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For generations, the elves sought a safe haven against all who would do them harm. But the dream that Chief Cutter and his Wolfriders fought and died for, the Palace of the High Ones, may be the very thing destroying them. The skills that helped them survive the harsh world are fading, and there is a growing threat from a tyrant obsessed with exterminating all elves--creating a disastrous brew that must surely boil over. Volume 1 collects Wendy and Richard Pini's sixty-page special and the first six issues of The Final Quest, the newest adventures of the Wolfriders! "Even with a bit of a slowdown in pace, Wendy and Richard Pini's "Elfquest: The Final Quest" is a pleasant read. And with the setup for what's to come next time, I'm looking forward to seeing them in "60," as the old issues' letter-column liked to state things. I suspect readers who made it this far will agree." - Comic Book Resources "Elfquest is just one of those stories that you never want to end. It's so visually pleasing, I would be totally down for a virtual game or even just a tour of the palace. So yet again, Elfquest scores a five out of five." - Comic Bastards "Wendy Pini's art is as strong as it ever was, and we feel for the characters as they move forward in time and in their individual lives. The scripting augments the beautiful art so very well! If you're looking for some engaging fantasy, don't miss Elfquest: The Final Quest! It's something special and will pull you in from the first time you read it!" - Major Spoilers
The powerful psychic Sunstream assumes the role of his race's link� to all elves, galvanizing the World of Two Moons' secretive tribes. The Wolfriders seek guidance as Cutter, Leetah, and Skywise struggle to adjust. Unexpected relationships form, new journeys begin, a dire threat surfaces, and a beloved tribemate makes a shocking choice. * Brand-new art and adventures! _ElfQuest_ is just one of those stories that you never want to end. It's so visually pleasing.�Comic Bastards
Discover the legendary ElfQuest! Chief Cutter and the Wolfriders are driven from their forest home by threat of annihilation. As they wander an ever-changing landscape in search of a new home, they are confronted by fearful and vengeful humans, power-hungry trolls, and other mysterious elfin tribes. Alliances are forged, enemies discovered, and savage battles fought in this epic fantasy adventure! Collects ElfQuest #1–#20.
The Wolfriders' chief, Cutter, knows that change is coming. His tribe's proximity to the Palace of the High Ones, a mysterious and magical oasis, makes this inevitable. As Cutter's daughter Ember, chief of her own tribe, shares her father's efforts to preserve the old ways amongst their kin, the human tyrant, Angrif Djun, ascends the mountain her clan call home and rocks the foundation of their peaceful existence. * Winner of the Golden Pen Award from the Young Adult Advisory Committee! * Brand-new _Elfquest_ art and adventures! * Includes _Elfquest_ extras from past and present!
For generations, the elves sought a safe haven against all who would do them harm. But the dream that Chief Cutter and his Wolfriders fought and died for may be the very thing destroying them. The skills that helped them survive the harsh world are fading, and the growing threat of a tyrant obsessed with exterminating all elves makes for a disastrous brew that must surely boil over. * Winner of the Golden Pen Award from the Young Adult Advisory Committee! * An oversized prologue to the Elfquest: The Final Quest series! * Marking thirty years of Elfquest action and adventure! "One of the most important works in American Fantasy."American Library Association "Wendy Pini is probably the most influential female cartoonist of a generation."Ninth Art
Separated and weakened by unanswered Recognition, can Ember and Teir survive long enough for a rescue? Three factions must join to save the pairCutter and his companions, Ember's own Wolfriders, and the mysterious realm of elfin spirits. If they fail, the lovers may die. If they succeed, what shattering secrets will be revealed and new threats unleashed? * Brand-new _ElfQuest_ art and adventures! It's something special and will pull you in from the first time you read it!�Major Spoilers
The grand finale! What words can possibly do justice to this, the grand finale to the greatest ElfQuest series of them all? Forty years in the planning and making, heroes' journeys that were begun in the Original Quest will find their resolutions here. Fateful events set in motion in the last issue continue to have unstoppable consequences, as dire battles are fought on both the physical and the spiritual realms. Now decisions must be made that will affect everyone--elves and humans alike--on the World of Two Moons far into the future. Can the Great Wheel of time and history, broken so many thousands of years ago, ever be made whole again? A finale forty years in the making!
All the known tribes of elves - Wolfriders, Sun Folk, Gliders, Go-Backs - Clash with the trolls to win Quest's End.
Grade level: 8, 9, 10, 11, 12, i, s.
The Wolfriders have settled into their new Holt in the Forbidden Grove. The tumult of the Quest is behind them, and new life has come to the tribe. All is peaceful until a Wolfrider child is kidnapped. The elves must once again confront Winnowill and her schemes -- but first they must get through the humans who worship the evil temptress!