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THE ROOK TRILOGY, Book I Rook Barkwater lives in the network of sewer chambers beneath Undertown, the bustling main city of the Edgeworld. He dreams of becoming a librarian knight—one of those sent out to explore the mysteries of their world. Somewhere out there lie the secrets of the past—including the lost floating city of Sanctaphrax—and, maybe, hope for a future free from the fear of tyranny. When his chance comes, Rook grabs it! Breaking all the rules, he sets out on a journey to the Free Glades and beyond. His luck and determination lead him from one peril to another until, buried in the heart of the Deepwoods, Rock encounters a mysterious character—the last sky pirate—and is thrust into a bold adventure that dares to challenge the might of the dreaded Guardians of the night. . . .
THE ROOK TRILOGY, Book III Fleeing from the ruins of New Undertown, Rook Barkwater and his colleagues—the librarian knights, Felix Lodd and his banderbear friends—must lead the escaping population to a new life in the Free Glades. But perils aplenty are ahead for the crowd—not to mention some goblins with plans of their own. This is the dramatic and exciting conclusion to the Rook Barkwater trilogy that takes the reader on a thrilling journey across the Edgeworld.
Fleeing from the ruins of New Undertown, Rook Barkwater and the librarian knights and Felix Lodd and his banderbear friends must lead the escaping population to a new life in the Free Glades.
The son of a sky pirate captain is plunged into a terrifying adventure when he accidentally invokes an ancient curse.
9 yrs+
The Last of the Sky Pirates Rook Barkwater lives beneath Undertown, the bustling city of the Edgeworld.He dreams of becoming a librarian knight and sets out on a perilous journey. In the heart of the Deepwoods, Rook encounters a mysterious character - the last sky pirate . . . Vox High in the crumbling Palace of Statues, little more than a prisoner of the all-powerful Guardians of the Night, Vox Verlix plots and schemes . . . Rook Barkwater finds himself embroiled in Vox's scheming.He must stop him or the Edgeworld could fall into total chaos . . . Freeglader Undertown is destroyed! Gnokgoblins, waifs and cloddertrogs huddle by the ruins, preparing for a mass exodus to the Free Glades. Rook Barkwater knows the journey will be full of peril. Dangers are everywhere, and in the Goblin Nations, the tribes are massing for war. Can Rook and his friends preserve freedom in the Edgeworld?
Abandoned at birth in the dangerous Deepwoods, young Twig has been brought up by a family of woodtrolls. Now he sets out to discover his true identity.
Rook Barkwater Lives In The Network Of Sewer-Chambers Beneath Undertown, The Bustling Main City Of The Edgeworld. He Dreams Of Becoming A Librarian Knight - One Of Those Sent Out To Explore The Mysteries Of Their World. Somewhere Out There Lie The Secrets Of The Past - Including The Lost Floating City Of Sanctaphrax - And, Maybe, Hope For A Future Free From The Fear Of Tyranny. When His Chance Comes, Rook Grabs It! Breaking All The Rules, He Sets Out On A Journey To The Free Glades And Beyond. His Luck And Determination Lead Him From One Peril To Another Until, Buried In The Heart Of The Deepwoods, Rook Encounters A Mysterious Character - The Last Sky Pirate - And Is Thrust Into A Bold Adventure That Dares To Challenge The Might Of The Dread Guardians Of The Night-
Quint Verginix and Maris go to help Quint's father Wind Jackal defeat Turbot Smeal, the treacherous quartermaster.
Twig, a young sky pirate captain, is the only one who can save the floating city of Sanctaphrax from the Mother Storm. [verso].