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The advancement of technology in today’s world has led to the progression of several professional fields. This includes the classroom, as teachers have begun using new technological strategies to increase student involvement and motivation. ICT innovation including virtual reality and blended learning methods has changed the scope of classroom environments across the globe; however, significant research is lacking in this area. ICTs and Innovation for Didactics of Social Sciences is a fundamental reference focused on didactics of social sciences and ICTs including issues related to innovation, resources, and strategies for teachers that can link to the transformation of social sciences teaching and learning as well as societal transformation. While highlighting topics such as blended learning, augmented reality, and virtual classrooms, this book is ideally designed for researchers, administrators, educators, practitioners, and students interested in understanding current relevant ICT resources and innovative strategies for the didactic of social sciences and didactic possibilities in relation to concrete conceptual contents, resolution of problems, planning, decision making, development of social skills, attention, and motivation promoting a necessary technological literacy.
Este trabalho investiga o papel da educação a distância na transformação do paradigma educativo tradicional e sustenta que esta modalidade de ensino-aprendizagem é uma oportunidade para repensar o papel da educação no atendimento das demandas da Sociedade do Conhecimento, que provoca transformações em todas as esferas sociais no início do século XXI. A tese defende que a educação a distância não deve ser tratada como um modelo compensatório do ensino presencial e sim como parte integrante, como importante elemento que pode impulsionar a transformação das práticas educativas em todos os níveis de ensino. Através do estudo analítico quantitativo e qualitativo das principais mega universidades existentes no mundo, especialmente aquelas dos países continentais, como é o caso de Índia e China, com características próximas ao caso do Brasil, o trabalho busca disponibilizar dados e reflexões para o planejamento de políticas públicas de educação, que integrem o uso de tecnologias de comunicação e informação às práticas pedagógicas, como estratégia para desenvolver recursos humanos preparados para lidar com os desafios econômicos e socioambientais da atualidade.
Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.
This book contains a selection of papers presented at the V South Cone Meeting of Philosophy and History of Science (Florianópolis, Brazil, May 2006). The language of the chapters is Portuguese, Spanish or English. Published by the South Cone Association for Philosophy and History of Science, www.afhic.org.
Universities continue to struggle in their efforts to fully integrate information and communications technology within their activities. Based on examination of current practices in technology integration at 25 universities worldwide, this book argues for a radical approach to the management of technology in higher education. It offers recommendations for improving governance, strategic planning, integration of administrative and teaching services, management of digital resources, and training of technology managers and administrators. The book is written for anyone wanting to ensure technology is integrated as effectively and efficiently as possible.
The congruence of technology such as AI and its use for education can help transform the different pedagogical practices and future of education. Educational organizations like The UNESCO and The World Bank are already calling for research and development-oriented projects, and creation/mobilization of technological initiatives on how to re-imagine education and operationalize the use of digital technologies for its purpose, the "Digitized-Education". Those goals mean or include methodological approaches and wide adoption of the AI-methods in fostering education in the classroom or learning environments. Also noteworthy is the fact that "digitized-education" is now an inevitable and integral element to achieving the global sustainable development goals (SDGs) particularly the SDG4 that promotes quality of education.
"This book gives a general coverage of learning management systems followed by a comparative analysis of the particular LMS products, review of technologies supporting different aspect of educational process, and, the best practices and methodologies for LMS-supported course delivery"--Provided by publisher.