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The Usborne Computer Guides series is designed to help the complete beginners, as well as those who want to build on their experience, develop a wide-range of word-processing skills, using Word 97 or Office 97. Users are taken step-by-step through all the basics, such as writing letters and creating letterheads with simple graphics. Each double page is filled with screenshots and illustrations and includes tips and advice, using clearly-written jargon-free text.
Create your own cards, invitations, magazines, newsletters, leaflets or posters. This book shows you how to design and produce them using just a normal computer, a printer and a Microsoft Word 97 word processing software.
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
After witnessing the murder of her parents for marrying outside of their race, half-blood Astrid wants nothing more than to be left on her own. Placed in the care of Dag, a forgetful but well-meaning warlock, she vows to never feel as lost and helpless as she did on the day they were killed, and turns her back on the elves and the dwarves for destroying her life.Forty years later, young dwarf Jarl Vorn is certain that his city, Bjargtre, is under threat from an emerging goblin King. When his fears are dismissed, he asks Astrid to help him and his adoptive son, Knud, to reach the capital of Logberg safely, and Astrid finds herself pulled back into a world she never wanted to be a part of again.
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
Forget the complicated instructions and baffling techspeak found in other guides, The Quick-and-Easy Web Site gives you straightforward instruction on how to build a Web page that really delivers. It's simple. It's fast. And it's certain to take your small business to the next level. Written for the small-business owner on the go, this book gets your Web site up and running in just one day. It walks you through the five easy steps that will get your company the Internet attention it deserves. Learn how to: Purchase your domain name Write powerful Web content Design your page's layout Find a Web host Publish your site Once your new site goes active, you'll attract new customers in no time. This fast and effective guide puts you and your company where you belong-on the Web! Paula Peters is the owner of Peters Writing Services, Inc., a firm that specializes in writing and designing marketing materials, including Web sites. She has written marketing materials for a variety of Fortune 500 companies across the globe and has published more than 50 articles, essays, and stories. The author of The Ultimate Marketing Toolkit, Peters also has taught thousands of entrepreneurs, leaders, and managers over the past 12 years.
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
A Practical Guide to Digital Design familiarises the reader with the rules that effective graphic design has to follow. Thanks to sophisticated graphic programs, the computer has become a superb tool to design for print and Web. But if there is no sound grasp of the basic rules of design, the glut of possibilities can easily lead to mistakes in style and layout. Design work is often dismissed as something that anyone with a basic grasp of computers can do without difficulty. As a consequence, non-specialists are often asked to do design work, and the results are disappointingly poor. This book is aimed at those who believe that acquiring the language of visual communication requires a little more than familiarity with a few software packages. By examining the fundamental rules upon which successful design depends, A Practical Readers will discover the 'language of images', developing a sensitivity for structure, proportion, rhythm, colour and contrast.
Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras