system-wide conspiracy, complete with smuggling, international art thieves, multi-system corporations, canapés and exploding pigs. This is Misha's chance to prove he has what it takes! After all, surely anyone can be Elite if they dream...
Set in the world of bestselling computer game ELITE, and launched to tie in with the latest version, ELITE: DANGEROUS - a game almost 20 years in the making. One of three very distinct - but subtly linked - novels written by major authors who are fans of the game, this novel will be a must-buy not only the 25,000+ people who funded the new game on kickstarter, but also for all of those fans of the original game. On what might be the worst planet in the universe, a young man dreams of the stars. Adventure! Lasers! Women! And the ultimate goal - to become Elite! Unfortunately, Misha has to do his chores first. And learn how to talk to Phoebe, the beautiful customs officer. And leave the planet. But the death of a famous author unexpectedly drags Misha and Phoebe into a system-wide conspiracy, complete with smuggling, international art thieves, multi-system corporations, canapés and exploding pigs. This is Misha's chance to prove he has what it takes! After all, surely anyone can be Elite if they dream...
Set in the world of bestselling computer game ELITE, and launched to tie in with the latest version, ELITE: DANGEROUS - a game almost 20 years in the making. One of three very distinct - but subtly linked - novels written by major authors who are fans of the game, this novel will be a must-buy not only for the 25,000+ people who funded the new game on kickstarter, but also for all of those fans of the original game. When a routine bit of piracy goes wrong, the crew of the Song of Stone realise that there's a bounty hunter on their tail. One who might, finally, be able to outclass them. The Dragon Queen is feared across space, and for good reason. But even the bounty hunter doesn't realise what she's been hired to do. Or what is in the container she's been sent to retrieve. And she's not the only hunter in the game... Gavin Deas is the pseudonym used by Stephen Deas and Gavin Smith when writing together.
Set in the world of bestselling computer game ELITE, and launched to tie in with the latest version, ELITE: DANGEROUS - a game almost 20 years in the making. One of three very distinct - but subtly linked - novels written by major authors who are fans of the game, this novel will be a must-buy not only the 25,000+ people who funded the new game on kickstarter, but also for all of those fans of the original game. Two lovers steal a spaceship and go on the run, attacking at random and revelling in the fame and glory their violence brings them. Celebrated by the jaded youth of the Federation and urged on to ever more flashy acts of destruction, they know it won't be long before they are caught and killed. But someone is following the couple. Someone who knows why they are so obsessed with each other. Who knows where they are heading. Who knows why. Someone who knows more about them than they do themselves. And has another plan for their deaths...
Written by Chris Booker, Darren Grey, Tim Gayda, Allen Farr, Lisa Wolf, Ulla Susimetsä, Marko Susimetsä, Rose Thurlbeck, Alexander Saunders, Gareth Bailey, Nicholas Hansen, Ramon Marett, Frederick Burbidge, Matthew Benson and Christopher Jarvis under official license from the creators of, and based in the vast universe of, the seminal space trading computer game Elite: Dangerous. Cover design by Heather Murphy. Orbital scrap yard worker Oliver dreams of exploring the galaxy, but when the return of a long lost friend sparks a terrible disaster, can Oliver deal with some uncomfortable truths about his own life? - A Game of Death Chenoa O'Laundy is on a mission to find her missing father and bring him home safely, but can either of them escape the Calite Corporation, determined to reclaim their property at any cost? - A Question of Intelligence Myles Jarek is a company man on a far flung exploratory mission with a hired crew. Will he be able to return to his previous life or will the Children of Zeus stay with him forever? - Children of Zeus These are three of 15 scintillating tales in this eclectic collection where characters from the Elite universe seek honour, truth, retribution and in one case a place to sell 300 year old Lavian brandy. The Stories Crossing The Line by Chris Booker The Comet's Trail by Darren Grey A Question of Intelligence by Lisa Wolf The Easy Way Out by Ramon Marett The Maledict by Tim Gayda Children of Zeus by Christopher Jarvis Pinacotheca by Alexander G Saunders Blood is Thicker by Ulla Susimetsä Beyond Civilisation by Marko Susimetsä Cat's Cradle by Rose Thurlbeck Nature's Way by Gaz Bailey A Game of Death by Allen L Farr Mission (almost) Completed by Matthew Benson Research Purposes by Fred Burbidge Ode to Betty Cole by Nicholas Hansen and Darren Grey 10% of the proceeds of this book will be donated to Plan who do wonderful work promoting child rights to end child poverty, worldwide.
