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The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army, amongst others. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets.
From the ruins of post-Roman Britain, a warrior arises to unite a troubled land.Britain in the late Fifth Century is a troubled place - riven with tribal infighting and beset by invaders in search of plunder and settlement. King Uther is dead, and his daughter, Morgana, seizes the crown for her infant son, Mordred. Merlyn's attempt to present Arthur as the true son and heir of Uther is scorned, and the bewildered teenager finds himself in prison. Here our story begins...Arthur finds friends in unexpected quarters and together they flee. Travelling through a fractured landscape of tribal conflict and suspicion, they attempt to stay one step ahead of their pursuers, whilst keeping a wary eye on Saxon invaders menacing the shoreline. Arthur's reputation as a fearsome warrior grows as he learns the harsh lessons needed to survive and acquire the skills of a dux bellorum, a lord of war.Tim Walker's Arthur Dux Bellorum is a fresh look at the Arthurian legend, combining myth, history and gripping battle scenes. Although in a series, it can be read as a standalone novel.Fans of Bernard Cornwell, Conn Iggulden and Mathew Harffy will enjoy Walker's A Light in the Dark Ages series and its newest addition - Arthur Dux Bellorum.
Often called the ”Pulp Era”, the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the “Great Game” in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the “Very British Civil War”. This gaming trend has sprung up in recent years, following a “what-if” scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. Written by a life-long wargamer, A World Aflame focuses on the daring and heroism of battles fought in the last great era of adventure.
The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army, amongst others. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets.
Winner of the Christianity Today 2017 Book Award! Before he became a father of the Christian Church, Augustine of Hippo loved a woman whose name has been lost to history. This is her story. She met Augustine in Carthage when she was seventeen. She was the poor daughter of a mosaic-layer; he was a promising student and heir to a fortune. His brilliance and passion intoxicated her, but his social class would be forever beyond her reach. She became his concubine, and by the time he was forced to leave her, she was thirty years old and the mother of his son. And his Confessions show us that he never forgot her. She was the only woman he ever loved. In a society in which classes rarely mingle on equal terms, and an unwed mother can lose her son to the burgeoning career of her ambitious lover, this anonymous woman was a first-hand witness to Augustine’s anguished spiritual journey from secretive religious cultist to the celebrated Bishop of Hippo. Giving voice to one of history’s most mysterious women, The Confessions of X tells the story of Augustine of Hippo’s nameless lover, their relationship before his famous conversion, and her life after his rise to fame. A tale of womanhood, faith, and class at the end of antiquity, The Confessions of X is more than historical fiction . . . it is a timeless story of love and loss in the shadow of a theological giant.
Examining the origins of the Arthurian legend and major trends in the portrayal of Arthur from the Middle Ages to the present, this collection focuses on discussion of literature written in English, French, Latin, and German. Its 16 essays, four published here for the first time, deal with such matters as the search for the historical Arthur; the depiction of Arthur in the romances Erec and Iwein of Hartmann von Aue; the way Arthur is depicted in 19th-century art and the Victorian view of manhood; and conceptions of King Arthur in 20th-century literature. Six of the essays, originally published in French and German, are translated into English especially for this book. Two essays have been substantially revised. An introduction offers a general discussion of the development of the legends in the countries of Europe. Works discussed include medieval and Renaissance chronicles (Geoffrey of Monmouth's Historia Regum Britanniae, Wace's Roman de Brut, Polydore Vergil's Anglica Historia, Scottish vernacular and Latin chronicles), medieval romances (the Lancelot en prose, the Mort Artu, the Post-Vulgate Roman du Graal, and works of Chrétien de Troyes, Hartmann von Aue, and Sir Thomas Malory), Spenser's Faerie Queene, Tennyson's Idylls of the King, and T.H. White's Once and Future King. A bibliography lists selected major secondary studies of King Arthur as well as major reference works.
Take Robin Hood, Richard the Lionheart, Gamelyn, William Wallace and other legends from the colourful, dangerous medieval period to the tabletop with Lion Rampant – a new set of rules designed for fighting medieval skirmish games. Ideal for players who wish to collect medieval miniatures and paint the pageantry without wanting to muster huge forces or spend time learning complex rules, this game allows players to game actual historical battles – or to delve into the archives of Hollywood to embark on more over-the-top pulp style clashes.
This seminal new study explores how and why historians and writers from the Middle Ages to the present day have constructed different accounts of this well-loved figure. N. J Higham offers an in-depth examintaion of the first two Arthurian texts: the History of the Britons and the Welsh Annals. He argues that historians have often been more influenced by what the idea of Arthur means in their present context than by such primary sources King Arthur: Myth-making and History illuminates and discusses some central points of debate: * What role was Arthur intended to perform in the political and cultural worlds that constructed him? * How did the idea of King Arthur evolve? * What did the myth of Arthur mean to both authors and their audiences? King Arthur: Myth-making and History is fascinating reading for anyone interested in the origins and evolution of the Arthurian legend.