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If there is anything close to a universal game, it is association football, also known as soccer, football, fussball, fútbol, fitba, and futebol. The game has now moved from the physical to the digital - EA's football simulation series FIFA - with profound impacts on the multibillion sports and digital game industries, their cultures and players. Throughout its development history, EA's FIFA has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium's culture, history, and technology. EA Sports FIFA: Feeling the Game is the first scholarly book to address the importance of EA's FIFA. From looking at the cultures of fandom to analyzing the technical elements of the sports simulation, and covering the complicated relations that EA's FIFA has with gender, embodiment, and masculinity, this collection provides a comprehensive understanding of a video game series that is changing the way the most popular sport in the world is experienced. In doing so, the book serves as a reference text for scholars in many disciplines, including game studies, sociology of sports, history of games, and sports research.
The book delivers an elaboration of multidisciplinary concepts, examples, and practices that can be useful for researching the evolution of developments in the field. In this book, we continue to provide a critical look at the information management in business organizations by exploring knowledge aspects from theoretical and practical perspectives. The compilation of chapters presented in this book helps to define the range of activities, identify areas for future research, and draw practical conclusions. The variety of industrial sectors examined supports continuous gaining and usage of an efficient business analysis in organizations.
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes
Take FIFA 14 one step further. There has never been a FIFA 14 Guide like this. It contains 60 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about FIFA 14. A quick look inside of some of the subjects covered: The Naked And Famous - In popular culture, FIFA 15 - Premier League, Mario Kempes - Commentary career, Rock Mafia - 2010-present: The Big Bang and Collaborations, Origin (content delivery) - Origin-enabled games, The Chain Gang of 1974 - Songs in media, The Royal Concept - 2013-present: Goldrushed, History of video game consoles (sixth generation), E3 2013 - Electronic Arts, FIFA 14 Ultimate Team - Player Rankings, EA Sports - 2013, Don't Forget Who You Are (song), Copy of a - Trivia, John Newman (singer) - 2013-present: Tribute and second studio album, Pack-in game - Pack-in games, Chvrches - Recover EP and The Bones of What You Believe (2013-present), British Academy Video Games Awards - 2013, Ruud Gullit - Media career, Maya Yoshida - Southampton, Ignite (game engine), Andrea Marongiu - 2013-2014: Cave Rave, FIFA Video Games Series - FIFA 14, Clive Tyldesley - Computer games, Alive (Empire of the Sun song) - In popular culture, Marcelo D2 - Trivia, Daniel Sturridge - Sponsorship, Mustafa Al-Bassas - Sponsorship, Movember - Video games, 2014 FIFA World Cup Brazil (video game) - Gameplay, Leyton Orient F.C. - Shirt sponsors, American Authors - 2012-present: Name change, Mercury Records and American Authors, FIFA (video game series) - Other titles, My Number, FIFA (video game series) - FIFA 14, and much more...
This volume draws upon social science and historical approaches to provide insights into the world of women’s football and female fans. It gives an in-depth analysis of the development of the women’s game in different European countries and examines the experiences of female fans. An overview about women’s football in Europe shows the rise and development of the game and the increasing inclusion of girls and women in football and fan communities. To date, there has been a lack of research on female participation in football, but drawing on research studies from various European countries, the volume explores a range of issues, including how girls and women become football fans and players, how women combine football with their everyday lives, and how they may encounter stereotypes and barriers when they challenge male dominance by entering this traditionally male sport. This collection will be of interest to students and scholars in a range of fields, including sports sociology, sport sciences, gender studies, leisure studies, women’s studies as well as fandom and cultural studies.
Soccer is the world’s most valuable sport, generating bigger revenues, as well as being watched and played by more people, than any other. It is virtually impossible to understand the business of sport without understanding the football industry. This book surveys contemporary football in unparalleled breadth and depth. Presenting critical insights from world-leading football scholars and introducing football’s key organisations, leagues and emerging nations, it explores key themes from governance and law to strategy and finance, as well as cutting edge topics such as analytics, digital media and the women’s game. This is essential reading for all students, researchers and practitioners working in football, sport business, sport management or mainstream business and management.
An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.
This volume constitutes the selected papers presented at the First International Conference on Advanced Network Technologies and Intelligent Computing, ANTIC 2021, hed in Varanasi, India, in December 2021. Due to the COVID-19 pandemic the conference was held online. The 61 papers presented were thoroughly reviewed and selected from 593 submissions. They are organized in topical sections on advanced network technologies and intelligent computing. ;
With climate change and other environmental issues becoming increasingly prominent, any successful sport organization now has to incorporate environmental concerns into their business strategy, while all sport managers must understand how to implement environmental initiatives into their everyday business. Sport Management and the Natural Environment is the first book to introduce environmental theory and best practice in the context of sport management, demonstrating how sport organizations can become more effective and sustainable, and exploring the important advocacy role that sport organizations have in local and global communities. It considers the unique social, economic and political space that sport occupies in society, and examines the most important practical managerial issues related to sport and the environment, including: Facilities Finance and accounting Leadership Marketing, communication and digital media Operations Stakeholder relations Strategic planning Including contributions from leading academics and practitioners, Sport Management and the Natural Environment is the perfect foundation text for any course touching on environmental issues or social responsibility in sport, and essential reading for any sport manager looking to improve their professional practice.