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The increasing use of color in electronic displays has been one of the major developments in the computer interface in recent years. Color not only adds an aesthetic quality to displays but is also an effective way of conveying complex information. It has important uses in tasks where identification, coding, and response times are critical. Unfortunately, many interface designers have little scientific appreciation of the effective and productive use of color in displays in the context of the human visual system. This book provides both the theoretical background and the practical guidelines for effective use of color in the computer display.**Effective Color Displays may be used as a tutorial text for courses on color displays or a practical guide for hands-on design. It will be essential reading for programmers, engineers, and psychologists concerned with color applications at the user interface. The book provides an introduction to both the color visual and display systems and develops into a full practical text for effective color display design. Color illustrations, as well as functions for color manipulation in C, look-up tables for color coordinates, and a checklist for display environments are included.
This book is the product of Research Study Group (RSG) 13 on "Human Engineering Evaluation on the Use of Colour in Electronic Displays," of Panel 8, "Defence Applications of Human and Biomedical Sciences," of the NATO Defence Research Group. RSG 13 was chaired by Heino Widdel (Germany) and consisted of Jeffrey Grossman (United States), Jean-Pierre Menu (France), Giampaolo Noja (Italy, point of contact), David Post (United States), and Jan Walraven (Netherlands). Initially, Christopher Gibson (United Kingdom) and Sharon McFaddon (Canada) participated also. Most of these representatives served previously on the NATO program committee that produced Proceedings of a Workshop on Colour Coded vs. Monochrome Displays (edited by Christopher Gibson and published by the Royal Aircraft Establishment, Farnborough, England) in 1984. RSG 13 can be regarded as a descendent of that program committee. RSG 13 was formed in 1987 for the purpose of developing and distributing guidance regarding the use of color on electronic displays. During our first meeting, we discussed the fact that, although there is a tremendous amount of information available concerning color vision, color perception, colorimetry, and color displays-much of it relevant to display design-it is scattered across numerous texts, journals, conference proceedings, and technical reports. We decided that we could fulfill the RSG's purpose best by producing a book that consolidates and summarizes this information, emphasizing those aspects that are most applicable to display design.
This book explores the principles, design, and image processing of multi-primary displays, and introduces the reader to the intricacies of the typical imaging pathways which influence display design and the perception of color within a display system. Early chapters introduce the concepts behind human perception, color science, and lighting, which are necessary to fully understand multi-primary displays. The reader is also introduced to digital capture and transmission systems to better understand the ecosystem in which multi-primary displays exist. Subsequent chapters introduce the reader to current display technologies, including LCD, OLED, and inorganic LED displays. The working principles, performance, and upcoming advances are discussed for each of these technologies to provide the reader with a clear understanding of the tradeoffs which are necessary when considering multi-primary displays. This discussion is followed by an in-depth discussion of the image processing technology necessary to implement multi-primary displays. The book concludes with chapters that clearly discuss the advantages and limitations of multi-primary displays for direct view, virtual reality, and augmented reality displays. The book provides a broad viewpoint across the entire display ecosystem, explaining the interactions among system components to provide a rationale for the further development of multi-primary displays. Whether the reader is interested in broadening their understanding of display systems or the development of multi-primary displays, the text provides and understandable and practical summary of important display system concepts.
First published in 2012. We have all felt the frustration of wasting time, paper and effort hen our prints or web images don't match the images we see on our monitors. Fortunately, you're holding the resource that will help solve these problems. This book guides you through the hardware settings and software steps you'll need to post professional images and make stunning prints that showcase you artistic vision. In Color Managment & Quality Outprint, Tom P. Ashe, a color expert and gifted teacher, shows you how to color manage your files from input all the way through output, by clearly explaining how color works in our minds, on our monitors and computers and through our printers.
In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content. This book explores in detail these technological developments, as well as the shifting techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the changes in fast developing areas such as holography and near-eye displays for Augmented and Virtual reality applications. Perfect for the student looking to sharpen their developing skill or the master refining their technique, Rolf Hainich and Oliver Bimber help the reader understand the basics of optics, light modulation, visual perception, display technologies, and computer-generated holography. With almost 500 illustrations Displays will help the reader see the field of augmentation and virtual reality display with new eyes. Features: • Covers physics, technology and techniques behind flat-panel as well as projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays • Discusses how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content • Augmented by close to 500 rich illustrations, which give readers a clear understanding of existing and emerging display technology
The mobile display industry has witnessed rapid growth, in both volume and diversification, in recent years. This trend is expected to persist with continued consumer demand for mobile communications and computing applications. Mobile displays are now integral to a wide range of devices such as MP3 players, digital cameras, PDAs, GPS map readers, portable DVD players, and electronic books, as well as the ubiquitous mobile phone and laptop computers. This proliferation of products has fuelled a significant investment into the research and development of the mobile display, with key research laboratories across the display industry and academia producing many exciting technological advancements. With contributions from well-known experts, in both industry and academia, this book presents a comprehensive coverage of the mobile display in a single volume. Ranging from an in-depth analysis of the requirements that the displays must meet, through current devices, to emerging technologies, the text features: mobile environment and human-factor considerations for the display; advances in the incumbent active matrix liquid crystal display (AMLCD) technologies; backlighting and light manipulation techniques; mobile display driver electronics and interface technologies; emerging technologies including active matrix organic light emitting diode (AMOLED), electronic paper displays, and system-on-glass (SOG) developments; application developments in eyewear, mobile projector, and 3D displays. Mobile Displays: Technology and Applications presents, in addition to the fundamentals, a detailed update on state-of-the-art advancements. It is an invaluable resource for practicing electronics and display engineers working on the development of mobile displays and their applications. It is also an extensive reference for graduates taking special courses in display technologies. The Society for Information Display (SID) is an international society, which has the aim of encouraging the development of all aspects of the field of information display. Complementary to the aims of the society, the Wiley-SID series is intended to explain the latest developments in information display technology at a professional level. The broad scope of the series addresses all facets of information displays from technical aspects through systems and prototypes to standards and ergonomics
This guide was developed for use by the practicing designer. It contains a discussion of the system factors to be considered in designing Aerospace Ground Equipment control panels (Part I), a form (the Design Information Worksheet) to gather and present design information (Part II), steps to be followed in control panel design (Part III), and a listing of control/display technology presently available to designers (Part IV). Particular attention has been paid to the information necessary to analyze panel requirements and to the design implications of human engineering requirements.
This book discusses recent developments in electroluminescent (EL) displays, in particular thin-film EL displays, which are all-solid emissive displays with fast response, wide viewing angle, high resolution, wide operating temperature ranges and good display qualities. First, the characteristics of four types of EL devices are presented, and the physics of ac thin-film EL devices are detailed, including ideal models, measuring and evaluation methods, high-field electronic transport and properties of phosphor materials. The book emphasizes recent developments in phosphor materials for color thin-film EL devices based on ZnS, SrS, CaS and CaGa2S4, and multicolor thin-film EL panels in four-panel structures. Other important features discussed are drive methods and reliability issues.