Written by Drew Wagar under official license from the creators of, and based in the vast universe of, the seminal space trading computer game Elite: Dangerous. Lady Kahina Loren, born into the Prism system's powerful ruling family, is desperate to throw off the shackles of her privileged lifestyle and discover herself, but ambition crumbles when she faces death at the hands of the one person she thought she could trust. With the advanced technology of the 3rd millennium, death is not always as final as it seems, but when that technology malfunctions, is death the better option...
How do you win a high-stakes game when you don't even know you're being played? Competent, driven, broken: Moira Dolan is a talented investigator who buries herself in work to hide from her past. She succeeded, until her brother, Keagan, wrecked her career. Now she works for the Proteus Collective. By night, she's tormented by the same dream. By day, she's assigned dead-end cases by Ferris - a boss who seems intent on making her fail. It appears personal, until Keagan goes missing and Ferris' actions are cast in a whole new light... Moira thinks her latest assignment will have her chasing ghosts between the stars, but instead she uncovers a deadly conspiracy threatening the precarious balance between the galaxy's major powers, one that could cost billions of lives. If you're not predator, you're prey. BACKGROUND What helps make epic space adventures like Isaac Asimov's Foundation saga, Frank Herbert's Dune series, Star Wars, and Star Trek so gripping? Setting, amongst others. It is the immense scale, the developed backstory and history, which give characters' actions meaning and makes for a captivating tale. The most memorable stories are set in universes not just vast in size, but that stretch back through time. One such setting is Elite: Dangerous. Diverse, distinctive, and over thirty years in the making, it provides a rich source of inspiration for any storyteller. SFF fans searching for alternate realities can immerse themselves in 400 billion star systems, 1300 years of future events, and epic space adventures like Out of the Darkness. DETAILS Recommended Reading Age: 14+ Word Count: Over 116,000
After adventures with Charles Darwin, Captain Ahab, and Karl Marx, The Pirate Captain faces off against his toughest—though not his biggest—challenge yet: Napoleon Bonaparte. Bruised from a crushing disappointment at the Pirate of the Year Awards, the Pirate Captain decides that it’s time for a career change. Before long, his loyal crew, much to their dismay, find themselves en route to St. Helena, a bleak speck of an island a thousand miles from anywhere. But the Captain’s plan for a quiet life rearing bees is interrupted by the arrival of another visitor to the island—the recently deposed Napoleon Bonaparte. Is the island’s twenty-eight mile circumference big enough to contain two of history’s greatest egos? Has the Pirate Captain finally met his match? And who has the best hat? Once again, Gideon Defoe has given us an exciting, swashbuckling tale of lavish tea parties, planning regulations, and raw political ambition.
Written by Drew Wagar under official license from the creators of, and based in the vast universe of, the seminal space trading computer game Elite: Dangerous. Lady Kahina Loren, born into the Prism system’s powerful ruling family, is desperate to throw off the shackles of her privileged lifestyle and discover herself, but ambition crumbles when she faces death at the hands of the one person she thought she could trust. With the advanced technology of the 3rd millennium, death is not always as final as it seems, but when that technology malfunctions, is death the better option… 10% of the proceeds of this book will be donated to the Ashford Dyslexia Centre, a charity who do wonderful work with sufferers of dyslexia including one to one tuition, workshops and presentations providing tools to maximise potential.
Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.