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Devoted entirely to the work of eBoy, this volume showcases the firm's graphic artwork with some 500 colour illustrations that represent all of the images currently held in their image database.
Part human. Part robot. All hero! Ethan is supposed to be doing regular teenage things - like playing sports and hanging out with friends. He is not supposed to be in hospital getting a brain tumour removed by Gemini, a high-tech android doctor. But just as the operation begins, the medical facility is hit by an unusual bolt of lightning … When Ethan wakes up he discovers that things are different. He's always been good with computers, but now his skills are next-level. Ethan almost feels like he's … part of the machine. And what about the android Gemini? If Ethan is now part robot, does that make the robot part human? Ethan will need all his new skills just to stay alive. An electrifying new adventure series from the bestselling author Anh Do.
In February 2002, designers from 13 European graphic arts studios met in Zurich. This book is the result - the most open-ended outlook possible of and on graphic design in Europe 2002.
The Ultimate Collection of Vampire Facts and Fiction From Vlad the Impaler to Barnabas Collins to Edward Cullen to Dracula and Bill Compton, renowned religion expert and fearless vampire authority J. Gordon Melton, PhD takes the reader on a vast, alphabetic tour of the psychosexual, macabre world of the blood-sucking undead. Digging deep into the lore, myths, pop culture, and reported realities of vampires and vampire legends from across the globe, The Vampire Book: The Encyclopedia of the Undead exposes everything about the blood thirsty predator. Death and immortality, sexual prowess and surrender, intimacy and alienation, rebellion and temptation. The allure of the vampire is eternal, and The Vampire Book explores it all. The historical, literary, mythological, biographical, and popular aspects of one of the world's most mesmerizing paranormal subject. This vast reference is an alphabetical tour of the psychosexual, macabre world of the soul-sucking undead. In the first fully revised and updated edition in a decade, Dr. J. Gordon Melton (president of the American chapter of the Transylvania Society of Dracula) bites even deeper into vampire lore, myths, reported realities, and legends that come from all around the world. From Transylvania to plague-infested Europe to Nostradamus and from modern literature to movies and TV series, this exhaustive guide furnishes more than 500 essays to quench your thirst for facts, biographies, definitions, and more.
This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.
The first book in the 'Basics Illustration' series, 'Thinking Visually', features the work of more than 100 international illustrators, educators and students demonstrating diverse visual language, context, ideas, techniques and skills.
Ethan was a normal teenager, until a freak lightning strike gave him the power to control any electronic device within range. Now he's on the run from the dangerous Agent Ferris and his killer android Gemini, whose sole goal is to terminate Ethan. But at the moment, that's the least of his worries! When Ethan accidentally interrupts a robbery by the mysterious Money Man, the villain vows to make him pay. Escaping the Money Man will lead Ethan deep into the jungle, where he'll need all his wits to survive. And Gemini is still on his tail...
'Welcome, one and all, to the Robofight Games!' Last week Ethan was just a teenage kid who was lying in hospital with a brain tumour. That was last week. Now, Ethan has the superhuman power to hack any computer system with his mind, and he and Doctor Penny are in a battle with Gemini, the android healer-turned-deadly assassin. The Robofight Games might be the perfect cover for their mission. Or they might find themselves in even more trouble... Robot vs human. Country vs country. Who will cheat? And who will win?
From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.