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Discover the legendary ElfQuest! Chief Cutter and the Wolfriders are driven from their forest home by threat of annihilation. As they wander an ever-changing landscape in search of a new home, they are confronted by fearful and vengeful humans, power-hungry trolls, and other mysterious elfin tribes. Alliances are forged, enemies discovered, and savage battles fought in this epic fantasy adventure! Collects ElfQuest #1–#20.
For generations, the elves sought a safe haven against all who would do them harm. But the dream that Chief Cutter and his Wolfriders fought and died for, the Palace of the High Ones, may be the very thing destroying them. The skills that helped them survive the harsh world are fading, and there is a growing threat from a tyrant obsessed with exterminating all elves--creating a disastrous brew that must surely boil over. Volume 1 collects Wendy and Richard Pini's sixty-page special and the first six issues of The Final Quest, the newest adventures of the Wolfriders! "Even with a bit of a slowdown in pace, Wendy and Richard Pini's "Elfquest: The Final Quest" is a pleasant read. And with the setup for what's to come next time, I'm looking forward to seeing them in "60," as the old issues' letter-column liked to state things. I suspect readers who made it this far will agree." - Comic Book Resources "Elfquest is just one of those stories that you never want to end. It's so visually pleasing, I would be totally down for a virtual game or even just a tour of the palace. So yet again, Elfquest scores a five out of five." - Comic Bastards "Wendy Pini's art is as strong as it ever was, and we feel for the characters as they move forward in time and in their individual lives. The scripting augments the beautiful art so very well! If you're looking for some engaging fantasy, don't miss Elfquest: The Final Quest! It's something special and will pull you in from the first time you read it!" - Major Spoilers
The Wolfriders have settled into their new Holt in the Forbidden Grove. The tumult of the Quest is behind them, and new life has come to the tribe. All is peaceful until a Wolfrider child is kidnapped. The elves must once again confront Winnowill and her schemes -- but first they must get through the humans who worship the evil temptress!
Graphic novel.
All the known tribes of elves - Wolfriders, Sun Folk, Gliders, Go-Backs - Clash with the trolls to win Quest's End.
When ElfQuest: The Final Quest concluded, it ended the hero's journey of Cutter Kinseeker, chief of the Wolfriders. But that was only the start of a new adventure for Cutter's "brother in all but blood," Skywise. Now the stargazer elf, who thought he knew everything about Cutter, discovers how mistaken he was. In times past, whenever he has felt lost or empty, he has turned to the starry skies for guidance. Now is no exception. Once again Skywise sets his sights on the cosmic horizon for answers, sending him on his own epic quest from the elves' ancestral Star Home through uncharted space, and back to the World of Two Moons. This volume collects issues #1-#4 of Stargazer's Hunt, with story by ElfQuest co-creators Wendy and Richard Pini, with script and layouts by Wendy Pini. Veteran ElfQuest alumnus Sonny Strait returns at full force as the artist and colorist for the new series.
For generations, the elves sought a safe haven against all who would do them harm. But the dream that Chief Cutter and his Wolfriders fought and died for, the Palace of the High Ones, may be the very thing destroying them. The skills that helped them survive the harsh world are fading, and there is a growing threat from a tyrant obsessed with exterminating all elves--creating a disastrous brew that must surely boil over. Volume 1 collects Wendy and Richard Pini's sixty-page special and the first six issues of The Final Quest, the newest adventures of the Wolfriders! "Even with a bit of a slowdown in pace, Wendy and Richard Pini's "Elfquest: The Final Quest" is a pleasant read. And with the setup for what's to come next time, I'm looking forward to seeing them in "60," as the old issues' letter-column liked to state things. I suspect readers who made it this far will agree." - Comic Book Resources "Elfquest is just one of those stories that you never want to end. It's so visually pleasing, I would be totally down for a virtual game or even just a tour of the palace. So yet again, Elfquest scores a five out of five." - Comic Bastards "Wendy Pini's art is as strong as it ever was, and we feel for the characters as they move forward in time and in their individual lives. The scripting augments the beautiful art so very well! If you're looking for some engaging fantasy, don't miss Elfquest: The Final Quest! It's something special and will pull you in from the first time you read it!" - Major Spoilers
It's been thousands of years since the hidden key in Cutter's sword, New Moon, was first used. The Wolf Chief's followers are stunned as the goal of their mysterious new quest is revealed. Elsewhere, Shuna feels a resurgence of the warrior spirit she once embraced as she and her elfin allies prepare Iceholt's native humans for invasion. Bonds of love and loyalty deepen, and Cutter's leadership is needed more than ever. But is he, after all he has endured, up to the task?